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#5 | Designing The UI 00000 00 0๐‘ฅ0000000

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Stephen Ddungu ็š„ๅคดๅƒ
Stephen Ddungu7 ไธชๆœˆๅ‰

@StephenDGames @0x0000000_game More on the project: โ–ซ๏ธ

ClockworkzAอ†ฬ‘ฬ‘ฬ…อจIอฉฬ€ฬ‹ฬŽอ‹ ็š„ๅคดๅƒ
ClockworkzAอ†ฬ‘ฬ‘ฬ…อจIอฉฬ€ฬ‹ฬŽอ‹7 ไธชๆœˆๅ‰

@StephenDGames @0x0000000_game I will put it in the world where the world become more obstract and more things gets deleted

STEPHEN DDUNGU | GAMES ็š„ๅคดๅƒ
STEPHEN DDUNGU | GAMES7 ไธชๆœˆๅ‰

@0x0000000_game ๐Ÿค”๐Ÿ“

Xia ็š„ๅคดๅƒ
Xia7 ไธชๆœˆๅ‰

@StephenDGames @0x0000000_game Timer could perhaps reflect in the arena itself, wherein as time runs out, the arena slowly gets more and more unstable, enemies begin to flicker, perhaps the music becomes more urgent, playing into how this game is supposed to be in relation to sword of symphony.

STEPHEN DDUNGU | GAMES ็š„ๅคดๅƒ
STEPHEN DDUNGU | GAMES7 ไธชๆœˆๅ‰

@0x0000000_game I like the sound of that ๐Ÿค”๐Ÿ“โ€ฆ

lefty.v0 ็š„ๅคดๅƒ
lefty.v07 ไธชๆœˆๅ‰

@0x0000000_game Just found out about this! I wanna wishlist this game. Looks so much fun. How are you developing this?

STEPHEN DDUNGU | GAMES ็š„ๅคดๅƒ
STEPHEN DDUNGU | GAMES7 ไธชๆœˆๅ‰

@0x0000000_game Glad you like it! Youโ€™ll be able to wishlist it once the next trailer dropsโ€ฆ And Iโ€™m using the RanGE engine. (I also made a free course on it)

lefty.v0 ็š„ๅคดๅƒ
lefty.v07 ไธชๆœˆๅ‰

@0x0000000_game Thank you so much! Will be wishlisting this.

Cheese Central ็š„ๅคดๅƒ
Cheese Central7 ไธชๆœˆๅ‰

@StephenDGames @0x0000000_game I imagine a giant analog clock hanging above the center of the arena, ticking away, always facing your direction. The player would need to look up to see how much time remains.

STEPHEN DDUNGU | GAMES ็š„ๅคดๅƒ
STEPHEN DDUNGU | GAMES7 ไธชๆœˆๅ‰

@0x0000000_game That would look sick ๐Ÿ“๐Ÿ”ฅ

Love2Dream ็š„ๅคดๅƒ
Love2Dream7 ไธชๆœˆๅ‰

@0x0000000_game Would put the Timer on the floor

STEPHEN DDUNGU | GAMES ็š„ๅคดๅƒ
STEPHEN DDUNGU | GAMES7 ไธชๆœˆๅ‰

@0x0000000_game ๐Ÿค”๐Ÿ“โ€ฆ

David ็š„ๅคดๅƒ
David7 ไธชๆœˆๅ‰

@0x0000000_game wait, I want this

Ernest Placido ็š„ๅคดๅƒ
Ernest Placido7 ไธชๆœˆๅ‰

@StephenDGames @0x0000000_game A big clock that appears underneath the player's feet as time is running out (like final minute). I'm ok with having it hidden the rest of the time, might help with tension. But maybe have a diegetic pop up informing the player of how much total time they have at the start.

STEPHEN DDUNGU | GAMES ็š„ๅคดๅƒ
STEPHEN DDUNGU | GAMES7 ไธชๆœˆๅ‰

@0x0000000_game Would be interestingโ€ฆ ๐Ÿค”๐Ÿ“

Ernest Placido ็š„ๅคดๅƒ
Ernest Placido7 ไธชๆœˆๅ‰

@StephenDGames @0x0000000_game Ayy glad to hear you find my idea interesting! Fascinated with your project, keep up the hard work!

STEPHEN DDUNGU | GAMES ็š„ๅคดๅƒ
STEPHEN DDUNGU | GAMES7 ไธชๆœˆๅ‰

@0x0000000_game Thank you! I most definitely will do ๐Ÿ’ช๐Ÿพโ€ผ๏ธ

Toji ็š„ๅคดๅƒ
Toji7 ไธชๆœˆๅ‰

@0x0000000_game This would be peak though Can we playtest n review before it releases

Kirugi ็š„ๅคดๅƒ
Kirugi7 ไธชๆœˆๅ‰

@StephenDGames @0x0000000_game Im curious, when you work over on the UI. Do you have problem like overllaping another UI?

STEPHEN DDUNGU | GAMES ็š„ๅคดๅƒ
STEPHEN DDUNGU | GAMES7 ไธชๆœˆๅ‰

To mitigate that, thereโ€™s 2 aims when designing the UI: 1.) to only present what the player needs to see in each โ€˜gameplay stateโ€™ and remove all other elements. 2.) for the UI elements that appear in the same gameplay state, have them occupy either opposing directions or the negative space as much as possible (e.g: the images below) The result is UI that will generally never have that issue and if it ever arises, itโ€™s not at a capacity thatโ€™s overly problematic for the playerโ€™s experience.

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