#iclr2025

[1/n] We are releasing M3 (#ICLR2025): a Gaussian Splatting method that builds LMM memories for arbitrary scenes. 🔥 [Efficient] 16 degrees in each Gaussian primitive for one LMM. 🔥 [Alignment] The rendered features are directly in the source LMM embedding space.
Xueyan Zou53,410 просмотров • 1 год назад
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