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A couple of work in progress changes that will go into the next beta: - Channel bar for better visual clarity - Melee channeled abilities allow movement within attack range of target - Channeled abilities can be cast when out of range A number of other changes under the hood!
35,132 Aufrufe • vor 2 Jahren •via X (Twitter)
11 Kommentare

this is amazing stuff!! small suggestion from me- could the channelled bar have arrow indicators (like the phase hp separators beneath zamorak's green health bar) to indicate on which ticks throughout the duration that your channel will deal damage?

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The moving change is really cool, u can currently move with flurry and I wondered if it was intended or not. Nice to see it's being added. Also channel bar is sick, that's gonna help a ton of people. Wonder if showing the time in a diff way would be more beneficial though.

Would adding visual representation to the channel bar of when each hit gonna register be hard to implement? Could be helpful if i want to cancel destroy on second hit for example for whatever reason but there's too many hit splats on the boss

Something I might look at in a later implementation. Thanks for the feedback!

really really nice qol change, love this!! melee will fell less punishable and more viable against enemies that have move mechanics :D would love arrows to show when damage occurs during channel abillities

LOVE THE VISUAL CLARITY <3

Can you add dividing marks representing the amount of hit? So in addition to the duration, we can view the number of hits remaining and when exactly they occur.

You are amazing!! Keep up the great work!

Curious what would happen if you activate a channel out of range and before you reach the target, it or you have changed positions such that it can't activate. Like zammy/solak mind, bsd/vorkath flying away. Does it go on cd? Your test shot there seems to have no cd for testing

Currently it’ll work the same as any other ability.

