#realtimevfx

❓Did you know that even though Substance Designer creates textures procedurally, you can create textures like dissolve maps and ground decals with a hand-painted style? You can even imitate brushstrokes with the clever use of noise textures. #adobeSD #realtimevfx #vfx
VFXApprentice38,553 просмотров • 1 месяц назад

Over the past year we've helped over 100 artists update their portfolios after being laid off by giving them access to our tools free of charge. We've decided to make our Layoff Assistance Program a permanent part of our business! #gamedev #realtimevfx
JangaFX Software35,058 просмотров • 2 месяцев назад

Another year! 🎉 My experience so far... 11 years of #Unity3D. 13 years of #RealtimeVFX. 14 years of #GameDev. 16+ years of programming, #Photoshop (Graphics Design), #AfterEffects (Motion Graphics), and audio production. Through the years: HTML 4, ActionScript 2/3, PS, Vegas, ACID, AE, Visual Basic, C/C++, FL Studio, GLSL/HLSL, Unity + C#, Python, etc... My *other* (non-dev/media) interests that I study: religion, philosophy/logic, and biology. I've also worked in medical, healthcare and adjacent for ~6 years (less or more, depending on definitions + reference frame). Things I'm not so great at: > 3D modelling and cooking. 🥲
Mirza Beig143,343 просмотров • 1 год назад

🌀 Swirl shader (+graph) for Unity. > Parallax with a single material, and multiple scale/offset quads. #gamedev #realtimevfx
Mirza Beig22,264 просмотров • 2 месяцев назад

#UnityTips: 🔥 Fluid 'simulation' trail shader. 🫧 Inspired by a #b3d node animation. [U]V gradient masks control the colour/alpha/width over trail. ✨ ('fluid' is 100% rendered in the shader) #unity3d #gamedev #indiedev #madewithunity #gameart #vfx #realtimevfx #proceduralart
Mirza Beig157,152 просмотров • 3 лет назад

Hexagon Shield Unity Shader #unity3d #gamedev #indiedev #realtimevfx
Hoon66,013 просмотров • 1 год назад




