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1 gorilla vs 100 ships

30,761 Aufrufe • vor 1 Jahr •via X (Twitter)

10 Kommentare

Profilbild von matsuoka-601
matsuoka-601vor 1 Jahr

Extremely performant! I wonder how many substeps are needed? I’m curious on how you make the simulation stable with a large timestep.

Profilbild von Grant Kot
Grant Kotvor 1 Jahr

This is single timestep. There is a 1/4 res coarse grid to help with pressure and the ships have clusters using position based shape matching.

Profilbild von HALF BAK'D
HALF BAK'Dvor 1 Jahr

Real ones know: Sumo Gummies hit different! 🔥 Hear it straight from the squad—10,000MG of THCA in every jar. Who’s stepping into the ring next? 💪 🎥 Watch the experience 👇 Drop your Sumo survival stories! #SumoGummies #HALFBAKD #THCA

Profilbild von Pleometric
Pleometricvor 1 Jahr

impressive

Profilbild von LINE
LINEvor 1 Jahr

Amazing! do you use some engine ?

Profilbild von Grant Kot
Grant Kotvor 1 Jahr

Thanks! This is mostly custom, I was using DirectXTK12 which is a bit of a lower level helper library. I hope to bring this to the web soon with WebAssembly and WebGPU

Profilbild von Jack Weber
Jack Webervor 1 Jahr

So cool and performant very impressive

Profilbild von T.Sghir
T.Sghirvor 1 Jahr

stupido .i.

Profilbild von 伟丽吴
伟丽吴vor 1 Jahr

Is the water body simulation used here?use the previous grid density and velocity gradient determinant to guess the future density. This fuses 2 P2Gs into 1,How is this achieved?

Profilbild von 伟丽吴
伟丽吴vor 1 Jahr

Is the mpm kernel function here a cubic linear difference or is it more complicated?

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