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$2,190/month from GTA 6 scripts? while Rockstar was burning the team that built FiveM the lead developer published one statement in 2026: "these promises were lies" and yet the marketplace still prints here's what nobody says out loud: > GTA Online, 12 years, creators got $0 > Paid marketplace...

28,049 views • 4 months ago •via X (Twitter)

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Here's your blueprint for building in GTA 6 ecosystem before it goes mainstream: the ideas on what to build in GTA 6 ecosystem went crazy, now let me show you HOW first, understand the size of what's coming: 1: GTA 5 generated over $8 billion in lifetime revenue 2: GTA Online alone pulls in $800 million per year just from in-game purchases analysts predict GTA 6 will hit $3.2B in YEAR ONE and one firm says $7.6B in the first 60 days this will be the biggest entertainment launch in history. not gaming. entertainment and do you know what happens in GTA 6 now??? no dominant servers. no established tools. no go-to creators. no infrastructure. NOTHING the people who build now will own categories for the next decade Steps which you can do RIGHT NOW: Step 1: Pick your lane there are 4 and you only need one: - Builder: tools, bots, dashboards for server owners - Operator: run a server, community, or paid service - Creator: clips, guides, streams, newsletters - Seller: digital assets (scripts, lore packs, voice packs, skins) if you code or use n8n → Builder if you're good with people → Operator if you already make content → Creator if you can write or design → Seller --------- Step 2: Learn the stack while nobody's watching - Lua basics (the language behind GTA mod frameworks) - how FiveM servers work (the architecture transfers to GTA 6) - Discord bot development (every server needs one) - AI tools you can plug in (Claude API, ElevenLabs, n8n) you don't need to master any of this you need to be 2 months ahead of everyone else that is the ADVANTAGE --------- Step 3: Join the communities forming right now the Discord servers and X accounts building for GTA 6 are tiny today join now. contribute. help server owners for free the people who show up early become the trusted names when 100M players flood in, those names become the gatekeepers in potential it's yours 6-7 figs + successful own community as the game will be launched lol, I know even the guys who buy PS5 to play in GTA in 6 months... the biggest gaming launch which EVER existed --------- Step 4: Ship ONE thing before launch Builder → Discord bot kit for RP servers Operator → niche RP server (racing league, police sim, business world) Creator → daily GTA 6 newsletter or TikTok clip page Seller → AI character backstory packs or NPC voice packs one product. shipped. before anyone else has one --------- Step 5: Build in public for 90 days post weekly progress on X, Tiktok, Youtube the person documenting the ecosystem for 3 months before launch will look like a veteran on day one by release you will have: - one shipped product - a small audience that trusts you - relationships with 10-20 other builders - enough knowledge to move fast while everyone else is still googling basics --------- CONCLUSION every platform shift follows the same pattern Roblox made devs millionaires. Fortnite paid creators $700M+. FiveM turned one Australian dev into Rockstar's official partner GTA 6 is the next one and it's BIGGER than all of them the difference? right now you're reading this before 99.9% of the world even thinks about it most people will download the game, play for 2 weeks, and go back to scrolling a small number will build inside the ecosystem while it's empty and own their lane for years nobody is talking about this not on youtube. not on linkedin. not in any newsletter this is one of the biggest builder opportunities of the decade hiding behind a video game i'm writing a full article on this right now: "How to build and monetize in GTA 6 ecosystem using AI (RESOURCES)" if this post gets 1,000 LIKES ❤️ i'll publish it next week follow so you don't miss it gl

