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‼️A malware binder tool branded "Universal File Binder 2026" is being sold on a popular cybercrime forum, advertised as fully undetectable and designed to disguise executable payloads as common file types including documents, images, and videos. ⠀ ‣ Threat Actor: Davina Keenan ‣ Category: Malware Tool Sale / Payload...

25,017 次观看 • 2 个月前 •via X (Twitter)

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⚠️ A defense evasion tool called ExEngine is being sold as a service, marketed as an AV/EDR killer that disables mainstream consumer security software including Windows Defender, Malwarebytes, Bitdefender, and Avast. The tool combines AV termination with a Ring-3 rootkit, UAC bypass, and decoy payload delivery to support stealthy initial access operations. ⠀ ‣ Threat Actor: ryewx1 ‣ Category: Defense Evasion Tool / Killer ‣ Offering: ExEngine AV/EDR Killer ‣ Industry: Malware Tooling ⠀ The seller claims ExEngine actively terminates security software rather than only obfuscating payloads, granting attackers a longer window of undetected operation. The tool supports Windows 10 and 11 builds and is sold per-build at $150 to $250. ⠀ Advertised capabilities: ⠀ ▪️ AV/EDR termination with primary and fallback techniques ▪️ UAC bypass with automatic privilege escalation ▪️ Ring-3 rootkit functionality to hide files, processes, registry keys, and network connections ▪️ Discord webhook logging for victim machine info and execution status ▪️ Secondary decoy payload (game/document/installer) to keep targets unaware ▪️ Persistence across reboots and logouts ▪️ Anti-VM and anti-debug detection with fake error message exit ▪️ Universal Windows 10/11 support, all payload types ⠀ Risk to defenders: ⠀ ▪️ Active termination of consumer AV products including Windows Defender means traditional endpoint protections cannot be relied on once ExEngine executes successfully ▪️ Decoy payload pattern is designed to delay user-driven incident reporting, lengthening attacker dwell time ▪️ Ring-3 rootkit hiding of files, processes, and network connections complicates incident response triage on compromised hosts ▪️ Discord webhook telemetry indicates the operator is targeting consumer and SMB victims at scale rather than running individual targeted campaigns ▪️ Sold per-build at low cost ($150 to $250), making it accessible to low-skill operators who can pair it with commodity stealers, RATs, or loaders

