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A few people will know satisfaction, and also, the dread.

31,045 次观看 • 1 年前 •via X (Twitter)

11 条评论

MortMort 的头像
MortMort1 年前

The fact that you're able to make something like this in such a short time is mindblowing to me, very impressive!

Jakob Wahlberg 的头像
Jakob Wahlberg1 年前

Haha, thanks. I don’t feel particularly fast though, hehe. Maybe everyone looks fast on social media.

American Stories Network 的头像
American Stories Network1 年前

Test your limits, face your fears, and see who comes out on top. 🚀 Surviving Mann delivers heart-pounding action every episode! #SurvivingMann #Fearless #NavySEALs #SpecOps #TacticalTraining

SpicyStudios 的头像
SpicyStudios1 年前

Looking awesome mate! Love it!

Flash of Stars IndieDev 的头像
Flash of Stars IndieDev1 年前

That texture moving on that platform:o very cool stylization

sean 🎭 gabriel 的头像
sean 🎭 gabriel1 年前

It's actually annoying how smooth this all is

Jakob Wahlberg 的头像
Jakob Wahlberg1 年前

I’m sorry man.

Eluem 的头像
Eluem1 年前

With the ladder and everything?! Nice! Are you using a Ridgidbody character controller or no? I'm curious how you went about your solution. Stuff you use reparenting or manual position matching or some other technique?

Jakob Wahlberg 的头像
Jakob Wahlberg1 年前

I have a CC constrained to a navmesh atm. No reparenting, just a class that detects moving platforms, calculates the offset and then I apply that offset before doing movement.

Tarcísio Rezende 的头像
Tarcísio Rezende1 年前

Hey Jakob, how do you do the art for this game? Are you doing this alone?

Jakob Wahlberg 的头像
Jakob Wahlberg1 年前

Im using unity primitives haha Yeah, alone for now.

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