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4am. Tea is going cold. The house is quiet. Everyone else is sleeping. Outside still dark through the window. 𝘛𝘩𝘪𝘴 𝘪𝘴 𝘵𝘩𝘦 𝘰𝘯𝘭𝘺 𝘵𝘪𝘮𝘦 𝘐 𝘧𝘦𝘦𝘭 𝘭𝘪𝘬𝘦 𝘮𝘺𝘴𝘦𝘭𝘧. I lead product engineering by day. I manage 3 teams. I support 4M active users. I build iOS & Android apps...

43,838 Aufrufe • vor 2 Monaten •via X (Twitter)

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I mean you do have a very good point, however I hope you can understand where I come from. (Sorry I’m advance for the long tweet back) This is exactly what I use to do when I was their age. We didn’t have the luxury of an independent scene we do now and even if we did I was 14 years old, I was only allowed to go to a training school to learn the basics. But I had an enormous passion for the business & if I wasn’t allowed to work shows I’d do it myself. - and I’d argue that because of this I had a head start on a lot of the people I trained with when I finally turned 18 From there I’ve been lucky enough to have the support of friends, peers & fans to push me into what I am today. The fact I’ve still had that same style for now 17 years and this is my first surgery, I think I’ve looked after my body. Think about it 17 years this is my first major injury. You think this is stupid, I would say it’s equally as stupid as to fall off a scaffolding breaking both your legs. And while I’m sure there’s a few people that wished you landed on your head, I for one hope you’re doing well & not in too much pain from your injury. But to me, it showed the care that you have for the industry at that time. I see myself in these guys that are finding any outlet to do what they love. Their bumps are solid & basing is great. Like I said I understand there is a level of danger doing this so I hope none of them get hurt but I can’t help but root for these guys and hope I one day see them in a ring. Once again sorry for the long arse tweet and hope the message finds you well boss.

Will Ospreay • ウィル・オスプレイ

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Most people think their AI is not smart enough. It is smart enough. It just knows nothing about you. Every chat starts from zero. You paste the doc. You explain the project. You explain the same project again tomorrow. I finally fixed that part: 👇 I have been running Littlebird for a while now. The idea is simple. It is a desktop app for Mac and Windows that reads the text on your active window and sits in on your calls. So it already knows what you have been working on before you ask it anything. You do not brief it. You just ask. What that looks like in a normal day: 1/ Chat that already has the context No pasting. I ask what changed in a brief last week and it answers from the actual document that was open on my screen. 2/ Meeting Notes that write themselves It transcribes the call, then hands me the decisions and the action items. I get to stay in the conversation instead of typing through it. 3/ Routines that run on a schedule A morning briefing. A weekly summary of what I actually shipped. It shows up on its own. 4/ Hummingbird for the small stuff It appears right where you are working, so a quick question does not cost you a window switch and ten minutes of drift. The point is not the notes. Plenty of apps take notes. The point is that I stopped re-explaining my own work to a machine fifteen times a day. Free plan if you want to test the idea before deciding. Link is in the first comment, along with a discount for new users.

Mushfiq Sajib

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This is one week of rebuilding Soccer Pinball Pro with Astra + Unity CLI. Day 1 vs Day 7. I see so many people on here one-shotting these incredible systems and games, and I’m constantly blown away by what people are building. But my approach with this has been a little different. This isn’t a new game or an experiment. It’s a rebuild of a game I originally made in 2019, and I’ve been trying to stay true to what made that game fun while finally building everything I wanted it to be back then. In seven days I’ve gone from getting the basic game working in a different engine to rebuilding the players, improving the AI, adding passing, tackles, bicycle kicks, better ball feedback, dynamic camera movement, new lighting and shadows, grass, a new scoreboard, goal effects, and an actual PvE match mode. And I’ve been able to iterate on all of it almost as quickly as I can think of things to change. But the important part is that this is my vision. It isn’t a screenshot or concept I pulled from somewhere and asked Astra/Codex to recreate. This is a game and an idea I’ve had sitting in the back of my mind for years. I executed on that idea in 2019, but what I was capable of making then was nowhere near what I had actually envisioned. Unity itself is still probably the slowest part of this workflow. Waiting on compiles, entering play mode, importing, building, and all those little interruptions add up. Unity 7 intends to address a lot of that, which makes me even more curious about where this workflow goes next. The part that excites me most isn’t just how much I can build in a week. It’s realizing I can go back to ideas I had years ago and finally build the games I saw in my head at the time. That has completely changed how I’m thinking about game development. There’s suddenly this massive backlog of ideas that no longer feels out of reach. Unity OpenAI

devseb

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While I have premium I definitely want to do a long post breaking down the main scene from this show that I obsess with. There's so much that I feel could be learned from it. Not just for expansion animators either. There's honestly a LOT that can be learned from how this show directed its expansion scenes that can be applied to even safe for work animations. Obviously yes, the expansion alone is really good. What makes it so good though is just the fact that there's things you pick up on that you likely don't even realize until you re-watch. I'm using this scene as an example as it's not AS good I would say, but it still has a lot going for it. One thing I've always loved from it that I want to use in my own animations someday is that the expansion sort of comes in waves as opposed to one consistent growth. In a way, it makes it feel more natural while also selling how tight the top is getting. It could have been accompanied by showing the knot getting tighter or smaller with each growth. It's a small part of the animation but just that one thing already adds another layer to appreciate. It's not like most expansion scenes where there's very little outside of just "growing" on its own. There's a bunch of little things that subtly improve it without being obnoxious. The first expansion scene has WAY more that I want to talk about honestly. Far more than this one has. It will probably be a really long post now that I think about it...

FancyPlanks 🐀

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