#realtimevfx

❓Did you know that even though Substance Designer creates textures procedurally, you can create textures like dissolve maps and ground decals with a hand-painted style? You can even imitate brushstrokes with the clever use of noise textures. #adobeSD #realtimevfx #vfx
VFXApprentice38,553 Aufrufe • vor 1 Monat

Another year! 🎉 My experience so far... 11 years of #Unity3D. 13 years of #RealtimeVFX. 14 years of #GameDev. 16+ years of programming, #Photoshop (Graphics Design), #AfterEffects (Motion Graphics), and audio production. Through the years: HTML 4, ActionScript 2/3, PS, Vegas, ACID, AE, Visual Basic, C/C++, FL Studio, GLSL/HLSL, Unity + C#, Python, etc... My *other* (non-dev/media) interests that I study: religion, philosophy/logic, and biology. I've also worked in medical, healthcare and adjacent for ~6 years (less or more, depending on definitions + reference frame). Things I'm not so great at: > 3D modelling and cooking. 🥲
Mirza Beig143,343 Aufrufe • vor 1 Jahr

#UnityTips: 🔥 Fluid 'simulation' trail shader. 🫧 Inspired by a #b3d node animation. [U]V gradient masks control the colour/alpha/width over trail. ✨ ('fluid' is 100% rendered in the shader) #unity3d #gamedev #indiedev #madewithunity #gameart #vfx #realtimevfx #proceduralart
Mirza Beig157,152 Aufrufe • vor 3 Jahren