Dark Web Informer

23,210 次观看 • 2 个月前

Avowed | Hands-On Preview Details ▪️You play as the "Envoy", a fully customizable character traveling to the "Living Lands" (the setting of the game) on orders from the leader of the Aedyr Empire, a nation of humans and elves ▪️The Living Lands have a sort of Wild West frontier vibe where people head there in search of a better life, full of "rough and tumble" type inhabitants ▪️As the emperor's Envoy, most people immediately look at with mild distrust or full hostility as they see the Aedyr Empire trying to establish a foothold there ▪️You are sent there to investigate the "Dream Scourge", a soul plague that's infecting everything, and you need to learn how to stop it ▪️The game is not fully open world, but is made up of "open zones" that are large and interconnected, similar to The Outer Worlds ▪️Obsidian has made it a focus that each area is fully handcrafted and has interesting things to do, bandit camps, ruins to explore, half-destroyed hovels, undead soldiers, etc ▪️Features an open class approach to combat, where your backstory (war hero, arcane scholar, etc) determines your starting weapon, but you can find other options as you play like spears, swords, shields, pistols and can freely wield them ▪️You can store two weapon loadouts at a time and swap between them instantly, including mid-attack combo ▪️Hitting enemies damages health and also builds up a stagger meter that leaves them stunned when maxed out, allowing to do weapon-specific special moves for a lot of damage ▪️You can sneak around stealthily and get enemies from behind or use the environment to your advantage (like shooting fiery berries to start a fire) ▪️Some encounters can be bypassed entirely through stealth, or through dialogue convos if you have the right stats ▪️Combat is described as fast and fluid, managing your stamina meter to dictate your attacks, dodging unblockable enemy attacks, charging up your weapons for stronger hits, and being able to dual-wield like double swords, spear and pistol, etc "always feels like you have something up your sleeve" ▪️Some previewers however felt the combat was also "undeniably on the easy side" ▪️Eurogamer worries the Living Lands might not be as strange as Obsidian hopes it feels like, as there was nothing that popped out as unique or wildly original ▪️Structured leveling system, spend skill points in named skill trees like "Fighter" or "Ranger" ▪️Unlock special abilities that run on cooldown timers, mix and match different skills like the Fighter's dash-tackle and the Ranger's magic vines that entangles enemies ▪️There are many choices to make in the game, like happening upon a smuggler in a cage in the first outpost you encounter, whereby she's immediately distrustful of you, and it's up to you whether to release her or not ▪️One of the first places you visit is "Paradis", the main hub/point of civilization in the Living Lands, and you have to find the "clavager", essentially the town's mayor who went off to investigate some Dream Scourge reports ▪️After that, you're free to explore wherever you like, sidequests immediately become available, and they will impact your main story and vice versa ▪️Choices in sidequests "heavily impact individual characters, groups of characters, and entire settlements, factions of people, and the states of the regions that you go through. They will also impact the choices that are even available to you. Later in the game, you'll be locked or locked out of or presented with new choices based on the choices you made much earlier in the game" ▪️Exploring off the beaten path can often be rewarding, like happening upon a ruined tower that doesn't show up as any icon on the map. Investigating it triggered tripwire traps with swinging blades, inviting phantom enemies, and climbing up to the end revealed a chest with a high-quality piece of armor ▪️You can set up camps in different areas and talk to your companions, learn their backstories, etc which are all optional ▪️Writing is more grounded compared to the "relentless zaniness of The Outer Worlds", though still retains Obsidian's trademark humor but feels more natural to dialogue and less pressured to be quippy and quirky ▪️Kai, the bluish-green "Aumaua" companion from past footage, accompanies you early on. Companions are a 'constant presence', commenting on landmarks you pass by, during combat, and "generally feeling like a fellow traveler rather than trailing quietly behind you" Gamespot: Eurogamer: IGN: #Avowed #Xbox

Shinobi602

278,635 次观看 • 1 年前

Attorney Todd Callender Reveals Military Data Showing 1100% Spike in Mortality, Alleges "Vaccine-Delivered AIDS" and Genocide In a stunning analysis, Attorney Todd Callender, CEO of a major insurance underwriter, breaks down horrifying data from the military's own DMED database. The findings are nothing short of catastrophic: ▪️ A 1100% increase in all-cause morbidity and mortality among military members (ages 18-40) in just the first 10 months of 2021 compared to 2020. ▪️ Based on morbidity forecasting models, this trend is projected to reach a 5000% increase. ▪️ Callender, whose business is to assess risk for life and disability insurance, states: "This isn't just negligence. This is genocide." The Alleged Mechanism: "Vaccine AIDS" Callender outlines a terrifying scientific explanation, citing Pfizer's own documents and independent mass spectrometry tests: ▪️ The mRNA shots allegedly contain an HIV protein (gp120) specifically added to disarm the body's cellular defenses. ▪️ This was necessary to allow the lipid nanoparticles—described as "little bombers"—to deliver their gene-modifying payload unchallenged. ▪️ The critical failure: They never turned the immune system back on. This creates what experts call "Autoimmune Deficiency Syndrome" or vaccine-induced AIDS. The Consequences: A Public Health Catastrophe ▪️ Millions now have a disabled immune system, unknowingly vulnerable to a myriad of pathogens. ▪️ Deaths from common illnesses are misattributed, obscuring the true cause. ▪️ Callender notes the sinister timing of new "FEMA quarantine camps" with policies that prohibit discrimination based on HIV status—a provision that would apply to the entire vaccinated population. The Legal Response: A Grand Conspiracy ▪️ In March 2021, Callender's team filed a criminal complaint; 20,000 copies were downloaded and filed worldwide. ▪️ Until recently, no agency would investigate. This blanket inaction, he concludes, is evidence of a "very grand conspiracy" at the highest levels. This thread is a summary of critical testimony. The implications are global and existential.

