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Bang profil fotoğrafı
Bang1 yıl önce

I dread to think that my battery is being drained to compute this meaningless effect. On plugged in devices like Macs, sure, why not. But on battery powered devices, I don't care for this at all

Alex ZAP profil fotoğrafı
Alex ZAP1 yıl önce

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Lambros Photios profil fotoğrafı
Lambros Photios1 yıl önce

Cool - yes Practical - not really Dev nightmare - definitely

Sébastien Willems profil fotoğrafı
Sébastien Willems1 yıl önce

Cool but too tacky / nauseating.

Fredrik profil fotoğrafı
Fredrik1 yıl önce

It's a refraction shader. Those have been in video games for over 20 years.

Mikkel 🇩🇰✨ profil fotoğrafı
Mikkel 🇩🇰✨1 yıl önce

Compute power spent on bloated distractions... no matter how 'good' it looks. It's a bad idea for regular OS graphics.

Taylor McMahon profil fotoğrafı
Taylor McMahon1 yıl önce

It’s bad UI. Indulgent without added value

monolithic profil fotoğrafı
monolithic1 yıl önce

the nice outcome here is that a whole bunch more people are going to learn about compositing and shaders over the next couple weeks

relletreknit profil fotoğrafı
relletreknit1 yıl önce

Other amazing work from same 100X dev

Sebastian Aaltonen profil fotoğrafı
Sebastian Aaltonen1 yıl önce

That's actually pretty simple. They already had a blurred version of the background. The new shader simply modifies the UV coordinates to simulate simple refraction. A couple of extra instructions. Looks nice!

Pranav | prnv.eth | Recursively building profil fotoğrafı
Pranav | prnv.eth | Recursively building1 yıl önce

100x dev. 0x problems solved?

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