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1 gorilla vs 100 ships

30,761 просмотров • 1 год назад •via X (Twitter)

Комментарии: 10

Фото профиля matsuoka-601
matsuoka-6011 год назад

Extremely performant! I wonder how many substeps are needed? I’m curious on how you make the simulation stable with a large timestep.

Фото профиля Grant Kot
Grant Kot1 год назад

This is single timestep. There is a 1/4 res coarse grid to help with pressure and the ships have clusters using position based shape matching.

Фото профиля HALF BAK'D
HALF BAK'D1 год назад

Real ones know: Sumo Gummies hit different! 🔥 Hear it straight from the squad—10,000MG of THCA in every jar. Who’s stepping into the ring next? 💪 🎥 Watch the experience 👇 Drop your Sumo survival stories! #SumoGummies #HALFBAKD #THCA

Фото профиля Pleometric
Pleometric1 год назад

impressive

Фото профиля LINE
LINE1 год назад

Amazing! do you use some engine ?

Фото профиля Grant Kot
Grant Kot1 год назад

Thanks! This is mostly custom, I was using DirectXTK12 which is a bit of a lower level helper library. I hope to bring this to the web soon with WebAssembly and WebGPU

Фото профиля Jack Weber
Jack Weber1 год назад

So cool and performant very impressive

Фото профиля T.Sghir
T.Sghir1 год назад

stupido .i.

Фото профиля 伟丽吴
伟丽吴1 год назад

Is the water body simulation used here?use the previous grid density and velocity gradient determinant to guess the future density. This fuses 2 P2Gs into 1,How is this achieved?

Фото профиля 伟丽吴
伟丽吴1 год назад

Is the mpm kernel function here a cubic linear difference or is it more complicated?

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