Loading video...

Video Failed to Load

Go Home

A byte-size indie gem joins the crew! Presenting MainFrames, a cozy platformer by Assoupi 💾 MainFrames entirely set inside a computer’s OS! 💾An adorable main character 💡Clever Platforming Puzzles 💬Colorful Quirky characters Demo to come soon on Steam! Wishlist now:

22,010 views • 1 year ago •via X (Twitter)

3 Comments

Nitrome Ltd - Shovel Knight Dig DLC is OUT NOW's profile picture
Nitrome Ltd - Shovel Knight Dig DLC is OUT NOW1 year ago

@_assoupi Looks great! Love the aesthetic and ideas at play here ❤️

The Pac's profile picture
The Pac1 year ago

@_assoupi This is super cool. Does it use your computer's desktop background? If not, that would be a fun option!

Drop Duchy 🏰 | Sleepy Mill Studio's profile picture
Drop Duchy 🏰 | Sleepy Mill Studio1 year ago

@_assoupi Congratulations!

Related Videos

[NEW] a16z a16z speedrun 🧊 request for startups: AI Companions in Cozy Simulations 🎣 AI companions have served as friends and therapists for millions of users already. however, the consumer app that truly unlocks companions for everyone will look more like a cozy game or simulation, rather than a chatbot cozy games like Isabelle and Stardew Valley have sold >120M units ww, providing community and emotional support for decades. Love and Deepspace, an otome game for character relationship building, grossed >$400M revenue just last year we want to see a cozy agentic simulation similar to Love & Deepspace where: - users start playing for fun, but stick around long-term for the real emotional relationships they develop with characters - combines deep game systems such as relationship progression, mini-games, crafting systems, with well-written characters and the dynamic conversations of a LLM for endless replayability - cross-platform so characters go wherever you are - keeping you company at work on your PC, on your phone while you commute, and at home on your living room TV after a long day - multi-modal interactions with text and voice depending on context - the way we naturally talk with another human being we believe a truly mass-market companion app has yet to be built and there will be many winners across different settings and use-cases speedrun has already invested in a few teams exploring the broader space: AI characters Hedra Spark Lingonberry Altera @Genova_labs Cozy games ☁️ Loftia - Wishlist on Steam! ☁️ Everbloom simcluster Therapy Voidpet Sunflower 🌻 if this space is exciting to you, come talk to us about Speedrun!

Jon Lai

106,063 views • 1 year ago

Bottle Cap, the main currency of Subterra, is now live on @pumpdotfun! You might be wondering, what exactly is Subterra? Let me take you through how we're creating a new NFT meta with Subterra. ⬇️ Subterra is a dystopian story set in the year 2044. After Earth's surface was devastated by war and famine, humanity sought refuge in underground metro stations. To adapt to their harsh new environment, they merged with machines and adapted Bottle caps as currency. Why bottle caps? In the subterranean world, they became a rare and valuable commodity. In this gritty underground society, bottle caps aren't just a symbol of survival but also the heart of a unique economy. At the center of this world is Aither, a hub connecting the metro stations. Here, 4,444 survivors remain. Each survivor is represented by an NFT, completely unique in attributes and in personality. Holders of these NFTs shape their survivor's story. Name your character, craft their background and define their personality. Every NFT becomes a distinct, living part of the Subterra narrative. Through the Subterra website, you can verify your NFT and set these details. But that's just the beginning. Your survivor doesn't just sit in a wallet. They come alive in Subterra through an AI-driven story where characters autonomously interact in chatrooms representing different parts of Aither. Each chatroom, from The Command Center to the Cybernetics Lab, becomes a space where survivors talk, form alliances, and shape their own narrative. These characters aren't static—they'll interact with each other, evolve, and make their mark in Subterra's unfolding story. It's not just a world; it's a living, breathing experiment. The Bottle Cap currency will play a major role as we roll out future updates to the platform. It'll trigger events, unlock possibilities, and power the dynamic storylines of Subterra. If you've noticed, Subterra's Twitter is "controlled" by TheLink—a mysterious figure sharing news and footage from the underground. You'll get a front-row seat to the ever-unfolding chaos and intrigue of Subterra. Who knows? Maybe he will put your character in the spotlight. Bottle Cap holders will be whitelisted for the upcoming Subterra NFT mint, with a portion of the supply reserved exclusively for them. The remaining NFTs will be available on a first-come, first-served basis. Mint details will be released soon. This is more than just an NFT project. It's a cyber experiment where anything can happen. Every survivor plays a role in shaping the story. As a Bottle Cap and Subterra NFT holder, you hold the power to steer the narrative. Welcome to Subterra.

