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8,985,297 views • 1 year ago •via X (Twitter)

11 Comments

Bang's profile picture
Bang1 year ago

I dread to think that my battery is being drained to compute this meaningless effect. On plugged in devices like Macs, sure, why not. But on battery powered devices, I don't care for this at all

Alex ZAP's profile picture
Alex ZAP1 year ago

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Lambros Photios's profile picture
Lambros Photios1 year ago

Cool - yes Practical - not really Dev nightmare - definitely

Sébastien Willems's profile picture
Sébastien Willems1 year ago

Cool but too tacky / nauseating.

Fredrik's profile picture
Fredrik1 year ago

It's a refraction shader. Those have been in video games for over 20 years.

Mikkel 🇩🇰✨'s profile picture
Mikkel 🇩🇰✨1 year ago

Compute power spent on bloated distractions... no matter how 'good' it looks. It's a bad idea for regular OS graphics.

Taylor McMahon's profile picture
Taylor McMahon1 year ago

It’s bad UI. Indulgent without added value

monolithic's profile picture
monolithic1 year ago

the nice outcome here is that a whole bunch more people are going to learn about compositing and shaders over the next couple weeks

relletreknit's profile picture
relletreknit1 year ago

Other amazing work from same 100X dev

Sebastian Aaltonen's profile picture
Sebastian Aaltonen1 year ago

That's actually pretty simple. They already had a blurred version of the background. The new shader simply modifies the UV coordinates to simulate simple refraction. A couple of extra instructions. Looks nice!

Pranav | prnv.eth | Recursively building's profile picture
Pranav | prnv.eth | Recursively building1 year ago

100x dev. 0x problems solved?

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