#indiegamdev

dev day 495: I did a deep dive into my particle shaders to get them looking more volumetric. It took a good while to crack the problem, but I managed to get a decently volumetric feel to my particles! #solodev #indiegamdev #buildinpublic #gamedev
Jussi Kemppainen | Drivers of the Apocalypse10,575 просмотров • 5 месяцев назад
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