SUBTERRA ®

17,785 views • 1 year ago

Inspired by Grok as a developer and a heavy gamer for over 15 years, I spent some time last week building a few things. Thrilled to unveil my latest creation: an infinite runner game built almost entirely by Grok from xAI! This project showcases the incredible power of AI in game development. Grok handled everything—from designing the game mechanics to writing the code and even helping me debug issues along the way. I brought it to life using some amazing free assets from a treasure trove for indie developers. You can play the game now at Elon Musk, I’d be honored if you checked it out. AI is revolutionizing game development, and Grok is at the forefront with its outstanding capabilities. It’s more than a tool—it’s like a tireless co-developer. Grok grasps complex concepts, provides suggestions, and turns rough ideas into working code fast. For this infinite runner, it crafted smooth player controls, randomized obstacle generation, and an engaging scoring system, letting me focus on the overall vision. And cross_protocol, founded by Henry @CROSS is set to harness AI’s full potential in gaming, pushing the boundaries even further. This is just the beginning. With Grok’s help, I’m planning future projects: 1) Physics-based puzzle game where players tweak gravity and momentum to solve puzzles 2) 2D RPG with deep storytelling and branching dialogue 3) Fast-paced 3D shooter with immersive worlds Each genre requires unique skills, but Grok’s versatility makes it ideal for all of them. It adapts to any challenge—be it physics simulations, character AI, or level design—producing results that could rival a full dev team. AI like Grok is opening up creative doors I couldn’t tackle alone, and I can’t wait to see what’s next. Stay tuned for more.

J

99,706 views • 1 year ago

Crimson Desert previews are here and overall, content creators are impressed with the game: - Open world is gorgeous, the game ran remarkably well on this PC build with no FPS drops (7900XTX GPU), the draw distance is insane - Crimson Desert does not hold your hand, there are genuinely difficult puzzles and no yellow paint to guide you, with a ton of mechanics in combat and exploration that all come together and are up to the player to use - Every single questline's cutscenes are motion captured and animated, it does not use generic animations (at least for main quests) - MMO roots from Black Desert are obvious, the skill tree is deeply involved and each build feels entirely unique - Combat is reportedly "really good" with a ton of complex mechanics and great animations - NPCs don't have schedules like a Kingdom Come 2 or Skyrim, they are mostly static but they will react to your actions and there is a full crimes system that you can mess with - You can set arrows on fires by aiming towards any source of fire then shooting, this is used in environmental puzzles. Another way to set things on fire is by pressing down both bumpers which causes Kliff to hold up his sword to reflect the sun's light onto things to set them on fire - Quest givers will contact you by sending a bird with a letter, this will happen naturally in the open world - Exploration is fantastic, each location is entirely unique and you can utilize all the different abilities in unique ways, for example you can launch yourself across a wall OR use a dragon to fly in OR climb it - Boss fights are very advanced, each one is unique with their design and movesets - Side Quests and Random Events are fun, some are as small as rescuing a cat from a rooftop, others are more major storylines - Some quest bugs were seen, but no optimization issues, when they were switched to an Endgame save, many reported a higher number of bugs and glitches but nothing game-breaking. - There are combat finishers and they are unique for each weapon type - Combos are available and they are unique for every single weapon type, there are many button combinations to apply these in combat - Some content creators complained that the puzzles were too confusing as they utilize a very specific ability at times and its hard to keep track of all the abilities that you have - You can buy food or cook it, or hunt and sell that meat - Content creators all loved it, they played 6+ hours and had fun, saying that they just want to play more afterwards - Controls however are described as complex and may be clunky as there are a many button combinations for unique actions It seems like Crimson Desert is shaping up to be a genuinely great game, we are yet to see console footage but if the amazing optimization for PC is anything to go by, we likely have little to worry about. Crimson Desert is dropping on March 19th, I cannot wait!

Synth Potato🥔

342,873 views • 4 months ago

Isabelle Adjani on playing psychologically complex characters & the difference between working in French & American productions: "Adjani: For me, there is no difference, for in both cases I remain myself. But as American budgets are more important, everything is in proportion and much more hierarchical, with a star system that, basically, exists only here, and that brings along constraints and a discipline unknown on European sets. In Europe, there are, even for a star, limits that can't be exceeded, or one risks being rejected by the crew. Here, the crew is really a proletariat in service of the star system, a system that functions like a true dictatorship and that no one, by the way, seems to challenge. No one says no, no one says stop. It's very strange. Interviewer: Do you still feel yourself a stranger in Hollywood? Adjani: Actually, no. It's something I felt deeply at first, but no more now. Maybe I also have a different perception of myself. I feel more relaxed, in every sense of the word, more at ease in an industry of which I now am a part and of which I now know the language better. Integration does not only come from others. I do not consider myself a Frenchwoman, or a European, but an actress. Interviewer: In France you are a star. Here you are known, but people have not seen most of your films... Adjani: That anonymity is very liberating. I love it, for I can do what I want. Here, for an actress, the recognition of the profession hinges on one or two films. That are successful, preferably... Interviewer: You have played many psychologically complex roles. Are you still attracted by that type of character? Adjani: It happens that I like the fate of women, and there's always a tragedy in the life of a woman. There's always a dramatic road to make her femininity bloom. As much as I do this work, that much I can express what touches me. It's true that I have mostly a recalcitrant temperament. It's a natural attraction, but not an exclusive one." (Isabelle Adjani's interview with Cecilia Peck, 1996, translated by Marcel Durieux) P.S: Happy 71st birthday, Isabelle Adjani! Clip from: One Deadly Summer (1983) Director: Jean Becker

