#sonicmania

As #SonicMania celebrates its 9th anniversary on 15 August, lead developer Christian Whitehead showed an unused in-game screen featuring the animals freed from the defeated Hard-Boiled Heavies. He speculates that it could have been scrapped due to time constraints, or it failing to meet brand guidelines. (via cfwhitehead/Bluesky) #SonicNews
Tails’ Channel25,587 次观看 • 8 天前

WHOO!!!! This is an actual hardware capture of Michael Fadely's INCREDIBLE port of #SonicMania to the Sega #Dreamcast, compiled with the latest SH-ELF-GCC14.1.0 toolchain, running on the tip of the KallistiOS SDK's master branch, streaming in assets from the virtual filesystem over the network, capturing stdout/stderr from the DC! Running like a boss! We got Michael Fadely showing us around the app-level code he beautifully ported, me on SDK/OS duty, making sure we didn't break anything with all of the new features and commits, and Oleg Endo on compiler duty, since we found an ICE with GCC14 getting pissed off over some stateful C++ lambda in the render path... Eggman is so screwed. DREAMCAST COMMUNITY, ASSEMBLE!!! #retrogaming #gamedev #cpp
Falco Girgis139,665 次观看 • 2 年前
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