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New custom feature: Training mode Allows you to understand fundamentals: frame data, hitboxes, difference between projectiles and melee hits, Priorities (L M H), inputs, etc! You will also have a dummy that dodges/recovers on hit so you can check what is a true combo! #DFF012
0:33
Seyren's profile picture

New custom feature: Training mode Allows you to understand fundamentals: frame data, hitboxes, difference between projectiles and melee hits, Priorities (L M H), inputs, etc! You will also have a dummy that dodges/recovers on hit so you can check what is a true combo! #DFF012

Seyren

96,264 просмотров • 8 дней назад

I started to feel 012's controls were clunky as i grew older, so when i have free time, i've been working on a PC native version of the game where i adjust some of these things to make it feel more modern, and how it would feel if we get an HD remaster today for fun! #DFF012
1:00
Seyren's profile picture

I started to feel 012's controls were clunky as i grew older, so when i have free time, i've been working on a PC native version of the game where i adjust some of these things to make it feel more modern, and how it would feel if we get an HD remaster today for fun! #DFF012

Seyren

119,310 просмотров • 14 дней назад

The good thing about 012's attacks being most of it data-driven is that once you understand how the attacks work and every value does, you can reliably replicate them. Here's a port of Cloud's abilities and tracking in the Unity Engine! #DFF012 #Unity3D #GameDev #IndieDev
0:29
Seyren's profile picture

The good thing about 012's attacks being most of it data-driven is that once you understand how the attacks work and every value does, you can reliably replicate them. Here's a port of Cloud's abilities and tracking in the Unity Engine! #DFF012 #Unity3D #GameDev #IndieDev

Seyren

53,106 просмотров • 10 дней назад

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