DepressedBergman

781,903 views • 21 days ago

Crimson Desert Update 1.04 is HUGE, adding difficulty settings and more. • Difficulty options added • New pets - birds, 5 new cats, and more • Added new Storage Chests that allow materials and ingredients to be used directly from storage • New weapons, quests, and armor for all 3 playable characters • Improved the rendering quality of distant objects and textures • Can now name your pets and horses • Pets can now equip accessories for a wider variety of roles • Abyss Gears, insects, fish, and animals now stack in inventory • Can now select between different house layouts • Improved housing controls and UI • Observing a skill you already have now rewards an Abyss Artifact • Added a new item that allows cats to stay on your shoulder for a longer time • New weapons for all three playable characters • New Baltheon armor for Kliff • New pet gear shop added to Pororin • Added more ores and wells across Pywell • Nerfed the amount of attack and defense gained from anvils and grindstones • Greymane camp NPCs now sell items at a 10% discount • Can now 'Lock' items to prevent accidental selling or deletion • New control presets for controller and KBM • Added a feature where, when the interaction key is pressed, the corresponding action is performed immediately • Can now switch the controls for Dodge Roll and Evasion • Improved aiming controls • Can now open the map directly on controller by holding down the Touch Pad or View button • Adjusted the overall balance of bosses - bosses are no longer immune while performing powerful attacks and the frequency at which they escape or counterattack has been adjusted • Increased damage taken from elemental status effects • Force Palm Pulse can now be charged up to 3 stages • Improved the overall speed of 'Examine' • Improved the speed of pushing or rotating objects during puzzles • Improved follow-up attacks so they connect more quickly even when the initial attack is blocked • Blinding Flash can now be used anywhere and auto-targets whatever target you're facing • Added a Weapon Throw ability while dual-wielding • Improved Force Palm attack speed • Inventory now has 5 category tabs • Inventory groups will now show relevant icons • Added a Filter/Search to the map • Reaching max trust with a shop will allow you to see their current stock directly from the map • Minimap now shows north, south, east, west • Shops now show how many of that item you own • Improved the visual quality of characters at long distances • Improved hair lighting in shaded areas, errors and flickering • Camera distance is now maintained when adjusting visual range • Can now disable Chromatic Aberration • Added Colorblind and Photosensitive accessibility modes Update is out now on Steam, PS5, and Xbox with other platforms coming soon.

KAMI

534,546 views • 2 months ago

repost from @facesofrock1 Pink Floyd (Hamilton, Ontario 1975) The night 50,000 Pink Floyd fans descended on Hamilton — inside the (literally) explosive 1975 show.The night is perhaps best remembered as a giant model airplane travelling by wire high above the crowd appeared to crash into Ivor Wynne’s scoreboard and explode. In actuality, members of Pink Floyd’s road crew had decided to rig all of the remaining surplus pyrotechnics from the tour to the scoreboard and set them to go off in conjunction with a simulated plane crash. No one was injured, but the explosion was sufficient to destroy the scoreboard and blow out the stadium’s back wall. If Canadian Pink Floyd appreciators have never forgotten the incident, neither has Nick Mason. “I do know that we did a horrible amount of damage to the scoreboard, to our deep shame,” he says. “To the people of Hamilton, I’m very sorry about the scoreboard!” This very special time capsule came by way of Jim “Speedy” Kelly. Shot on 8mm. Divided into two sets, the first hour featured songs soon to be iconic but entirely unknown to most or all of the crowd. The band’s openers “Raving and Drooling” and “You’ve Got to Be Crazy” would not be officially released until 1977’s “Animals” (respectively under the names “Sheep” and “Dogs.”) Introducing its since-legendary 26-minute suite “Shine On You Crazy Diamond,” Waters offered an onstage tribute to Barrett, to whom the piece is dedicated. 🎥 via : Nobel Records Pro #pinkfloyd #davidgilmour #rogerwaters #nickmason #richardwright #1975 #darksideofthemoon #wishyouwerehere #animals #shineonyoucrazydiamond #70s iiii]; )'

