Загрузка видео...

Не удалось загрузить видео

На главную

A few people will know satisfaction, and also, the dread.

31,045 просмотров • 1 год назад •via X (Twitter)

Комментарии: 11

Фото профиля MortMort
MortMort1 год назад

The fact that you're able to make something like this in such a short time is mindblowing to me, very impressive!

Фото профиля Jakob Wahlberg
Jakob Wahlberg1 год назад

Haha, thanks. I don’t feel particularly fast though, hehe. Maybe everyone looks fast on social media.

Фото профиля American Stories Network
American Stories Network1 год назад

Test your limits, face your fears, and see who comes out on top. 🚀 Surviving Mann delivers heart-pounding action every episode! #SurvivingMann #Fearless #NavySEALs #SpecOps #TacticalTraining

Фото профиля SpicyStudios
SpicyStudios1 год назад

Looking awesome mate! Love it!

Фото профиля Flash of Stars IndieDev
Flash of Stars IndieDev1 год назад

That texture moving on that platform:o very cool stylization

Фото профиля sean 🎭 gabriel
sean 🎭 gabriel1 год назад

It's actually annoying how smooth this all is

Фото профиля Jakob Wahlberg
Jakob Wahlberg1 год назад

I’m sorry man.

Фото профиля Eluem
Eluem1 год назад

With the ladder and everything?! Nice! Are you using a Ridgidbody character controller or no? I'm curious how you went about your solution. Stuff you use reparenting or manual position matching or some other technique?

Фото профиля Jakob Wahlberg
Jakob Wahlberg1 год назад

I have a CC constrained to a navmesh atm. No reparenting, just a class that detects moving platforms, calculates the offset and then I apply that offset before doing movement.

Фото профиля Tarcísio Rezende
Tarcísio Rezende1 год назад

Hey Jakob, how do you do the art for this game? Are you doing this alone?

Фото профиля Jakob Wahlberg
Jakob Wahlberg1 год назад

Im using unity primitives haha Yeah, alone for now.

Похожие видео