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A few people will know satisfaction, and also, the dread.

31,045 görüntüleme • 1 yıl önce •via X (Twitter)

11 Yorum

MortMort profil fotoğrafı
MortMort1 yıl önce

The fact that you're able to make something like this in such a short time is mindblowing to me, very impressive!

Jakob Wahlberg profil fotoğrafı
Jakob Wahlberg1 yıl önce

Haha, thanks. I don’t feel particularly fast though, hehe. Maybe everyone looks fast on social media.

American Stories Network profil fotoğrafı
American Stories Network1 yıl önce

Test your limits, face your fears, and see who comes out on top. 🚀 Surviving Mann delivers heart-pounding action every episode! #SurvivingMann #Fearless #NavySEALs #SpecOps #TacticalTraining

SpicyStudios profil fotoğrafı
SpicyStudios1 yıl önce

Looking awesome mate! Love it!

Flash of Stars IndieDev profil fotoğrafı
Flash of Stars IndieDev1 yıl önce

That texture moving on that platform:o very cool stylization

sean 🎭 gabriel profil fotoğrafı
sean 🎭 gabriel1 yıl önce

It's actually annoying how smooth this all is

Jakob Wahlberg profil fotoğrafı
Jakob Wahlberg1 yıl önce

I’m sorry man.

Eluem profil fotoğrafı
Eluem1 yıl önce

With the ladder and everything?! Nice! Are you using a Ridgidbody character controller or no? I'm curious how you went about your solution. Stuff you use reparenting or manual position matching or some other technique?

Jakob Wahlberg profil fotoğrafı
Jakob Wahlberg1 yıl önce

I have a CC constrained to a navmesh atm. No reparenting, just a class that detects moving platforms, calculates the offset and then I apply that offset before doing movement.

Tarcísio Rezende profil fotoğrafı
Tarcísio Rezende1 yıl önce

Hey Jakob, how do you do the art for this game? Are you doing this alone?

Jakob Wahlberg profil fotoğrafı
Jakob Wahlberg1 yıl önce

Im using unity primitives haha Yeah, alone for now.

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