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4 random bevel / topology tips #B3D #Blender #Blender3D

393,428 views • 2 years ago •via X (Twitter)

10 Comments

brave rabbit (also braverabbit.bsky.social)'s profile picture
brave rabbit (also braverabbit.bsky.social)2 years ago

Fabulous as always!

Linkums's profile picture
Linkums2 years ago

unbevelable

Shahar Korren's profile picture
Shahar Korren2 years ago

@sakuramochiJP In Blender, it’s best to avoid sharpening corners before adding a subdivision modifier by adding edge loops. Instead, select the edges you wish to sharpen and then you can either open the side menu by hitting N and ajust the “Mean Crease” slider under “Edges Data” or hit Shift+E.

Colin Correale's profile picture
Colin Correale2 years ago

Wow! Thanks for the tips! Ill be putting these to use ASAP!

Sepulcherz's profile picture
Sepulcherz2 years ago

I'm actually doing an anvil right now, following blender guru's tutorial, and yesterday I was at the part of the video when he was talking about edges and light flow, I feel like this is a great addition to my knowledge, thanks for sharing!

Jose Medina's profile picture
Jose Medina2 years ago

Well you caught my attention

Stephen Newport's profile picture
Stephen Newport2 years ago

These are so concise and useful, thank you

ZeveN's profile picture
ZeveN2 years ago

🥰

Hard Surface Professor's profile picture
Hard Surface Professor2 years ago

Excellent tips!

MotasBackup's profile picture
MotasBackup2 years ago

The second example is a wrong way of doing it, it leaves a big ass ngone at the top and obviously you NEVER want that

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