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A cool thing about Mario Kart World is that getting hit is heavily physics-based. This means you won't get hit the same way every time, and you'll retain some momentum instead of coming to a complete stop. If you're lucky you can hit a vehicle at full speed and... show more
1,017,044 просмотров • 1 год назад •via X (Twitter)
Комментарии: 11

Getting stopped dead in your tracks in the exact same way every single time got really annoying come MK8, so I'm very glad for this. This feels like a proper evolution of what 64 and Double Dash did where you kept some momentum after getting hit.

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I really like how it feels like actual crashes now. They crash just like a real toy car would.

All my favorite parts of MK64 coming back

It's gonna feel so cool when you recover smoothly

Yeah honestly, I also noticed that getting hit by a blue shell kinda never had any impact compared to getting hit by literally anything else in MK8, where here it feels like the blue shell finally acts like a huge showstopper again

I could never get into Mario Kart 8 very much despite trying several times over the past 10+ years and I could never really pinpoint why, but all these posts you keep making about all the little details MK8 was missing are making me realize why. Death by a thousand cuts kills MK8

Is it weird to say it actually looks fun to get hit by items and hazards now? Like, I feel like I’m just gonna laugh at everything I get him by instead of getting annoyed lmao

INCREDIBLY INNOVATIVE... SIKE. DR ROBOTNIKS RING RACERS DID THIS SHIT ALREADY. 80 EUROS FOR THIS SLOBBERING BABY ASS RACER WHEN YOU CAN PLAY THE WORLDS GREATEST VIDEO GAME FOR FREE THE POSTMODERN GAMER SHAFTS HIMSELF YET AGAIN

I already loved Sonic Crossworlds for this but now Mario kart world too?? 😮💨😮💨

@wariocolosseum THE FEATHER IS BACK
