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3,200,000 → 3,000 triangles, 3 SECONDS for the full bake. In the browser, with Three.js and Needle. Superb normals+ao quality now too... such a great tool to have! Coming soon! Stay tuned!

22,235 görüntüleme • 1 ay önce •via X (Twitter)

10 Yorum

World of Claudecraft - wishlist now on Steam profil fotoğrafı
World of Claudecraft - wishlist now on Steam1 ay önce

@threejs @NeedleTools Getting that kind of reduction without the lighting turning to mush is the bit that stands out, good stuff

Hang Chu profil fotoğrafı
Hang Chu1 ay önce

@threejs @NeedleTools nice! being able to do this in a browser opens a lot of new possibilities

Joelmz profil fotoğrafı
Joelmz1 ay önce

@threejs @NeedleTools This is great! Will we able to run this locally?

herbst profil fotoğrafı
herbst1 ay önce

@threejs @NeedleTools Yes, it runs client-side in the browser 😄

Max Liebscher profil fotoğrafı
Max Liebscher1 ay önce

@threejs @NeedleTools this is so sick

Michael Becker profil fotoğrafı
Michael Becker1 ay önce

@threejs @NeedleTools nice! I see "voxel remesh" - can you control the simplification algo a-la InstaLoD/Simplygon/Meshlab (which I imagine is the inspiration here)?

herbst profil fotoğrafı
herbst1 ay önce

@threejs @NeedleTools Yep, there's more options for "voxel remesh", though I do find the defaults work "almost always" And there's good ol' simplify per part We have smarter things on the roadmap there (e.g. voxelize when there's multiple objects with their own animations involved and so on)

Carl J. profil fotoğrafı
Carl J.1 ay önce

@threejs @NeedleTools but wtf is that topology?

Ryan Bailey profil fotoğrafı
Ryan Bailey1 ay önce

@threejs @NeedleTools Can already do this in Houdini.

herbst profil fotoğrafı
herbst1 ay önce

@threejs @NeedleTools Sure! And to some extent in Nomad, Blender, Substance, and others. But in one click / 3 seconds?

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