Ronin

94,465 views • 5 months ago

GTA 6 drops in 6 months > 0.01% will sell tools and make $50K+ > 0.1% will run servers at $5K/mo > 1% will stream and cover rent > 98.89% will just play be at least 0.1%. (with Claude Code it's easy mission) Some ideas nobody's running yet: 1. Sell FiveM scripts with zero coding experience Claude writes Lua now. server owners pay $50-389 per script on the Cfx Marketplace developers on Tebex report averaging €5,000+/mo within 90 days of launching you don't need to know code. you need to know what server owners are desperate for: - custom job systems - economy balancers - UI panels - vehicle systems - whitelist managers 1 script/week × 7 months = 30 products if each sells 10 copies at $100 avg, DO THE MATH 2. Run a paid RP server as a subscription business this is the one that sounds fake until you do the math 50 members × $15/mo = $750/mo 100 members × $20/mo = $2,000/mo 200 members × $20/mo = $4,000/mo 500 members × $25/mo = $12,500/mo the top servers have WAITLISTS. people paying to get in Claude builds every script you need: jobs, economy, housing, factions, police systems you're not a developer. you're running a private club where members pay to stay then grab gaming UGC clips and run them through an AI UGC engine (shorts, reels, TikToks) BOOM, nearly free user acquisition and you don't need to explain the demand. if they're watching GTA content, they're already dying to play. just show them your server exists 3. Build AI-powered NPC packs for server owners RP servers live or die on immersion. right now most NPCs are lifeless markers on a map connect Claude API to in-game NPCs and suddenly: - shop owners haggle with players - cops interrogate with real dialogue - quest givers remember your backstory - bartenders gossip about other players' crimes no server has this yet. package it as a plug-and-play script at $200-500/server 100 servers and you feel good on what's nobody selling yet 4. Position yourself for the $240M GTA 6 creator economy Rockstar acquired FiveM in 2023. launched the paid marketplace January 2026 currently hiring 4 Creator Platform roles they're building the Roblox of GTA Roblox paid creators $1B in 2025. top 10 averaged $33.9M each GTA 6's player base is older, richer, and already spent $8.6B on GTA Online the creator cut of that $8.6B was zero. because there was no creator economy that changes with GTA 6 even if only 100,000 creators show up and it matches Roblox payouts that's $10K/creator average. top 1% will clear $500K+ for making content inside a video game this is the rare bottleneck where demand is guaranteed 6 months from now every niche will be taken right now most of them are empty the earlier you start, the less competition you face it's your turn ❤️

Ronin

1,487,978 views • 5 months ago

THIS 15-SECOND ANIMATION EXPLAINS THE BASIC MATH OF HOW ROBLOX PAYS DEVELOPERS. WHAT IT DOESN'T EXPLAIN IS THAT THE TOP GAME ON THE PLATFORM EARNED OVER $1 BILLION IN LIFETIME REVENUE FROM THE EXACT SAME FORMULA. NOBODY OUTSIDE GAMING TWITTER IS PROCESSING WHAT THIS MEANS. The formula is brutally simple. 100,000 Robux converts to $350 USD through DevEx. Top games earn billions of Robux per year. That math creates real billionaires in real bank accounts while parents tell their kids to stop playing video games and study for a real career. Here are the numbers from the last 12 months that should change how you think about this platform. Steal a Brainrot crossed $1.1 billion in lifetime revenue from a game that looks like a kid built it in a weekend. The mechanics are basic. The graphics are rough. The execution timing was perfect. The numbers don't care about quality. They care about retention. Blox Fruits earned $29 million from Premium Payouts alone. Not from in-game purchases. Not from game passes. From a passive revenue stream most developers don't even know exists. The total revenue across all streams is closer to $1.9 billion across the game's lifetime. A solo developer named ReallyReal earned $21,000 in his first month from a basic incremental tycoon game built without hiring anyone. He was living paycheck to paycheck 60 days before recording the video showing his Creator Hub dashboard. A different solo developer made $52,500 from an aimbot arena game built in 3 hours using free models with zero original code. Roblox developer payouts hit $923 million across all creators in 2024. The number cleared $1.4 billion in 2025. The trajectory for 2026 is $2 billion plus. Now here's the thesis after watching this economy for 18 months. The Roblox economy is the App Store 2008 moment that nobody outside the platform recognizes. The first wave of developers who shipped on iPhone in 2008 became millionaires by 2012. The kids shipping on Roblox in 2025 will become millionaires by 2027. The parallel is exact. A new platform. A new monetization model. A new generation of builders who understand the audience better than the previous generation. A 4-year window before saturation kills the easy money. We are 18 months into that window. What I learned watching the Roblox creators ship over the last year applies to every emerging platform. Niche selection beats execution. Shipping speed beats perfectionism. Cultural awareness beats technical skill. Distribution mechanics matter more than feature depth. These same principles apply to AI agent platforms launching in 2026. They apply to spatial computing platforms launching in 2027. They apply to whatever comes after that. The kids who learned the playbook on Roblox will dominate the next 3 platforms because they already understand how attention economies work. The parents who told them to stop playing games will spend the next decade wondering how their kid built a 7-figure business at 17. This is the last thing I'll write about Roblox for a while. The economy is real. The opportunity is open. The math is verified. Open Roblox Studio this weekend and ship something or accept that you're watching the platform from the sidelines while teenagers in Manila and Lagos and Buenos Aires build the next generation of digital wealth.

