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8,985,291 次观看 • 1 年前 •via X (Twitter)

11 条评论

Bang 的头像
Bang1 年前

I dread to think that my battery is being drained to compute this meaningless effect. On plugged in devices like Macs, sure, why not. But on battery powered devices, I don't care for this at all

Alex ZAP 的头像
Alex ZAP1 年前

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Lambros Photios 的头像
Lambros Photios1 年前

Cool - yes Practical - not really Dev nightmare - definitely

Sébastien Willems 的头像
Sébastien Willems1 年前

Cool but too tacky / nauseating.

Fredrik 的头像
Fredrik1 年前

It's a refraction shader. Those have been in video games for over 20 years.

Mikkel 🇩🇰✨ 的头像
Mikkel 🇩🇰✨1 年前

Compute power spent on bloated distractions... no matter how 'good' it looks. It's a bad idea for regular OS graphics.

Taylor McMahon 的头像
Taylor McMahon1 年前

It’s bad UI. Indulgent without added value

monolithic 的头像
monolithic1 年前

the nice outcome here is that a whole bunch more people are going to learn about compositing and shaders over the next couple weeks

relletreknit 的头像
relletreknit1 年前

Other amazing work from same 100X dev

Sebastian Aaltonen 的头像
Sebastian Aaltonen1 年前

That's actually pretty simple. They already had a blurred version of the background. The new shader simply modifies the UV coordinates to simulate simple refraction. A couple of extra instructions. Looks nice!

Pranav | prnv.eth | Recursively building 的头像
Pranav | prnv.eth | Recursively building1 年前

100x dev. 0x problems solved?

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