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2008 physics called. It's asking what 2025's doing

652,198 просмотров • 11 месяцев назад •via X (Twitter)

Комментарии: 32

Фото профиля 3kliksphilip
3kliksphilip11 месяцев назад

See my full physics analysis of the game here

Фото профиля Delbem
Delbem11 месяцев назад

It's doing good

Фото профиля Zolden
Zolden11 месяцев назад

Doing well, GPU computed physics pushed the limits wider

Фото профиля Beef
Beef11 месяцев назад

I'm currently replaying GTA 4 Where tf did we go so wrong? The worlds and the physics were SO insanely detailed. Now we get slop.

Фото профиля Mridul Sarmah - 3D Designer
Mridul Sarmah - 3D Designer11 месяцев назад

2025 in a nutshell: Running Raytracing at 25 FPS in a 4090

Фото профиля HarryT
HarryT11 месяцев назад

Calling that physics is a stretch at best.

Фото профиля Mukanshin
Mukanshin11 месяцев назад

Gaming died when game studios focused more on movie cutscene stories and graphics over gameplay and physics

Фото профиля ً
ً11 месяцев назад

PS3 era was the age of pushing physics. Current era is pushing unreal engine and not really caring about the rest sadly.

Фото профиля Joey
Joey11 месяцев назад

Didn't nvidia do a bait and switch with physx, basically dropping support and leaving everyone with having to make their own engine or just put up with it.

Фото профиля BuckBreaker
BuckBreaker11 месяцев назад

2008 was when games were made by straight White men. 2025 games are outsourced to Indians and women

Фото профиля MsDemeaner
MsDemeaner11 месяцев назад

You think these physics are good? The lack of mass, inertia, and impact. There is no structural integrity, no material consistency or modelling. The reason its not used is that it looks and acts like shit. Just like ragdoll physics. It looks like the joke it is. Get a clue

Фото профиля ROLLA - LAUNCH SEPTEMBER 30TH
ROLLA - LAUNCH SEPTEMBER 30TH11 месяцев назад

I made a game bymyself where you can absolutely wreck everything in sight! If interested there is demo on Steam now, game is called Rolla!

Фото профиля Mak
Mak11 месяцев назад

I remember being so hyped for this game when it just a "project" at LucasArts. Reading devblogs about this revolutionary new physics tech they had developed for a new Jedi game... Dude, I was like 13 at the time and so excited. Lol Good memories.

Фото профиля Castro̵n ֍
Castro̵n ֍11 месяцев назад

This really is one of those things that should have been the future but isn't. Remember seeing this and another Euphoria tech demo and thinking, "All games in the future is going to be this, open world and full GeoMod like in Red Faction!" Instead we got Unreal & RT slop...

Фото профиля Dimidium Vitae
Dimidium Vitae11 месяцев назад

this is all cool and stuff... where is the talos principle 2 video?

Фото профиля CatLasagna
CatLasagna11 месяцев назад

2008 was THE year of amazing videogame physics

Фото профиля Dr.CUTTHROAT JIM MD, BA, PhD, HBEd, STENCHMAN, Esq
Dr.CUTTHROAT JIM MD, BA, PhD, HBEd, STENCHMAN, Esq11 месяцев назад

"physics" show me what happens when you try to break these two pieces once more. you can see where it will happen. you will see the same shapes break over and over and over because its a tiny library of geometry instead of millions that are found in modern games.

Фото профиля IDKmyself
IDKmyself11 месяцев назад

As far as I know I think this game uses europha phisics engine. It also uses two other engines Havoc engine and DMM enige. The reason why people don't use europha now is its costly lisencing fee and very experienced devs who excell in mathematical application.

Фото профиля Ozone
Ozone11 месяцев назад

To "recreate" this in 2025, they would need 5x AAA studios crunching 24/7 for 3 years straight, $300mil , another 3 years of development hell and management changes and 3 frame generation technologies working at the same time to reach a smooth 60 FPS experience.

Фото профиля Ma𝕏 Vidya 🎮
Ma𝕏 Vidya 🎮11 месяцев назад

They’re here.

Фото профиля popmalc
popmalc11 месяцев назад

I hate gaming conversations because they just take words and group them with anything. The only words gamers know are graphics and physics

Фото профиля ULTRANATIONALIST
ULTRANATIONALIST11 месяцев назад

I'm not a star wars fan by any means in fact I think it's a gay franchise but fuck me running this game ruled.. we used to get good games, not allowed anymore

Фото профиля JohnLogostini
JohnLogostini11 месяцев назад

#NVIDIA_GameWorks

Фото профиля Red Ketchup
Red Ketchup11 месяцев назад

If you ran this thing on PhysX you would get 3 FPS with a 5090 (unfortunately)

Фото профиля 𝕮𝖍𝖊𝖌𝖌
𝕮𝖍𝖊𝖌𝖌11 месяцев назад

Its a small thing, but one thing I love about Force Unleashed is that some surfaces deform when hit. So when you throw a stormtrooper into a metal wall, you'll leave a big ass dent in the steel, it's great.

Фото профиля no1 illuminate op
no1 illuminate op11 месяцев назад

I thought the first frame ai Shrek ngl from the preview

Фото профиля John Duttenhofer
John Duttenhofer11 месяцев назад

Digital Molecular Matter was the shit and inspired young me to get into computer simulations (I took one physics class and realized I was doomed, lol)

Фото профиля M. Heron
M. Heron11 месяцев назад

Would you be interested in doing a history video on DMM? (Digital Molecular Matter -- the tech used in this game I believe). Whatever happened to them and their tech? I know I would be interested in *watching* said video. . .

Фото профиля Angelo Terán Rodas
Angelo Terán Rodas11 месяцев назад

physics engine so good that rockstar bought it for themselvers lol

Фото профиля r.n.kedidjein
r.n.kedidjein11 месяцев назад

"sorry we're busy making microtransactions. No more time for playing with trees...no more time for playing...no more time for ... having fun with games 🥲"

Фото профиля Noir
Noir11 месяцев назад

Crysis had such physics a year prior. The levels of interaction with the environment still amazes me to this day.

Фото профиля 🆓️🇵🇸 Trinity
🆓️🇵🇸 Trinity11 месяцев назад

When the fart master rolls in goddamn

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