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3,200,000 → 3,000 triangles, 3 SECONDS for the full bake. In the browser, with Three.js and Needle. Superb normals+ao quality now too... such a great tool to have! Coming soon! Stay tuned!

22,235 просмотров • 1 месяц назад •via X (Twitter)

Комментарии: 10

Фото профиля World of Claudecraft - wishlist now on Steam
World of Claudecraft - wishlist now on Steam1 месяц назад

@threejs @NeedleTools Getting that kind of reduction without the lighting turning to mush is the bit that stands out, good stuff

Фото профиля Hang Chu
Hang Chu1 месяц назад

@threejs @NeedleTools nice! being able to do this in a browser opens a lot of new possibilities

Фото профиля Joelmz
Joelmz1 месяц назад

@threejs @NeedleTools This is great! Will we able to run this locally?

Фото профиля herbst
herbst1 месяц назад

@threejs @NeedleTools Yes, it runs client-side in the browser 😄

Фото профиля Max Liebscher
Max Liebscher1 месяц назад

@threejs @NeedleTools this is so sick

Фото профиля Michael Becker
Michael Becker1 месяц назад

@threejs @NeedleTools nice! I see "voxel remesh" - can you control the simplification algo a-la InstaLoD/Simplygon/Meshlab (which I imagine is the inspiration here)?

Фото профиля herbst
herbst1 месяц назад

@threejs @NeedleTools Yep, there's more options for "voxel remesh", though I do find the defaults work "almost always" And there's good ol' simplify per part We have smarter things on the roadmap there (e.g. voxelize when there's multiple objects with their own animations involved and so on)

Фото профиля Carl J.
Carl J.1 месяц назад

@threejs @NeedleTools but wtf is that topology?

Фото профиля Ryan Bailey
Ryan Bailey1 месяц назад

@threejs @NeedleTools Can already do this in Houdini.

Фото профиля herbst
herbst1 месяц назад

@threejs @NeedleTools Sure! And to some extent in Nomad, Blender, Substance, and others. But in one click / 3 seconds?

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