Camus

165,445 次观看 • 10 个月前

Indiana Jones and the Great Circle | Previews & Details ▪️You can feel the DNA of Chronicles of Riddick/Wolfenstein games ▪️Surprisingly a bit like Hitman in stealth systems and the way levels are designed ▪️There are many mysterious locked chambers, complex ancient mechanisms, and ritualistic challenges to solve ▪️Examples of puzzles: stealth section to find a golden medallion inside a Nazi base, unlocking a door that unexpectedly opens up a spike pit under your feet, reflecting multiple beams of light across a room to retrieve a mask ▪️Linear storyline, but there are open areas which include side characters, hidden secrets, added rewards, and photo opportunities ▪️One open area sees Indy in an Egyptian bazaar, passing through crowds and finding a stall, which offers up a conversation with the owner and an opportunity for a side quest ▪️These sections are "packed with detail", hidden passages, scattered documents, etc that add context to the story ▪️You'll be able to revisit these areas once you’ve unlocked them and return to find more at a later time ▪️Whip: Useful combat tool, can drag onrushing Nazis in a fight, and also used to grab object in the environment, smash them, swing with, or use as a climbing rope ▪️Camera: Indy packs a film camera that players can use to take pictures of their adventure for "Adventure Points". It also helps offering pointers for puzzles and deepening the story ▪️Journal: Acts as a sort of de facto hint system, with Indy's own notes helping to guide you. Discoveries, documents, photos, physical maps you find in the game world are also stored there ▪️Lighter: Can help illuminate dark places or maybe ward off some snakes ▪️Indy also uses other tools throughout the world, like picking up a spear to throw into a wall that acts as a swinging point, breakable bottles to distract enemies, hammers to use in combat, etc ▪️Skills: There are dozens to unlock but not through a traditional skill tree. You'll find "Skill Books" hidden in the world, each of which open up the ability to unlock a new skill ▪️You can unlock a skill through earning and spending "Adventure Points", which you get by making discoveries, taking photos, etc ▪️One skill book teaches Indy "True Grit" for example, which lets him take a fatal blow in a fight but then retrieve his hat, dust himself off, and keep fighting ▪️Disguises: Throughout the game, opportunities arise where Indy can change into different sets of clothes to blend in and enter forbidden areas ▪️One example sees Indy dressing as a worker in Giza to enter a Nazi HQ at a dig site. There he finds a group of enemies playing cards inside a tent, and is immediately forced to fetch them a drink. You can go undetected by playing your role ▪️Another example has Indy dressing as a priest at the Vatican, though your disguise won't fool everyone ▪️Not centered around combat like past MachineGames titles, but gives you many ways to defend yourself ▪️UI is very light for "true immersion" in a fight, fistfighting is a mix of punches, dodges, grabs, pushes, blocks and parries, with the aim of breaking down an enemy's defenses until you can deliver a 'custom finisher' ▪️You can also use the whip to create more space in a fight or use environmental elements to finish enemies off quicker ▪️For tougher fights, Indy also has his revolver to finish off a threat quickly, though ammo is limited, as well as temporarily grab enemy weapons like a machine gun Previews IGN: VGC: Xbox Wire: #xbox #gamescom2024 #IndianaJones