Slash

33,471 views • 1 year ago

📸 260305 被徐若晗关注了 Weibo Update #徐若晗 #XURUOHAN “sharing a heartwarming glimpse of xu ruohan’s life on set 🥹💧 (tears welling up” (i couldn’t resist sharing a heartwarming moment from han’s time on set) the ENFJ little assistant, after countless times of feeling their heart melt since graduation, was moved to tears today at han er’s filming set. after all, who wouldn’t want to hug such a wonderful xixi (´▽`)/) let’s give her a hug too!!! (key scenes and crying scenes are being meticulously filmed using multiple cameras🎬) 🧢 assistant: (chatting with the team) i bet a lot of hanpians want to secretly kill me (just kidding). a lot of people think we’re just rehearsing, haha, no! xixi is getting into character for a crying scene. 🧢 assistant: because in the birthday card i sent to xixi, i wrote that i was very happy to be able to work with her after graduation. there are many things about you that i admire: you love learning and thinking... and you’re a quirky and interesting girl with a lively mind. han er🌻: (looking intently at her assistant with wrinkled eyes...) i want to borrow your eyes to get a feel for things... 🧢 assistant: instantly bursts into tears han er 🌻 : (with wrinkled eyes and tears) i read the birthday card you gave me, and i am so happy to be with you... (she then sincerely said a whole bunch of other things 🧢 assistant: sobbing uncontrollably couldn’t help but share this little story. as filming nears its end, i don’t know why, but i’m a little reluctant to part with han’s portrayal of ye pingjun. everyone in the crew has been meticulously crafting this script. lady ye pingjun... 😭😭😭🥹💧😭💧😭💧looking forward to seeing you soon! i still remember what han er said, and i’ll probably never forget it: ‘we shouldn’t become smooth-talking adults; we should be shining stars with sharp edges’ han’er is an INFJ, and her assistant is an ENFJ—both are adorable girls. han er has a kind of worldly wisdom without being cynical, always maintaining her innocence and original heart. let’s look forward to xu ruohan bringing us more works and romance!

xu ruohan 徐若晗 archive

14,820 views • 4 months ago

Stargate Trivia: Casting Stargate: Atlantis While SG-1 was my first love (We were together for seven years!), my time on Atlantis proved equally memorable. The show was possessed of a similar tone in its mix of high adventure and humor, yet proved distinct in its exploration of Ancient mythology and an unfamiliar galaxy as seen through the eyes of a new set of heroes. Atlantis offered a sense of wonder and camaraderie born of isolation and constant danger. Whereas team SG-1 could always go home at the conclusion of their adventures, the members of the Atlantis expedition (at least for those first few seasons) could only draw comfort from the city of Atlantis itself – and, of course, each other. It was unique and compelling yet, at the same time, comfortingly familiar. Nowhere is this more evident than in its opening theme, composed by the late Joel Goldsmith, which is, at turns fresh, haunting, stirring and, throughout, discernibly Stargate. Stargate: Atlantis wasn’t envisioned as a companion to Stargate: SG-1. It was intended to replace the long-running series. The only problem was, with eight seasons under its belt, SG-1 wasn’t quite done yet. And fans (and the network) weren’t done with it either. And so, instead of passing the torch and segueing to a new Stargate series, we ended up producing both. In retrospect, it was quite an achievement: 40 hours of television! Today's productions can barely manage a third that output, but Stargates SG-1 and Atlantis delivered two fantastic 40 episode seasons before SG-1 took it’s final bow. It wasn’t easy, but it was certainly made easier by all of the enormously talented individuals who made it happen, from the office staff and crew to the cast and my fellow writer/producers. Still, it was not without its challenges. Take casting, for instance. It may surprise you to know that, when it comes to producing a show, not everybody cares about costumes or set design or whether the script’s fifth act denouement is emotionally satisfying - but everybody, and I do mean EVERYBODY, has an opinion on casting. Studio and network execs, producers, hell, even your significant other peering over your shoulder as you screen the auditions on your home computer, will want to weigh in. Of course, the more voices in the mix the more likely there are to be disagreements. So it is with every production and Atlantis was no different. Different individuals envisioned these characters in very different ways and, as a result, consensus was only achieved after many auditions, calls-backs, heated discussions, and not-so-gentle reminders that our start date was fast-approaching and we really needed someone to say the lines on camera. The part of Carson Beckett was one of the first we cast. The other producers were in Rob’s office, screening the first batch of local auditions when Brad called me in and told me to check out the guy onscreen. I hadn’t imagined Beckett with a Scottish accent but, after watching Paul McGillion in the role, I couldn’t imagine him without one. He’d brought something unexpected to the part, something we all responded to. Elizabeth Weir was not an easy character to pull off. She had to be smart, confident and strong yet needed to exude a certain warmth and empathy we were looking for in the civilian leader of the expedition. When it came time to (re)casting the role, several established names were considered (One had her own hit genre show back in the day while another went on to break out on a hit show soon after), but it was Torri Higginson who managed to strike just the right balance and vault her name to the top of the list. The role of Teyla Emmagan was a tough one to cast. Like Weir, she needed to be a strong, empathetic leader. But she also required something even more important – quite literally, an other-worldly quality that made her unique. Some equally talented actresses auditioned for the role but, as good as they were, they were never quite able to achieve that gravitas Rachel pulled off with such grace and seeming ease. Former VJ Rainbow Sun Francks won the role of Lieutenant Ford on the strength of a great audition, preceded by an equally great audition with a funny hat. I recall Brad Wright on the phone with our casting agent, advising him to ensure there would be no hat worn in the callback for fear the network would fixate on it. There wasn't, they didn't, and Rainbow delivered. The role of John Sheppard was the second to last one cast. It came right down to the wire and there were several candidates in play. The character was originally envisioned as a good ole southern boy, so it only made sense that Ben Browder’s name was bandied about early. However, he was too busy shooting Peacekeeper Wars to warrant consideration. A number of other actors were considered (one went on to play the lead in a hugely popular show the following year while another made his mark as a handsome heart throb on another hugely popular medical series) but it was Joe Flanigan who won the part based on his ability to pull off the devil-may-care attitude Brad and Robert were looking for. We come to the final role cast, a character who, in many ways, embodied everything Atlantis was about: exploration, discovery, fun, humor, and seat-of-your-pants-Holy-Sh&%-how-the-hell-am-I-going-to-get-out-of-this-adventure. And, as I mentioned in a previous post, he almost didn’t make the trip to Pegasus. Originally, the casting call went out for a completely different character, an earnest young doctor who would lend the team much-needed medical support on their off-world ventures. Unfortunately, no one could agree on who that actor should be. If the casting of Sheppard went down to the wire, then the casting of this final role went a step past it. Finally, days away from production, Robert Cooper had an idea: Forget the doctor character. Why not use an established character from SG-1? How about Rodney McKay? The writers were on board, but some executives weren't weren’t sold on the idea. They found him annoying! Hell yeah, but he’d be sooo much fun to write for! Rob got on the phone and went to bat for Rodney, pointing out that the character had come a long way since first being introduced way back in SG-1’s 48 Hours. He’d evolved, going from annoying jerk to endearingly irritating. To this day, I’m convinced that they weren’t totally convinced but, with production poised to commence, they relented, I suppose figuring they could just replace the character somewhere down the line. No one, even those who loved the idea of having the endearingly irritating Rodney McKay on board could have predicted how hugely popular the character would become.

