#leveldesign

Trenches are coming in the next major update. Let us know your thoughts! #PlayBodycam #LevelDesign #Update
Bodycam Game239,314 просмотров • 1 месяц назад

Smart loading, zero immersion break. In Lobo: The Howl Within, I’m using narrow passage mechanics to stream levels seamlessly in and out—no loading screens, just smooth exploration. #GameDev #UnrealEngine5 #IndieDev #LoboGame #UE5 #SoloDev #LevelDesign
Lobo ⚡️ A Game by Dani Marti187,433 просмотров • 1 год назад

E4M8 "Dead End" completed in Death Wish v2.0 for #Blood. All levels finished. 48 total — bigger than the original game! Release date coming soon. #screenshotsaturday #gaming #gamedev #retrogames #game #leveldesign #retrogaming #gamedesign #gamedevelopment #videogames #games
Bloatoid17,832 просмотров • 4 месяцев назад

I've got a question for you fellow gamedevs: How do you plan your levels? Paper, clay, lego, in engine/3d, greyboxing, etc.? I'd love to know. Ripples says hi, btw! 😁 #gamedev #leveldesign #cute #cozy #indiedev #gamedesign #solodev #wishlistwednesday
Nimso | Shallow Pond34,950 просмотров • 1 год назад





