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A hectic scene from dungeon 4 of Hazelnut Bastille: #madewithunity #indiedev #gamedev #pixelart #indiegame #16bit #NintendoSwitch
45,389 просмотров • 2 лет назад •via X (Twitter)
Комментарии: 10

This looks really good. +1 for using slow projectiles. Are the jellyfish on the same global timer?

every Jelly has the same timer, so the first time they fire, they will do it synchronized. After some of them take damage, that delay impacts their timer, and they will be out of sync then. If it wasn't that way, you'd be able to do something like stunlock them.

Very cool gameplay..

I'd die! 😂

Music reminds me of Trials of Mana

Wishlists, this looks lovely.

this is interesting level design, i love the way the hearts are done also

Maybe things have changed since a few years ago when this song was first shown but wasnt this made to play in an area thats late into the game that looked similar to this one? Maybe you go back there at another point in the game or theres a few similar looking places?

This dungeon has indoor and outdoor spaces; you can see examples of the outdoor spaces in the earlier screens!

It reminds me of Soleil (Crusader of Centy in 🇺🇸) the animation, even the style of the feet and the spikes it's almost the same. Good memories
