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#5 | Designing The UI 00000 00 0𝑥0000000

21,721 просмотров • 7 месяцев назад •via X (Twitter)

Комментарии: 20

Фото профиля Stephen Ddungu
Stephen Ddungu7 месяцев назад

@StephenDGames @0x0000000_game More on the project: ▫️

Фото профиля ClockworkzA͆̑̑̅ͨIͩ̀̋̎͋
ClockworkzA͆̑̑̅ͨIͩ̀̋̎͋7 месяцев назад

@StephenDGames @0x0000000_game I will put it in the world where the world become more obstract and more things gets deleted

Фото профиля STEPHEN DDUNGU | GAMES
STEPHEN DDUNGU | GAMES7 месяцев назад

@0x0000000_game 🤔📝

Фото профиля Xia
Xia7 месяцев назад

@StephenDGames @0x0000000_game Timer could perhaps reflect in the arena itself, wherein as time runs out, the arena slowly gets more and more unstable, enemies begin to flicker, perhaps the music becomes more urgent, playing into how this game is supposed to be in relation to sword of symphony.

Фото профиля STEPHEN DDUNGU | GAMES
STEPHEN DDUNGU | GAMES7 месяцев назад

@0x0000000_game I like the sound of that 🤔📝…

Фото профиля lefty.v0
lefty.v07 месяцев назад

@0x0000000_game Just found out about this! I wanna wishlist this game. Looks so much fun. How are you developing this?

Фото профиля STEPHEN DDUNGU | GAMES
STEPHEN DDUNGU | GAMES7 месяцев назад

@0x0000000_game Glad you like it! You’ll be able to wishlist it once the next trailer drops… And I’m using the RanGE engine. (I also made a free course on it)

Фото профиля lefty.v0
lefty.v07 месяцев назад

@0x0000000_game Thank you so much! Will be wishlisting this.

Фото профиля Cheese Central
Cheese Central7 месяцев назад

@StephenDGames @0x0000000_game I imagine a giant analog clock hanging above the center of the arena, ticking away, always facing your direction. The player would need to look up to see how much time remains.

Фото профиля STEPHEN DDUNGU | GAMES
STEPHEN DDUNGU | GAMES7 месяцев назад

@0x0000000_game That would look sick 📝🔥

Фото профиля Love2Dream
Love2Dream7 месяцев назад

@0x0000000_game Would put the Timer on the floor

Фото профиля STEPHEN DDUNGU | GAMES
STEPHEN DDUNGU | GAMES7 месяцев назад

@0x0000000_game 🤔📝…

Фото профиля David
David7 месяцев назад

@0x0000000_game wait, I want this

Фото профиля Ernest Placido
Ernest Placido7 месяцев назад

@StephenDGames @0x0000000_game A big clock that appears underneath the player's feet as time is running out (like final minute). I'm ok with having it hidden the rest of the time, might help with tension. But maybe have a diegetic pop up informing the player of how much total time they have at the start.

Фото профиля STEPHEN DDUNGU | GAMES
STEPHEN DDUNGU | GAMES7 месяцев назад

@0x0000000_game Would be interesting… 🤔📝

Фото профиля Ernest Placido
Ernest Placido7 месяцев назад

@StephenDGames @0x0000000_game Ayy glad to hear you find my idea interesting! Fascinated with your project, keep up the hard work!

Фото профиля STEPHEN DDUNGU | GAMES
STEPHEN DDUNGU | GAMES7 месяцев назад

@0x0000000_game Thank you! I most definitely will do 💪🏾‼️

Фото профиля Toji
Toji7 месяцев назад

@0x0000000_game This would be peak though Can we playtest n review before it releases

Фото профиля Kirugi
Kirugi7 месяцев назад

@StephenDGames @0x0000000_game Im curious, when you work over on the UI. Do you have problem like overllaping another UI?

Фото профиля STEPHEN DDUNGU | GAMES
STEPHEN DDUNGU | GAMES7 месяцев назад

To mitigate that, there’s 2 aims when designing the UI: 1.) to only present what the player needs to see in each ‘gameplay state’ and remove all other elements. 2.) for the UI elements that appear in the same gameplay state, have them occupy either opposing directions or the negative space as much as possible (e.g: the images below) The result is UI that will generally never have that issue and if it ever arises, it’s not at a capacity that’s overly problematic for the player’s experience.

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