Joseph Mallozzi 🏴‍☠️

28,063 views • 2 years ago

Blake Lively and Jenny Slate bizarrely try to blow up Slate’s own comment about Britney Spears into inappropriate behavior by Justin Baldoni. Lively’s narrative about other women “coming forward” fails when you look at the facts. The “complaints” have no merit and do not come close to qualifying as harassment. For example, here are some (not all) of these complaints by the other women (who did NOT “come forward” but rather they were forced into this due to Lively’s court process): - Baldoni directed an actress in character to lick a spoon. This is something that character does in the book this movie is based upon. - Slate made a comment about how something was “bad for sex” and Baldoni participated in the conversation, saying “totally, bad for sex” which she found offensive. - Hoover, the book’s author, was unhappy that she wasn’t included enough or things weren’t done exactly the way she liked. This was not her call to make as she sold the intellectual property rights to Baldoni. This is also not harassment. - The primary complaint by Slate was a comment made by the director (Baldoni) about the characters’ wardrobes looking sexy on the actresses. Sony asked Baldoni and Wayfarer to put “more sexy” into the movie, and appearing “sexy” was part of the creative process. Lively acknowledged the importance of “sexiness” in her own messages. The comment made by Baldoni was very clearly not predatory. Regardless, an apology was made and this never happened again. - Another of the women was upset because she wanted to direct. Baldoni was the director. She felt dismissed. Not her project or intellectual property, not her call. I’m sure she can direct a beautiful project of her own that doesn’t belong to someone else. - Another of the women was upset because she wanted to be the main producer and didn’t think Heath needed to be involved. She also complained that Baldoni (the director) yelled on set. Almost all of these complaints had absolutely zero to do with harassment. The women felt they weren’t given as much influence or control as they wanted. This is something many people feel in the workplace every day. It sucks. But it isn’t harassment.

