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A 100x dev did this

8,985,297 просмотров • 1 год назад •via X (Twitter)

Комментарии: 11

Фото профиля Bang
Bang1 год назад

I dread to think that my battery is being drained to compute this meaningless effect. On plugged in devices like Macs, sure, why not. But on battery powered devices, I don't care for this at all

Фото профиля Alex ZAP
Alex ZAP1 год назад

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Фото профиля Lambros Photios
Lambros Photios1 год назад

Cool - yes Practical - not really Dev nightmare - definitely

Фото профиля Sébastien Willems
Sébastien Willems1 год назад

Cool but too tacky / nauseating.

Фото профиля Fredrik
Fredrik1 год назад

It's a refraction shader. Those have been in video games for over 20 years.

Фото профиля Mikkel 🇩🇰✨
Mikkel 🇩🇰✨1 год назад

Compute power spent on bloated distractions... no matter how 'good' it looks. It's a bad idea for regular OS graphics.

Фото профиля Taylor McMahon
Taylor McMahon1 год назад

It’s bad UI. Indulgent without added value

Фото профиля monolithic
monolithic1 год назад

the nice outcome here is that a whole bunch more people are going to learn about compositing and shaders over the next couple weeks

Фото профиля relletreknit
relletreknit1 год назад

Other amazing work from same 100X dev

Фото профиля Sebastian Aaltonen
Sebastian Aaltonen1 год назад

That's actually pretty simple. They already had a blurred version of the background. The new shader simply modifies the UV coordinates to simulate simple refraction. A couple of extra instructions. Looks nice!

Фото профиля Pranav | prnv.eth | Recursively building
Pranav | prnv.eth | Recursively building1 год назад

100x dev. 0x problems solved?

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