#sonicmania

As #SonicMania celebrates its 9th anniversary on 15 August, lead developer Christian Whitehead showed an unused in-game screen featuring the animals freed from the defeated Hard-Boiled Heavies. He speculates that it could have been scrapped due to time constraints, or it failing to meet brand guidelines. (via cfwhitehead/Bluesky) #SonicNews
Tails’ Channel25,587 просмотров • 7 дней назад

[SFM] Metallic Madness Animated ----- Original song by the great Tee Lopes #SonicTheHedgehog #SonicMania
Bonxy 🇧🇷694,116 просмотров • 3 лет назад

#SONICMANIA Recap Movie 公開🎥 嬉しいサプライズもあり、今年も最高のライブが朝まで繰り広げられました! ご来場ありがとうございました。 See You Next SONICMANIA💫 #ソニマニ
SONICMANIA128,541 просмотров • 1 год назад

2025/08/15 (Fri.) '#SONICMANIA 2025' courtesy of SONICMANIA #Perfume #prfm
Perfume102,131 просмотров • 1 год назад

#SONICMANIA #KICKITOUT #BOOMBOOMSATELLITES #THESPELLBOUND 「courtesy of SONICMANIA」
𝐓𝐇𝐄 𝐒𝐏𝐄𝐋𝐋𝐁𝐎𝐔𝐍𝐃82,138 просмотров • 1 год назад

WHOO!!!! This is an actual hardware capture of Michael Fadely's INCREDIBLE port of #SonicMania to the Sega #Dreamcast, compiled with the latest SH-ELF-GCC14.1.0 toolchain, running on the tip of the KallistiOS SDK's master branch, streaming in assets from the virtual filesystem over the network, capturing stdout/stderr from the DC! Running like a boss! We got Michael Fadely showing us around the app-level code he beautifully ported, me on SDK/OS duty, making sure we didn't break anything with all of the new features and commits, and Oleg Endo on compiler duty, since we found an ICE with GCC14 getting pissed off over some stateful C++ lambda in the render path... Eggman is so screwed. DREAMCAST COMMUNITY, ASSEMBLE!!! #retrogaming #gamedev #cpp
Falco Girgis139,665 просмотров • 2 лет назад
