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2008 physics called. It's asking what 2025's doing

652,198 Aufrufe • vor 11 Monaten •via X (Twitter)

32 Kommentare

Profilbild von 3kliksphilip
3kliksphilipvor 11 Monaten

See my full physics analysis of the game here

Profilbild von Delbem
Delbemvor 11 Monaten

It's doing good

Profilbild von Zolden
Zoldenvor 11 Monaten

Doing well, GPU computed physics pushed the limits wider

Profilbild von Beef
Beefvor 11 Monaten

I'm currently replaying GTA 4 Where tf did we go so wrong? The worlds and the physics were SO insanely detailed. Now we get slop.

Profilbild von Mridul Sarmah - 3D Designer
Mridul Sarmah - 3D Designervor 11 Monaten

2025 in a nutshell: Running Raytracing at 25 FPS in a 4090

Profilbild von HarryT
HarryTvor 11 Monaten

Calling that physics is a stretch at best.

Profilbild von Mukanshin
Mukanshinvor 11 Monaten

Gaming died when game studios focused more on movie cutscene stories and graphics over gameplay and physics

Profilbild von ً
ًvor 11 Monaten

PS3 era was the age of pushing physics. Current era is pushing unreal engine and not really caring about the rest sadly.

Profilbild von Joey
Joeyvor 11 Monaten

Didn't nvidia do a bait and switch with physx, basically dropping support and leaving everyone with having to make their own engine or just put up with it.

Profilbild von BuckBreaker
BuckBreakervor 11 Monaten

2008 was when games were made by straight White men. 2025 games are outsourced to Indians and women

Profilbild von MsDemeaner
MsDemeanervor 11 Monaten

You think these physics are good? The lack of mass, inertia, and impact. There is no structural integrity, no material consistency or modelling. The reason its not used is that it looks and acts like shit. Just like ragdoll physics. It looks like the joke it is. Get a clue

Profilbild von ROLLA - LAUNCH SEPTEMBER 30TH
ROLLA - LAUNCH SEPTEMBER 30THvor 11 Monaten

I made a game bymyself where you can absolutely wreck everything in sight! If interested there is demo on Steam now, game is called Rolla!

Profilbild von Mak
Makvor 11 Monaten

I remember being so hyped for this game when it just a "project" at LucasArts. Reading devblogs about this revolutionary new physics tech they had developed for a new Jedi game... Dude, I was like 13 at the time and so excited. Lol Good memories.

Profilbild von Castro̵n ֍
Castro̵n ֍vor 11 Monaten

This really is one of those things that should have been the future but isn't. Remember seeing this and another Euphoria tech demo and thinking, "All games in the future is going to be this, open world and full GeoMod like in Red Faction!" Instead we got Unreal & RT slop...

Profilbild von Dimidium Vitae
Dimidium Vitaevor 11 Monaten

this is all cool and stuff... where is the talos principle 2 video?

Profilbild von CatLasagna
CatLasagnavor 11 Monaten

2008 was THE year of amazing videogame physics

Profilbild von Dr.CUTTHROAT JIM MD, BA, PhD, HBEd, STENCHMAN, Esq
Dr.CUTTHROAT JIM MD, BA, PhD, HBEd, STENCHMAN, Esqvor 11 Monaten

"physics" show me what happens when you try to break these two pieces once more. you can see where it will happen. you will see the same shapes break over and over and over because its a tiny library of geometry instead of millions that are found in modern games.

Profilbild von IDKmyself
IDKmyselfvor 11 Monaten

As far as I know I think this game uses europha phisics engine. It also uses two other engines Havoc engine and DMM enige. The reason why people don't use europha now is its costly lisencing fee and very experienced devs who excell in mathematical application.

Profilbild von Ozone
Ozonevor 11 Monaten

To "recreate" this in 2025, they would need 5x AAA studios crunching 24/7 for 3 years straight, $300mil , another 3 years of development hell and management changes and 3 frame generation technologies working at the same time to reach a smooth 60 FPS experience.

Profilbild von Ma𝕏 Vidya 🎮
Ma𝕏 Vidya 🎮vor 11 Monaten

They’re here.

Profilbild von popmalc
popmalcvor 11 Monaten

I hate gaming conversations because they just take words and group them with anything. The only words gamers know are graphics and physics

Profilbild von ULTRANATIONALIST
ULTRANATIONALISTvor 11 Monaten

I'm not a star wars fan by any means in fact I think it's a gay franchise but fuck me running this game ruled.. we used to get good games, not allowed anymore

Profilbild von JohnLogostini
JohnLogostinivor 11 Monaten

#NVIDIA_GameWorks

Profilbild von Red Ketchup
Red Ketchupvor 11 Monaten

If you ran this thing on PhysX you would get 3 FPS with a 5090 (unfortunately)

Profilbild von 𝕮𝖍𝖊𝖌𝖌
𝕮𝖍𝖊𝖌𝖌vor 11 Monaten

Its a small thing, but one thing I love about Force Unleashed is that some surfaces deform when hit. So when you throw a stormtrooper into a metal wall, you'll leave a big ass dent in the steel, it's great.

Profilbild von no1 illuminate op
no1 illuminate opvor 11 Monaten

I thought the first frame ai Shrek ngl from the preview

Profilbild von John Duttenhofer
John Duttenhofervor 11 Monaten

Digital Molecular Matter was the shit and inspired young me to get into computer simulations (I took one physics class and realized I was doomed, lol)

Profilbild von M. Heron
M. Heronvor 11 Monaten

Would you be interested in doing a history video on DMM? (Digital Molecular Matter -- the tech used in this game I believe). Whatever happened to them and their tech? I know I would be interested in *watching* said video. . .

Profilbild von Angelo Terán Rodas
Angelo Terán Rodasvor 11 Monaten

physics engine so good that rockstar bought it for themselvers lol

Profilbild von r.n.kedidjein
r.n.kedidjeinvor 11 Monaten

"sorry we're busy making microtransactions. No more time for playing with trees...no more time for playing...no more time for ... having fun with games 🥲"

Profilbild von Noir
Noirvor 11 Monaten

Crysis had such physics a year prior. The levels of interaction with the environment still amazes me to this day.

Profilbild von 🆓️🇵🇸 Trinity
🆓️🇵🇸 Trinityvor 11 Monaten

When the fart master rolls in goddamn

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