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3,200,000 → 3,000 triangles, 3 SECONDS for the full bake. In the browser, with Three.js and Needle. Superb normals+ao quality now too... such a great tool to have! Coming soon! Stay tuned!

22,235 Aufrufe • vor 1 Monat •via X (Twitter)

10 Kommentare

Profilbild von World of Claudecraft - wishlist now on Steam
World of Claudecraft - wishlist now on Steamvor 1 Monat

@threejs @NeedleTools Getting that kind of reduction without the lighting turning to mush is the bit that stands out, good stuff

Profilbild von Hang Chu
Hang Chuvor 1 Monat

@threejs @NeedleTools nice! being able to do this in a browser opens a lot of new possibilities

Profilbild von Joelmz
Joelmzvor 1 Monat

@threejs @NeedleTools This is great! Will we able to run this locally?

Profilbild von herbst
herbstvor 1 Monat

@threejs @NeedleTools Yes, it runs client-side in the browser 😄

Profilbild von Max Liebscher
Max Liebschervor 1 Monat

@threejs @NeedleTools this is so sick

Profilbild von Michael Becker
Michael Beckervor 1 Monat

@threejs @NeedleTools nice! I see "voxel remesh" - can you control the simplification algo a-la InstaLoD/Simplygon/Meshlab (which I imagine is the inspiration here)?

Profilbild von herbst
herbstvor 1 Monat

@threejs @NeedleTools Yep, there's more options for "voxel remesh", though I do find the defaults work "almost always" And there's good ol' simplify per part We have smarter things on the roadmap there (e.g. voxelize when there's multiple objects with their own animations involved and so on)

Profilbild von Carl J.
Carl J.vor 1 Monat

@threejs @NeedleTools but wtf is that topology?

Profilbild von Ryan Bailey
Ryan Baileyvor 1 Monat

@threejs @NeedleTools Can already do this in Houdini.

Profilbild von herbst
herbstvor 1 Monat

@threejs @NeedleTools Sure! And to some extent in Nomad, Blender, Substance, and others. But in one click / 3 seconds?

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