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A few people will know satisfaction, and also, the dread.

31,045 views • 1 year ago •via X (Twitter)

11 Comments

MortMort's profile picture
MortMort1 year ago

The fact that you're able to make something like this in such a short time is mindblowing to me, very impressive!

Jakob Wahlberg's profile picture
Jakob Wahlberg1 year ago

Haha, thanks. I don’t feel particularly fast though, hehe. Maybe everyone looks fast on social media.

American Stories Network's profile picture
American Stories Network1 year ago

Test your limits, face your fears, and see who comes out on top. 🚀 Surviving Mann delivers heart-pounding action every episode! #SurvivingMann #Fearless #NavySEALs #SpecOps #TacticalTraining

SpicyStudios's profile picture
SpicyStudios1 year ago

Looking awesome mate! Love it!

Flash of Stars IndieDev's profile picture
Flash of Stars IndieDev1 year ago

That texture moving on that platform:o very cool stylization

sean 🎭 gabriel's profile picture
sean 🎭 gabriel1 year ago

It's actually annoying how smooth this all is

Jakob Wahlberg's profile picture
Jakob Wahlberg1 year ago

I’m sorry man.

Eluem's profile picture
Eluem1 year ago

With the ladder and everything?! Nice! Are you using a Ridgidbody character controller or no? I'm curious how you went about your solution. Stuff you use reparenting or manual position matching or some other technique?

Jakob Wahlberg's profile picture
Jakob Wahlberg1 year ago

I have a CC constrained to a navmesh atm. No reparenting, just a class that detects moving platforms, calculates the offset and then I apply that offset before doing movement.

Tarcísio Rezende's profile picture
Tarcísio Rezende1 year ago

Hey Jakob, how do you do the art for this game? Are you doing this alone?

Jakob Wahlberg's profile picture
Jakob Wahlberg1 year ago

Im using unity primitives haha Yeah, alone for now.

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