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#5 | Designing The UI 00000 00 0𝑥0000000

21,721 görüntüleme • 7 ay önce •via X (Twitter)

20 Yorum

Stephen Ddungu profil fotoğrafı
Stephen Ddungu7 ay önce

@StephenDGames @0x0000000_game More on the project: ▫️

ClockworkzA͆̑̑̅ͨIͩ̀̋̎͋ profil fotoğrafı
ClockworkzA͆̑̑̅ͨIͩ̀̋̎͋7 ay önce

@StephenDGames @0x0000000_game I will put it in the world where the world become more obstract and more things gets deleted

STEPHEN DDUNGU | GAMES profil fotoğrafı
STEPHEN DDUNGU | GAMES7 ay önce

@0x0000000_game 🤔📝

Xia profil fotoğrafı
Xia7 ay önce

@StephenDGames @0x0000000_game Timer could perhaps reflect in the arena itself, wherein as time runs out, the arena slowly gets more and more unstable, enemies begin to flicker, perhaps the music becomes more urgent, playing into how this game is supposed to be in relation to sword of symphony.

STEPHEN DDUNGU | GAMES profil fotoğrafı
STEPHEN DDUNGU | GAMES7 ay önce

@0x0000000_game I like the sound of that 🤔📝…

lefty.v0 profil fotoğrafı
lefty.v07 ay önce

@0x0000000_game Just found out about this! I wanna wishlist this game. Looks so much fun. How are you developing this?

STEPHEN DDUNGU | GAMES profil fotoğrafı
STEPHEN DDUNGU | GAMES7 ay önce

@0x0000000_game Glad you like it! You’ll be able to wishlist it once the next trailer drops… And I’m using the RanGE engine. (I also made a free course on it)

lefty.v0 profil fotoğrafı
lefty.v07 ay önce

@0x0000000_game Thank you so much! Will be wishlisting this.

Cheese Central profil fotoğrafı
Cheese Central7 ay önce

@StephenDGames @0x0000000_game I imagine a giant analog clock hanging above the center of the arena, ticking away, always facing your direction. The player would need to look up to see how much time remains.

STEPHEN DDUNGU | GAMES profil fotoğrafı
STEPHEN DDUNGU | GAMES7 ay önce

@0x0000000_game That would look sick 📝🔥

Love2Dream profil fotoğrafı
Love2Dream7 ay önce

@0x0000000_game Would put the Timer on the floor

STEPHEN DDUNGU | GAMES profil fotoğrafı
STEPHEN DDUNGU | GAMES7 ay önce

@0x0000000_game 🤔📝…

David profil fotoğrafı
David7 ay önce

@0x0000000_game wait, I want this

Ernest Placido profil fotoğrafı
Ernest Placido7 ay önce

@StephenDGames @0x0000000_game A big clock that appears underneath the player's feet as time is running out (like final minute). I'm ok with having it hidden the rest of the time, might help with tension. But maybe have a diegetic pop up informing the player of how much total time they have at the start.

STEPHEN DDUNGU | GAMES profil fotoğrafı
STEPHEN DDUNGU | GAMES7 ay önce

@0x0000000_game Would be interesting… 🤔📝

Ernest Placido profil fotoğrafı
Ernest Placido7 ay önce

@StephenDGames @0x0000000_game Ayy glad to hear you find my idea interesting! Fascinated with your project, keep up the hard work!

STEPHEN DDUNGU | GAMES profil fotoğrafı
STEPHEN DDUNGU | GAMES7 ay önce

@0x0000000_game Thank you! I most definitely will do 💪🏾‼️

Toji profil fotoğrafı
Toji7 ay önce

@0x0000000_game This would be peak though Can we playtest n review before it releases

Kirugi profil fotoğrafı
Kirugi7 ay önce

@StephenDGames @0x0000000_game Im curious, when you work over on the UI. Do you have problem like overllaping another UI?

STEPHEN DDUNGU | GAMES profil fotoğrafı
STEPHEN DDUNGU | GAMES7 ay önce

To mitigate that, there’s 2 aims when designing the UI: 1.) to only present what the player needs to see in each ‘gameplay state’ and remove all other elements. 2.) for the UI elements that appear in the same gameplay state, have them occupy either opposing directions or the negative space as much as possible (e.g: the images below) The result is UI that will generally never have that issue and if it ever arises, it’s not at a capacity that’s overly problematic for the player’s experience.

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