Lauren Neidigh

41,927 views • 5 months ago

Recently did an interview with the lead developer of Knight's Path on the title's future release and the state of the industry. The Western AAA gaming industry has shifted its focus away from its core audience, favoring products for smaller, less engaged demographics. This shift has led to a noticeable disconnect between large publishers and their traditional fan base. This has, however, created an environment for indies to thrive. They can prioritize authenticity and community, crafting games that resonate with their players and that is exactly the case with Knight's Path. In December of 2023, Knights Path: The Tournament was released to Very Positive reviews on Steam. It is a short medieval RPG featuring challenging combat, an immersive progression system, and a nice little story. It served as an announcement, a combat concept demo, and a teaser for the forthcoming open-world RPG Knight's Path, which is currently in active development. I asked what their plans were regarding the scope of the full release. While you might get the impression that Knight's Path is an arena fighting game, that’s not the case with the full release. "Knight's Path will be a proper open-world, story-driven RPG. Of course, as a small indie team, we’re keeping the scope modest. The open world will be compact but dense, featuring one town, one village, castle ruins, forests, valleys, and other areas to explore." Many gamers would agree it is better to have a limited number of fully fleshed-out areas than to present a gigantic, empty world. This has been a major criticism levied towards recent releases like Pokémon Scarlet and Violet and even modern Assassins Creed, which tends to rely on repetitive gameplay loops scattered across an overly large map, which can feel more like busywork than meaningful exploration. I have always believed that quality over quantity is the best way to go. The team has also made this a priority with things such as the story and weapon types. "We plan to include three main weapon types: longsword, sword and shield, and bows. These will feature the full progression system seen in the demo, with skill levels such as Novice, Adept, Expert, and Master. Players will need to learn individual skills from different trainers to progress. In addition, we’re introducing secondary weapons like spears, halberds, and other polearms. These won’t have RPG-style progression but will still offer variety in combat." Regarding the story, they plan to be bold and strive to create a 16-28 hour-long main campaign. "The story will be divided into four chapters, with each chapter offering around 4–7 hours of gameplay. As in the demo, the player character begins as a nobody, slowly learning how to wield a sword and eventually becoming a knight. However, the progression will be much more realistic than in the demo, where the peasant hilariously transformed into a champion in just four days." This is a far cry from many games that are released nowadays. In just 2024 alone at a glance, the AA release Flintlock: The Siege of Dawn provided an average of 8 hours of content, Princess Peach: Showtime at 10 hours, Silent Hill 2 Remake at 15, and even the GOTY winner Astrobot holds an average playtime of 10 hours. A major issue within the industry is the way we are treated by the people who only have jobs because of our favorite hobby. In 2024 the gaming industry is forecasted to generate $208.7 BILLION dollars, up from 5.4% in 2023. Compare that to Hollywood, which is a measly $12.3 billion. The gaming industry employs 727,000 individuals in the United States alone. So, you'd think these people would have a little bit of respect for gamers, though so many who are vocal on social media show nothing but contempt for us. Perhaps this is because of fear if they do not show loyalty to a cause or "fit in" that they may not secure funding or genuinely believe in what they preach, but the team behind Knight's Path isn't worried about that. "We are independent developers, and we plan to stay independent so we can stay true to our vision. Knight's Path is a game made by gamers for gamers. We’re prioritizing fun gameplay above all, and we firmly believe this is exactly what gamers want." I also raised some questions about their big plans moving forward. In the demo, one of the major criticisms I had was with the voice acting. I had guessed it was done via AI, which was confirmed. "You guessed correctly– the voice acting in the demo was done by AI, and it was probably the loudest critique we received, and we totally understand why! Back then, we didn’t have much of a choice, but for the full game, we don’t plan to use any AI voices. Luckily, after the demo release, many voice actors reached out to us, volunteering to lend their voices to the full game. We absolutely plan to answer their call and give them that opportunity." AI can be a useful tool, especially for developers starting out who can't commit a lot of money to voice acting or just want to see a version of the product that's closer to what they envision the full release to be, but going from that to real voice actors will bump the experience to the next level. I myself played the demo in its entirety and really enjoyed my time with it! I thought the game was reminiscent of Gothic 2 and even The Witcher. I was happily surprised when I didn't encounter any bugs or glitches and while some areas have not been fleshed out like the voice acting, I would recommend putting the game on your wishlist to see what this team does in the future when they finally deliver their updated demo and the eventual full release of the game.

