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A 100x dev did this
8,985,291 次观看 • 1 年前 •via X (Twitter)
11 条评论

I dread to think that my battery is being drained to compute this meaningless effect. On plugged in devices like Macs, sure, why not. But on battery powered devices, I don't care for this at all

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Cool - yes Practical - not really Dev nightmare - definitely

Cool but too tacky / nauseating.

It's a refraction shader. Those have been in video games for over 20 years.

Compute power spent on bloated distractions... no matter how 'good' it looks. It's a bad idea for regular OS graphics.

It’s bad UI. Indulgent without added value

the nice outcome here is that a whole bunch more people are going to learn about compositing and shaders over the next couple weeks

Other amazing work from same 100X dev

That's actually pretty simple. They already had a blurred version of the background. The new shader simply modifies the UV coordinates to simulate simple refraction. A couple of extra instructions. Looks nice!

100x dev. 0x problems solved?
