#handtracking

🔱 #Live3D #Live2D #HandTracking 🔱 This is the highest-spec hand-tracking model I’m currently capable of creating. The model was created based on the Live2D-based 2D Pseudo-3D concept, and for the first time, it incorporates techniques such as colored linework, rim lighting, and independent finger outlines. These new techniques allow the model to achieve a pseudo-3D effect while faithfully preserving the artist’s original art style. Please check out the video for more details✨
📐Hephaestus📏Live2D匠人魂82,028 views • 2 months ago

🧱 #Live3D #Live2D #HandTracking 🧱 I spent some time refining the way I use Warp Deformers to create lateral physics-based swinging motion in Live2D. With a new production concept, I tried to achieve the highest possible level of mathematical precision. At the core are two fundamental swinging structures, which I can mix in different proportions to create different qualities of motion. The first is parallel swinging. Both sides of the Warp Deformer remain perfectly parallel throughout the motion, making it look somewhat like a sheet of paper or a tassel. The second is bending swinging. The angle between the two sides of the Warp Deformer changes as it moves, making it look more like a flexible tube or a tail. (0:12)Interestingly, when I layer the first and second structures together, the bottom forms an X-shaped pattern as it swings. It looks a little like a spine or some kind of mechanical structure. (0:23)The third structure is an equal blend of the first and second. Its characteristics are much more neutral, combining the qualities of both. (0:35)The fourth and fifth structures are created by smoothly blending the first structure into the center of the second, and the second into the center of the first, respectively. This makes them appear softer and more flexible, somewhat like a piece of fabric. (0:28)Interestingly, when I blend the fourth and fifth structures equally, the result is exactly identical to the third structure. This also demonstrates that, despite their apparent complexity, the two are actually perfect mirror images of each other. Every physics-based motion shown here uses a two-segment pendulum structure, with a swinging range of ±90°. In theory, when curled to its limit, it can bend upward into a perfect semicircle. To most people, this may look as boring as a brick. But to me, this is exactly where the romance of Live2D physics lies. Does anyone else feel the same way?
📐Hephaestus📏Live2D匠人魂20,793 views • 1 month ago

👌 #Live3D #Live2D #HandTracking 👌 Today I want to share one of the most hidden little tricks I built into the HandTracking model I made for Glitch... While keeping the entire transition from an open hand to a closed fist completely smooth—and without adding any extra gesture—I designed the thumb and index finger so that, at 120° of bending, they naturally form a perfect OK sign. The thumb was especially difficult. From both the front and side views, it has to move along an angled path, which made this several levels more challenging. I had to make sure that their movement paths, offset angles, and movement speeds would all converge perfectly at exactly the right point during the transition, without directly creating an OK gesture as a separate motion. To make this tiny little trick work, back then I ended up sticking countless protractors all over my own hand ✋🤓🤚
📐Hephaestus📏Live2D匠人魂11,772 views • 29 days ago

🌚 #Live3D #Live2D #HandTracking 🌝 I’d like to talk specifically about a method for creating camouflage pseudo-outlines within the Live2D-based 2D Pseudo-3D concept. At first glance, the visual effect of this technique may look rather subtle. But when it comes to faithfully preserving an illustrator’s art style, it becomes an essential technical detail. This is especially important for illustrators who care deeply about the color details of their linework. With this technique, they can still take control of the pseudo-outline colors even within Live3D. Creating this kind of camouflage pseudo-outline is not difficult. All it requires is for the illustrator to provide one additional special set of assets. It looks like a shadow duplicate of the original hands, except painted with camouflage-like colors. During pseudo-3D rotation, each camouflage-colored area of the shadow duplicate cleverly corresponds to the outline color of the same part. It may be a little hard to imagine from words alone, so please take a look at the video! I hope this special production technique can also bring some inspiration to everyone. 😇
📐Hephaestus📏Live2D匠人魂20,905 views • 2 months ago

A puzzle a day keeps the doctor away 🍎 #MetaQuest #AR #HandTracking #madewithunity
Cubism42,103 views • 3 years ago
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