Deydara

25,456 views • 4 months ago

how to start a faceless youtube channel in 2026 with affiliates that actually makes money i've written 5,000+ scripts across 50+ niches. here's the exact process i'd follow if i had to start from $0 tomorrow STEP 1 - pick a niche with money in it, not one you "like" a million views from teenagers and a million views from 55-year-olds are not the same paycheck. finance, retirement, sleep, and world politics pay 5-10x what entertainment does because the advertisers are different. boring + high CPM beats fun + broke. every time. STEP 2 - steal what already works don't reinvent anything. find 5 channels that went from 10k to 100k recently (not the giants the ones who just broke through) and study what they changed. their titles, their hooks, their first 30 seconds. STEP 3 - the script is 70% of everything a mediocre video with a great script beats a beautiful video with a boring one every single time. cold open on the most intense moment. new question every 30 seconds. never let them guess what's coming next. if you can delete a sentence and lose nothing, delete it. STEP 4 - package it or it dies nobody sees the video. they see the title and thumbnail first. one visual, one emotion, 3 words max on the thumbnail. a title that makes NOT clicking feel like a mistake. 40 good videos die every day because of 40 bad titles. STEP 5 - make money before youtube pays you affiliate links in the description from video 1. an email freebie by week 2. a $19 guide by month 2. you should earn before adsense ever turns on. waiting for monetization is the #1 beginner mistake. STEP 6 - read the retention graph like scripture it tells you the exact second people left and why. cliff in the first 30s = fix your intro. dip in the middle = that's the sentence that bored them. it's the only feedback that matters. that's it. that's the whole game. the niche is your ceiling. the script decides how close you get to it. i post this stuff daily. follow so you don't have to learn it the slow, expensive way like i did.

Tryahd

42,048 views • 1 month ago

i've published EVERYTHING i know about scriptwriting on youtube for 2 years. the problem is NOBODY watches it in the right order. so i sequenced all of it into a 6-module course. 3 hours. every framework i've extracted from 8,000+ scripts, in the order it needs to be learned, with an action item at the end of every module. what's inside: - the classifier module. how youtube's trust score gets assigned before your first upload goes live, the 40-word vocabulary cluster flagging generated writing, and the 5 checks i run on every script before it ships. module 1 for a reason, because everything else is worthless if you're already flagged. - the hook module the 2 frameworks, the 4 hook types split by format, the 8 psychological triggers and which combinations belong to which format, plus the 6 hook killers. the most in-depth breakdown of hooks i've ever recorded. - the retention module the delay disease, the context dump, the payoff void, and the mini payoff mapping method. 5 years of scriptwriting compressed into 10 minutes. - the storytelling module the 4,000 year old structural pattern running underneath every high-retention video on the platform, mapped beat by beat against a modern faceless script. - the live teardown 1 script broken down line by line against the $6,137.98 it produced, with every curiosity gap plotted against the runtime. - the business module how faceless operations get structured past the single-channel stage, what gets delegated, what never leaves your hands, and how niche selection changes when you're building a portfolio instead of a channel. all explained by me + wanner cash cow! plus the sequencing logic for why each module sits where it does, and the action item that turns each one into a change in your next script instead of 30 minutes of nodding. all backed by 8,000+ scripts written across 50+ niches, 200M+ views generated, and $5M+ produced for clients off those scripts. like + comment "COURSE" and i'll send the whole thing over (must be following so i can DM + will stop sending these out in 48h)

Haris

57,728 views • 21 days ago

We were tracking 50+ campaigns manually. Viktor turned it into one report in minutes. We skipped a project coordinator hire. We're a 12-person team managing 140+ AI and tech creators. For months, campaign tracking meant someone on the team manually checking spreadsheets, chasing creators over DM, and pulling together a status update before every client call. It worked, but it was the kind of work that quietly ate hours nobody had to spare. We tried solving it by splitting the work across the team. That just meant more people spending time on the same repetitive problem instead of one. Then we gave Viktor one job: own the campaign tracker. Pull status across all active campaigns, flag what's overdue, what's pending approval, what needs a payment follow-up, and what's coming up next. Post it directly into our Slack workspace before the week starts. Inside Slack, Viktor flagged overdue tasks, pending approvals, payment follow-ups, and upcoming deadlines. All from one report, posted directly into our workspace. Everything stayed read-only. Nothing was edited or sent without approval. The team stopped spending the first hour of every Monday piecing together what was happening across 50+ campaigns. That time went back to the work that actually moves clients forward. The teams still tracking this in spreadsheets are one missed deadline away from a client conversation they don't want to have. A copilot helps you work. An AI employee works when you don't. Hire Viktor for your team. $100 in credits included, no card. Full link in first comment. #AIemployee #CreatorMarketing #CampaignOps Paid Partnership

