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2008 physics called. It's asking what 2025's doing

652,198 次观看 • 11 个月前 •via X (Twitter)

32 条评论

3kliksphilip 的头像
3kliksphilip11 个月前

See my full physics analysis of the game here

Delbem 的头像
Delbem11 个月前

It's doing good

Zolden 的头像
Zolden11 个月前

Doing well, GPU computed physics pushed the limits wider

Beef 的头像
Beef11 个月前

I'm currently replaying GTA 4 Where tf did we go so wrong? The worlds and the physics were SO insanely detailed. Now we get slop.

Mridul Sarmah - 3D Designer 的头像
Mridul Sarmah - 3D Designer11 个月前

2025 in a nutshell: Running Raytracing at 25 FPS in a 4090

HarryT 的头像
HarryT11 个月前

Calling that physics is a stretch at best.

Mukanshin 的头像
Mukanshin11 个月前

Gaming died when game studios focused more on movie cutscene stories and graphics over gameplay and physics

ً 的头像
ً11 个月前

PS3 era was the age of pushing physics. Current era is pushing unreal engine and not really caring about the rest sadly.

Joey 的头像
Joey11 个月前

Didn't nvidia do a bait and switch with physx, basically dropping support and leaving everyone with having to make their own engine or just put up with it.

BuckBreaker 的头像
BuckBreaker11 个月前

2008 was when games were made by straight White men. 2025 games are outsourced to Indians and women

MsDemeaner 的头像
MsDemeaner11 个月前

You think these physics are good? The lack of mass, inertia, and impact. There is no structural integrity, no material consistency or modelling. The reason its not used is that it looks and acts like shit. Just like ragdoll physics. It looks like the joke it is. Get a clue

ROLLA - LAUNCH SEPTEMBER 30TH 的头像
ROLLA - LAUNCH SEPTEMBER 30TH11 个月前

I made a game bymyself where you can absolutely wreck everything in sight! If interested there is demo on Steam now, game is called Rolla!

Mak 的头像
Mak11 个月前

I remember being so hyped for this game when it just a "project" at LucasArts. Reading devblogs about this revolutionary new physics tech they had developed for a new Jedi game... Dude, I was like 13 at the time and so excited. Lol Good memories.

Castro̵n ֍ 的头像
Castro̵n ֍11 个月前

This really is one of those things that should have been the future but isn't. Remember seeing this and another Euphoria tech demo and thinking, "All games in the future is going to be this, open world and full GeoMod like in Red Faction!" Instead we got Unreal & RT slop...

Dimidium Vitae 的头像
Dimidium Vitae11 个月前

this is all cool and stuff... where is the talos principle 2 video?

CatLasagna 的头像
CatLasagna11 个月前

2008 was THE year of amazing videogame physics

Dr.CUTTHROAT JIM MD, BA, PhD, HBEd, STENCHMAN, Esq 的头像
Dr.CUTTHROAT JIM MD, BA, PhD, HBEd, STENCHMAN, Esq11 个月前

"physics" show me what happens when you try to break these two pieces once more. you can see where it will happen. you will see the same shapes break over and over and over because its a tiny library of geometry instead of millions that are found in modern games.

IDKmyself 的头像
IDKmyself11 个月前

As far as I know I think this game uses europha phisics engine. It also uses two other engines Havoc engine and DMM enige. The reason why people don't use europha now is its costly lisencing fee and very experienced devs who excell in mathematical application.

Ozone 的头像
Ozone11 个月前

To "recreate" this in 2025, they would need 5x AAA studios crunching 24/7 for 3 years straight, $300mil , another 3 years of development hell and management changes and 3 frame generation technologies working at the same time to reach a smooth 60 FPS experience.

Ma𝕏 Vidya 🎮 的头像
Ma𝕏 Vidya 🎮11 个月前

They’re here.

popmalc 的头像
popmalc11 个月前

I hate gaming conversations because they just take words and group them with anything. The only words gamers know are graphics and physics

ULTRANATIONALIST 的头像
ULTRANATIONALIST11 个月前

I'm not a star wars fan by any means in fact I think it's a gay franchise but fuck me running this game ruled.. we used to get good games, not allowed anymore

JohnLogostini 的头像
JohnLogostini11 个月前

#NVIDIA_GameWorks

Red Ketchup 的头像
Red Ketchup11 个月前

If you ran this thing on PhysX you would get 3 FPS with a 5090 (unfortunately)

𝕮𝖍𝖊𝖌𝖌 的头像
𝕮𝖍𝖊𝖌𝖌11 个月前

Its a small thing, but one thing I love about Force Unleashed is that some surfaces deform when hit. So when you throw a stormtrooper into a metal wall, you'll leave a big ass dent in the steel, it's great.

no1 illuminate op 的头像
no1 illuminate op11 个月前

I thought the first frame ai Shrek ngl from the preview

John Duttenhofer 的头像
John Duttenhofer11 个月前

Digital Molecular Matter was the shit and inspired young me to get into computer simulations (I took one physics class and realized I was doomed, lol)

M. Heron 的头像
M. Heron11 个月前

Would you be interested in doing a history video on DMM? (Digital Molecular Matter -- the tech used in this game I believe). Whatever happened to them and their tech? I know I would be interested in *watching* said video. . .

Angelo Terán Rodas 的头像
Angelo Terán Rodas11 个月前

physics engine so good that rockstar bought it for themselvers lol

r.n.kedidjein 的头像
r.n.kedidjein11 个月前

"sorry we're busy making microtransactions. No more time for playing with trees...no more time for playing...no more time for ... having fun with games 🥲"

Noir 的头像
Noir11 个月前

Crysis had such physics a year prior. The levels of interaction with the environment still amazes me to this day.

🆓️🇵🇸 Trinity 的头像
🆓️🇵🇸 Trinity11 个月前

When the fart master rolls in goddamn

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