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1 gorilla vs 100 ships

30,761 views • 1 year ago •via X (Twitter)

10 Comments

matsuoka-601's profile picture
matsuoka-6011 year ago

Extremely performant! I wonder how many substeps are needed? I’m curious on how you make the simulation stable with a large timestep.

Grant Kot's profile picture
Grant Kot1 year ago

This is single timestep. There is a 1/4 res coarse grid to help with pressure and the ships have clusters using position based shape matching.

HALF BAK'D's profile picture
HALF BAK'D1 year ago

Real ones know: Sumo Gummies hit different! 🔥 Hear it straight from the squad—10,000MG of THCA in every jar. Who’s stepping into the ring next? 💪 🎥 Watch the experience 👇 Drop your Sumo survival stories! #SumoGummies #HALFBAKD #THCA

Pleometric's profile picture
Pleometric1 year ago

impressive

LINE's profile picture
LINE1 year ago

Amazing! do you use some engine ?

Grant Kot's profile picture
Grant Kot1 year ago

Thanks! This is mostly custom, I was using DirectXTK12 which is a bit of a lower level helper library. I hope to bring this to the web soon with WebAssembly and WebGPU

Jack Weber's profile picture
Jack Weber1 year ago

So cool and performant very impressive

T.Sghir's profile picture
T.Sghir1 year ago

stupido .i.

伟丽吴's profile picture
伟丽吴1 year ago

Is the water body simulation used here?use the previous grid density and velocity gradient determinant to guess the future density. This fuses 2 P2Gs into 1,How is this achieved?

伟丽吴's profile picture
伟丽吴1 year ago

Is the mpm kernel function here a cubic linear difference or is it more complicated?

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