Nova Reid

103,724 views • 2 months ago

A lot going on. So first let me make the announcement that despite the DOJ and FBI deliberately stonewalling me for 5 years, I have retrieved (most of) my property that was wrongfully seized after January 6. It's mostly in disrepair, but I'll address that later. Today I had business to take care of in Congress. Framed as a domestic terrorist and insurrectionist after January 6, when I was only a comedian who peacefully picketed, I returned today to Congress in the wrinkled and torn suit the feds kept from me - ever the satirist. They should have just left me the fuck alone. Now with only a fraction of the property I had no access to before my trial, I can prove that FBI agents and vindictive prosecutors maliciously misrepresented my character and my motivations, wrongfully robbing me of years of freedom for questioning their regime, but again I'll address that later. I remember the names and faces of every person that worked to destroy me. Every single one. They're burned into my memory. I am not like most people. The more you fuck with me the longer I am willing to wait for justice to come to you. I have superhuman patience. I endured years of torment through nothing but faith and sheer tyranny of will. Judges, prosecutors, jailhouse snitches, backstabbers, reporters - I have survived all of their attempts to smear me, break me, and silence me. But I will be the one to write the history of January 6 and its aftermath, and their names will only be footnotes. If you were entrapped by the feds too on that fateful day, keep your chin up, because the torment we've endured must be documented for posterity and the people who did this to us need to be brought to justice. That can only happen if you stay in the fight. Every dirtbag that smeared you in the press needs to be confronted for publishing lies. Every informant, agent, prosecutor and judge who betrayed, entrapped, incarcerated, and dehumanized you needs to be named and removed from any influence they have in public life. The system will try to move on from January 6 and the humanitarian disaster it caused to thousands of Americans. If we all keep pushing back, the system will still keep trying to ignore us, sure. But if you don't push back it is a 100% certainty that your surrender will be gratefully accepted and nothing will change. I know we are all different. I know not what course others may take, but as for me, I will never stop demanding justice while I walk this earth. I don't care what party controls Congress or the White House. Until J6ers are made whole again, and government weaponization ends, the fight goes on. Real Cynthia Hughes Radix Verum ☦︎ James Rogers - Cinematographer; Truth@24fps Jeff Clark Geri Perna Shawn Farash 🇺🇸 Douglass Mackey Rob Maness

Tim Hale - Criminally Funny J6er

75,647 views • 6 months ago

My experience as a Defenders fan going to STL America's Center & The Dome for an away game. This was a solo trip, did not bring my family on this one. The St. Louis Battlehawks home games truly are one of the special environments for United Football League. I’ve been to 4 AWAY games for DC Defenders over the last 12 months and the environment for this one was fired up! They definitely should NOT move STL to a soccer stadium if they keep showing out like they did yesterday. I got to my hotel at 1AM on game day after a late flight from the west coast. I woke up 6 hours later, walked towards the stadium and randomly caught the STL player walk-ins. Then, I walked over to the tailgate and met up with The Bottom Line and enjoyed some mimosas and breakfast burritos with Ed Ploeger and his gang. Thanks for the hospitality! I was able to get him a signed Sam Kidd jersey as a thanks for all he does for the UFL community! After the tailgate, got in for gate drop at 0930, and went straight down to the field. I was able to say hi to a few players and talk with Steven McCrane as his son was nailing 50+ yard field goals with ease. Chatted up and made peace with a few STL fans around me. Once the game started, they had the place LOUD, and my watch kept alerting me that my hearing was getting damaged 🤣 . Being there for the first ever 4 point field goal by Matt McCrane made the travel worth it. After the home fans had a few rounds of beers, the heckling began (which was expected), but I had to pop about 6 beach balls/🎈 as I became the 🎯 for drunk fans as the only DC fan in the section. I tossed the balls back a few times until I immediately got hit with about 3 balls in a row. So that part was a bit of a let down, as I was just trying to enjoy a game. The halftime show was great. Overall, the game experience itself left something to be desired with the penalties and getting harassed by fans who were clearly recording trying to get rage bait engagement on 🎥. Probably won’t be going back to a STL game again, but I’m glad got to check it out! Pregame/Tailgate: 5/5 Halftime: 5/5 Game experience: 3/5 Getting to/from stadium: 5/5

UFL T1SDALE

17,534 views • 6 months ago