#misfitz

With 3d gradient texturing you dont need heavy texture maps to get rich details By stretching the UVs across a tiny color gradient, geometry does all the heavy lifting It works similarly to a trim sheet, but built entirely for mobile optimization #Misfitz #blender #mobilegames
Vicente Moscardó Ribes142,450 Aufrufe • vor 3 Tagen
Keine weiteren Inhalte verfügbar