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1 gorilla vs 100 ships

30,761 görüntüleme • 1 yıl önce •via X (Twitter)

10 Yorum

matsuoka-601 profil fotoğrafı
matsuoka-6011 yıl önce

Extremely performant! I wonder how many substeps are needed? I’m curious on how you make the simulation stable with a large timestep.

Grant Kot profil fotoğrafı
Grant Kot1 yıl önce

This is single timestep. There is a 1/4 res coarse grid to help with pressure and the ships have clusters using position based shape matching.

HALF BAK'D profil fotoğrafı
HALF BAK'D1 yıl önce

Real ones know: Sumo Gummies hit different! 🔥 Hear it straight from the squad—10,000MG of THCA in every jar. Who’s stepping into the ring next? 💪 🎥 Watch the experience 👇 Drop your Sumo survival stories! #SumoGummies #HALFBAKD #THCA

Pleometric profil fotoğrafı
Pleometric1 yıl önce

impressive

LINE profil fotoğrafı
LINE1 yıl önce

Amazing! do you use some engine ?

Grant Kot profil fotoğrafı
Grant Kot1 yıl önce

Thanks! This is mostly custom, I was using DirectXTK12 which is a bit of a lower level helper library. I hope to bring this to the web soon with WebAssembly and WebGPU

Jack Weber profil fotoğrafı
Jack Weber1 yıl önce

So cool and performant very impressive

T.Sghir profil fotoğrafı
T.Sghir1 yıl önce

stupido .i.

伟丽吴 profil fotoğrafı
伟丽吴1 yıl önce

Is the water body simulation used here?use the previous grid density and velocity gradient determinant to guess the future density. This fuses 2 P2Gs into 1,How is this achieved?

伟丽吴 profil fotoğrafı
伟丽吴1 yıl önce

Is the mpm kernel function here a cubic linear difference or is it more complicated?

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