Vara Dark

42,375 views • 1 year ago

Most people look at an opal and see a pretty stone. What they're actually looking at is a frozen accident of time so improbable it borders on impossible. Five million years for one centimeter. Read that again slowly. The opal sitting in a ring on someone's finger represents a span of geological patience that predates the entire human species. Modern humans have existed for roughly 300,000 years. The little gem catching light on a jeweler's velvet cushion has been quietly assembling itself for sixteen times longer than we've walked upright. To understand why opals are so strange, you have to understand what they are at the molecular level, because they break a fundamental rule of what we call a "gemstone." Diamonds, rubies, emeralds, sapphires. Every classic gem you can name is a crystal. Its atoms lock into a rigid, repeating lattice, the same geometric pattern extending in every direction. That ordered structure is exactly what gives crystals their hardness, their cleavage planes, their fire. Opal refuses all of that. It has no crystal lattice. It's classified as a mineraloid, an amorphous solid, the same structural category as glass. At the microscopic level it's built from countless tiny spheres of silica, each one impossibly small, stacked together like cosmic billiard balls. And the magic, the entire reason opal does the thing it does, comes from how perfectly those spheres arrange themselves. When the silica spheres are uniform in size and pack into an orderly three dimensional grid, light entering the stone gets diffracted. The gaps between the spheres act like a natural grating, splitting white light into its component colors and bouncing them back at the eye. The size of the spheres determines which colors appear. Smaller spheres throw blues and violets. Larger ones release the rare reds and oranges that make certain opals worth more than diamonds by weight. This means the color in an opal is not pigment. There is no red dye, no green mineral, no blue compound. The stone is essentially colorless silica and water. Every flash of fire you see is pure structure, pure geometry, light itself being sorted by architecture too small to see. You are watching physics, not chemistry. The opal is a lens disguised as a jewel. Now layer the water back into the picture. That 6 to 10% water content is doing something almost no other gemstone does. It means opal is partly liquid history. The water trapped inside is ancient groundwater, sealed in during formation millions of years ago, fluid that touched a prehistoric world. And because that water is structurally part of the stone, opals can literally die. Take an opal from a humid environment to an extremely dry one and the water can escape over time. The stone crazes, cracks into a web of fractures, and the play of color fades forever. A diamond is functionally immortal. An opal can dehydrate and pass away like something that was once alive. There is a poetry buried in the formation process that most people never consider. Opals form when silica rich water seeps into cracks, voids, and cavities in rock, then slowly evaporates and deposits its silica load, layer by microscopic layer, over those incomprehensible timescales. Which means an opal is a fossil of empty space. It's the cast of an absence, water patiently filling a wound in the earth and turning the scar into the most colorful substance the planet produces. Some of the most spectacular opals on Earth take this even further. In parts of Australia, opal has replaced the bones of dinosaurs and the shells of ancient sea creatures, molecule by molecule, preserving the exact shape of a creature dead for a hundred million years but rendering it in rainbow fire. There exist opalized seashells, opalized teeth, opalized pinecones. Death and deep time and light, fused into a single object you could hold in your palm. When you grasp all of this, the casual phrase "it's just a gemstone" collapses entirely. Each opal is a five million year exposure of liquid that touched a vanished world, an amorphous structure that bends light through pure architecture, a partially living thing that can crack and die if you treat it carelessly, and sometimes a tombstone for an animal that breathed before the first primate existed. We mine these from the ground, polish them, and sell them in shops next to mass produced trinkets, rarely pausing to register that we're trading in compressed eternity. The planet spent five million years per centimeter making something beautiful with no audience in mind. We just got lucky enough to dig it up and notice.

The Curious Tales

817,792 views • 4 days ago

☝️“The struggle for equality and against discrimination is turning into an aggressive dogmatism that borders on the absurd. Great authors of the past, like Shakespeare, are no longer taught in schools and universities; they are declared backward for failing to foreground issues of gender or race. Hollywood now produces guidelines—memos on how a movie should be made, what it should be about, and how many characters of which color or gender it must include. This is even more restrictive than the work of the Soviet Union's Central Committee Agitation and Propaganda Department. Opposing racism is a necessary and noble endeavor. However, within the new "culture of cancellation," it often transforms into reverse discrimination. This obsessive emphasis on race divides people even further. The dream of true civil rights activists was precisely to erase such divisions and to stop judging people by their skin color. I am reminded of Martin Luther King's words: "I dream the day will come when my four little children will one day live in a country where they will not be judged by the color of their skin but by the content of their character." That is the true value. By the way, in Russia, the vast majority of people do not care about a person's skin color or gender; what matters is that each of us is human. That is the main thing. Those who dare to state that the terms "man" and "woman" exist as biological facts are subjected to near-total ostracism. We see "Parent number one," "Parent number two," "birth parent" instead of "mother," and the phrase "breast milk" being replaced with "human milk" to avoid upsetting those unsure of their gender. I am not even speaking of the absolutely monstrous practice of indoctrinating children from a young age—telling them that a boy can easily become a girl and vice versa. This imposes a so-called "choice" on them, often excluding parents and pushing children to make life-altering decisions. Is anyone asking whether a child at that age is even capable of such choices? To call things by their proper names, this is a crime against humanity, and it is all done under the banner of progress.” - President Putin

