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2. Lidia vs Steve The second example features Lidia on the LEFT side after landing her move Lame Duck (d2). If it scores a counter hit, it guarantees a follow-up with Flash Elbow (while crouching df2), leading to a Heat activation. It's a rare move with crouch status that... show more
36,262 次观看 • 1 年前 •via X (Twitter)
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1. Jin vs Nina The first example involves LEFT side Jin getting hit by Nina’s Stiletto Heel (db3). In this situation, Nina's Uppercut > Jab (df1,2) is a stable follow-up that takes advantage of her frame advantage. Until Season 1, characters could only perform move sideways into the background from a crouching state, making it extremely difficult to evade the Uppercut > Jab using a sidestep to the background. However, in Season 2, since it is now possible to perform a sidestep toward the foreground from a crouching state, evading the Uppercut > Jab becomes significantly easier compared to using a sidestep into the background. As a result, Nina will need to consider moves that counter a sidestep toward the foreground, limiting her stable options despite having a frame advantage. This gives Jin more defensive options, making it harder for Nina to apply pressure consistently. #TEKKEN8

In Season 2, I have spoken in the TEKKEN Talk Live and interview videos about the upcoming defensive improvements. However, I feel that I haven't fully conveyed the details and the significance of these changes. Season 2 introduces major system changes to sidestepping and movement mechanics: You can now sidestep toward the foreground while in a crouching state. You can complete the input for a side walk using input buffering. I would like to explain how these changes will affect matches using some video samples. Of course, I fully understand that the effectiveness of these adjustments may vary depending on factors like the character's size, their sidestep and sidewalk performance, and the axis situation when moves hit or are blocked. There may also be scenarios where a safer and simpler option than sidestepping is available. Please keep in mind that these videos are simply reference examples to demonstrate how the increased sidestep and sidewalk options will contribute to defensive improvements. The sample video and explanation can be found in the thread. #TEKKEN8

3. Jin vs Xiaoyu The third scenario involves Xiaoyu landing a Feathered Fan (db2). After this hit, Jin is in a crouching state with a -5F disadvantage. From her Rain Dance stance, Xiaoyu has a variety of follow-up options, many of which are difficult to evade, and need to be sidestepped to the left. In Season 2, however, even when Jin is on the RIGHT side, he can now sidestep into the foreground (left) from a crouching state. This allows him to sidestep Xiaoyu's moves more effectively, adding risk to her follow-up choices and forcing her to think twice before committing to an attack. #TEKKEN8

4. Kazuya vs Zafina The final scenario differs from the previous examples, focusing on how sidestepping can create a significant risk for the opponent using multi-hit moves. When an opponent's health is low, uninterruptible multi-hit attacks that mix low and mid, or low and high hits become particularly effective for finishing them off. While using a low parry can be a viable option, if the opponent times their attack well after your ukemi, you may be forced to deal with it. A common example of this is Zafina’s Euphrates Cannon (db4,2), which is often used in scenarios where the opponent tries to chip away the remaining health. When anticipating the opponent will commit to both hits of Euphrates Cannon, even knowing that the second hit can be avoided with a left sidestep, Season 1 presented a limitation in which hen positioned on the RIGHT side(2P side), players couldn't sidestep to the foreground (left sidestep) after blocking the initial hit. However, with the introduction of Season 2, players can now sidestep to the foreground directly from a crouching state. This means that, regardless of which side they're on, they can effectively evade the second hit and deliver optimal damage, adding a significant risk for opponents attempting to finish with moves like Euphrates Cannon. #TEKKEN8

This doesn't matter please stop gaslighting the community,if it was zafina instead of Steve she would use a new fast mid marking and that would be risk free. Claudio could use B1 or Jun could use df3. Why are fast mid markings safe on block? They should either be slow or unsafe

Cool, but are all the Lidia's changes actually collective changes affecting the entire cast? I just want to know why after releasing Lidia as paid DLC, you nerf her into oblivion and/or simply forget about her existence, and always leave her as a half-baked bottom-tier character?

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