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4 random bevel / topology tips #B3D #Blender #Blender3D

392,744 次观看 • 1 年前 •via X (Twitter)

10 条评论

brave rabbit (also braverabbit.bsky.social) 的头像
brave rabbit (also braverabbit.bsky.social)1 年前

Fabulous as always!

Linkums 的头像
Linkums1 年前

unbevelable

Shahar Korren 的头像
Shahar Korren1 年前

@sakuramochiJP In Blender, it’s best to avoid sharpening corners before adding a subdivision modifier by adding edge loops. Instead, select the edges you wish to sharpen and then you can either open the side menu by hitting N and ajust the “Mean Crease” slider under “Edges Data” or hit Shift+E.

Colin Correale 的头像
Colin Correale1 年前

Wow! Thanks for the tips! Ill be putting these to use ASAP!

Sepulcherz 的头像
Sepulcherz1 年前

I'm actually doing an anvil right now, following blender guru's tutorial, and yesterday I was at the part of the video when he was talking about edges and light flow, I feel like this is a great addition to my knowledge, thanks for sharing!

Jose Medina 的头像
Jose Medina1 年前

Well you caught my attention

Stephen Newport 的头像
Stephen Newport1 年前

These are so concise and useful, thank you

ZeveN 的头像
ZeveN1 年前

🥰

Hard Surface Professor 的头像
Hard Surface Professor1 年前

Excellent tips!

MotasBackup 的头像
MotasBackup1 年前

The second example is a wrong way of doing it, it leaves a big ass ngone at the top and obviously you NEVER want that

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