#fm26

BassyBoy's profile picture

So in an attempt to highlight what will be changing for version 4.0 of the #FM26 and #FM27 3D Stadium and Environment Megapack you'll notice a few things right off the bat. The name is changing, and that is not without reason. Let's call this the first "deep dive" The single biggest change in this version is how the environment looks, reacts, feels and interacts with the matchday. From this version on you will have an astrologically correct day and night cycle that will change how the match looks. This allows matches in Brasil to look brighter during the day and have shadows behave differently since the sun angle is steeper when compared to say Norway where the shadows are longer. This interacts with the structure shadows too, allowing real-time moving shadows on the pitch which showcase the stadium realistically. Furthermore, this will let you experience sunsets and moonrises accurate to the time of year as well as dynamic weather starting and stopping when it's cloudy, something which interacts directly with the players on the pitch. The second biggest change is how lighting is treated. As of 4.0 there's specific lighting that takes place depending of time of day, with nights having a brighter, colder feel to them, but daytime games being less blue. This has been a tremendous rewrite, but the results speak for themselves! Alongside that the amount of stadiums have increased from 270 to 400. They've not only been added, every stadium will have seen the lighting and turfs revisited and improved whilst not increasing file sizes - and in many cases shrinking them! The video I've included shows off the shadows and pitch changes as well as the day/night changes. Hopefully this has been a slight bit insightful, happy to have this posted too :D

BassyBoy

59,021 次观看 • 14 天前