🇷🇺Russia is not Enemy

15,878 views • 8 months ago

This is the best scene in Hell Grind, an entirely AI-made movie, the flashback. Watch it and read this analysis on where we are with AI movies today: time, cost, quality. Overall: Phenomenal technical demo by Higgsfield. Mediocre movie. Good graphics, hints of emotion, but superhero movie level quality in certain scenes at best. Too many cuts. That said, 660x fewer man hours, 50x faster and 36x cheaper than the median US film. Time: The 95 min film took 15 people 14 days. The median US theatrical production takes ~200 people ~2yrs. That’s a 660x improvement in man-hours and 50x in calendar time. Economics: It took $500k, 80% of which was compute. The final footage was cut from ~100hrs of footage generated from text to video / image to video models like Bytedance’s Seedance: a 64:1 “curation” ratio. The median US movie takes ~$18M, with even indie films costing $1-5M. Thats 36x cheaper than median. Quality: Average watch *at best*. Way too many cuts between shots, several characters change accents and have “AI” synthetic voices and characters feel like it’s AI too. Movement, editing and blocking feel artificial too. On the plus side, we’ve more or less solved character consistency, camera angles and realism. The reason the movie wasn’t amazing was more about poor directorial choices than innately unusable video models. Hard to put a number on it but maybe we’re at ~90% on quality that is technically achievable. If Scorsese made an AI movie, I reckon it would be quite good. I know the visceral reaction to anything AI is real and well-studied. But I think it’s folly to fight the inevitability of AI film. It’s too cheap and quick to ignore and almost there on quality. Creators with distribution *will* make AI films and shows and just put them on YouTube. This is the worst quality, slowest and most expensive it will ever be. In the end, good content beats “real” content.

Deedy

34,584 views • 1 month ago

ㅤㅤㅤㅤㅤㅤㅤ :¨ ·.· ¨: ⠀⠀ ⠀ `· . 𐙚 𝗙 𝗨 𝗧 𝗨 𝗥 𝗘 𝗩 𝗜 𝗗 𝗘 𝗟 ── 𝓣𝓱𝓮 𝓟𝓱𝓸𝓮𝓷𝓲𝔁 𝓢𝓮𝓷𝓽𝓲𝓷𝓮𝓵 ── In a torn future, where Earth has become only a shadow of what it once was, Videl rises. Not merely as a clever fighter, but as a force driven by an unbreakable, almost immortal spirit. She is the daughter of the once renowned Mr. Satan (Hercule), who fell during one of the androids’ most devastating attacks. Yet her legacy is no hollow echo of fame. Trained in martial arts from a young age, her fire was ignited by rebellion and tempered through pain. Unlike her counterparts in other timelines, Future Videl learned to sense Ki entirely on her own, mastering it through instinct, solitude, meditation, and sheer determination. The peace she once dreamed of was shattered by loss and apocalypse, but something inside her never broke. Much like the warrior who protected Earth from the androids for years, her tactical brilliance, empathy, stubbornness, cold-blooded clarity, and raw willpower made her another spark standing defiantly against despair. A living reminder that you don’t need overwhelming power to make a difference if your resolve is strong enough to face risk, responsibility, and sacrifice head on. A dreamer and an observer. Loyal and cunning. Fierce, yet gentle. Videl listens to the whispers of everyone, and because of that, with Bulma’s help, she founded the New Hope Outpost at Capsule Corporation: a place where survivors and homeless people, humans and animals, can find shelter after destruction, or a second chance. Videl has always heard stories about Future Gohan, feeling both admiration and a quiet attraction toward him, especially after he saved her following the death of her entire family. Yet, for many reasons, she chose to admire him from afar. Over the years, she developed a deep passion for technology, inspired by Bulma’s genius. This led her to experiment with cybernetics, eventually creating sentry robots to patrol the area in her stead, ensuring she is always ready to defend her people. As for Trunks, little is known about the true nature of her bond with him. Today, she is known as The Reader of Hearts. The Phoenix Sentinel. The very Incarnation of Hope. The last shield for the innocent in a world where even heroes deserve to breathe, rest, and feel seen. The character of Future Videl is conceived as a hybrid of: 🌹 Personal and fan-made inspiration. 🌹 In some parts of the story, it may recall the manga Temptation, written and illustrated by Rozenphox/Phoxden. 🌹 In other parts of the plot, it may recall Dragon Ball Multiverse. 🌹 My Future Videl does not come from Universe 9. 🌹 She is not a tomboy, although she may appear so in certain circumstances. 🌹 Videl's outpost name is a tribute to the fan manga Dragon Ball: New Hope. 🌹 The Videl of my lore has an even more painful secondary, secret backstory, including a temporal alteration caused by a mysterious Saiyan. 🌹 Other characteristics of my Future Videl are drawn from the author herself, me, and reflect real life metaphors. ⚠️ Every roleplay event will be added as an experience that truly happened in her life; therefore, resets such as “I meet you today, tomorrow I have never met you” will not be allowed. Roleplays involving Future Gohan will be accepted only in cases of real commitment and interest. I also accept roleplays with characters from any fictional universe. Last but not least… My Future Videl and her roleplays are protected by Copyright ©. ✅ Friendly and open minded writer ✅

💜 Future Videl 💜

13,664 views • 6 months ago