Shinobi602

163,474 次观看 • 1 年前

Trump makes threats against Russia over the war in Ukraine ▪️Trump stated that he is dissatisfied with Russia's position on Ukraine. ▪️The US and NATO have reached an agreement on supplying weapons to Ukraine at the expense of Europeans. ▪️The States will impose 100% import duties on Russia and its trading partners if Moscow and Washington do not reach an agreement on Ukraine. ▪️The US will impose secondary sanctions on Russia and its trading partners if there is no deal on Ukraine within approximately 50 days. ▪️We have spent about $350 billion on the Russia-Ukraine war. And we would like it to end, - Trump ▪️Trump stated that he is disappointed in President Putin because he thought he would make a deal with him 2 months ago, "but it seems that never happened." ➖"The only country we have not been able to reach an agreement with so far is Russia," he added. ▪️17 Patriot systems are being prepared for shipment to Europe, many of these systems will be on the battlefield (in Ukraine), Trump said. ▪️Some countries will transfer their existing Patriot air defense systems to Kyiv, and the US will replenish their arsenals with new complexes; ▪️Future military aid deliveries to Kyiv will include Patriot batteries, not just missiles. ▪️NATO and the US permanent representative to the alliance will coordinate the supply of American weapons to Ukraine. ▪️Ukraine will feel that it has become stronger, Trump added. The US/Russia trade is a total of 3 bil. The tariffs are laughable on a country you barely do any trade with, and what you import from that country is what you actually really need. The "deal" Trump's team offered is a non-starter, as it ignores completely the root cause of this conflict and until it's addressed, there will be no Minsk III. Trump is upset he's not getting it his way, but he's going to have to accept the reality sooner or later or escalate it further.

Olga Bazova

10,684 次观看 • 1 年前

The Blood of Dawnwalker | Gameplay Overview Full 21 Minute Video ▶️ ▪️New action RPG, first chapter of a new saga from Rebel Wolves and Bandai Namco, coming to PS5, Xbox and PC in 2026 ▪️The game is currently in pre-beta stage of production ▪️Led by Konrad Tomaszkiewicz (game director on The Witcher 3)and Mateusz Tomaszkiewicz (quest director on The Witcher 3 and Cyberpunk) ▪️Goal of combat is make you feel like a real swordmaster who closely observes his enemies ▪️Choose one of four directions while attacking: up, down, left and right to hit opponents where they're unable to parry ▪️When defending, you must watch the direction of enemy attacks ▪️Activation Charges: Filled in with each successful attack, block or parry. You can then activate them to use an ability ▪️Choose to upgrade via 3 skill trees: Human, Vampire, Human/Vampire Shared ▪️Enemies and guards will become more suspicious and hostile the more damage you cause out in the world during the day, stealthing at night can help keep you undiscovered ▪️You can access areas at night as a vampire, run on rooftops, scale walls, ceilings, etc that you can't as a human during the day, changing how quests play out ▪️Time of day can change things like a powerful boss showing up in a quest for example ▪️Investigate your surroundings and gain clues during quests ▪️Replenish your health by drinking blood ▪️If you accidentally drink the blood and kill an important NPC in the game, it may lead to unexpected consequences during the story ▪️You can also drink blood from animals and other creatures if you don't want to harm innocent humans ▪️Blood Guards are powerful enemies specializing in taking on vampires, dual wield swords ▪️There are multiple romance options, affect Coen's personal story ▪️Quests that advance the day/night cycle will be marked so players know if time will move forward or not, exactly how much time will pass ▪️You can explore the open world freely and that doesn't move time forward, not a timer that hangs over your shoulder the whole time ▪️The whole world map is fully accessible to the player from the start of the game ▪️Magic in the game is dark, ritualistic and dangerous, not to be toyed with ▪️Coen has to carve runes into his own body to cast spells ▪️You can find forgotten spells out in the world to learn and grow stronger, every spell can be upgraded ▪️Burning Blood: Offensive spell you can cast where the blood of enemies boil from the inside ▪️Compel Soul: A spell that you can use on dead NPCs to temporarily bring them back to life, learn secrets or things that can completely change quest lines ▪️Not all spells are offensive, many revolve around support, buffs, debuffs #BloodofDawnwalker

Shinobi602

95,835 次观看 • 1 年前

Dragon Age: Veilguard | High-Level Combat Overview Gameplay Full 10 Minute Video▶️ ▪️Warrior revolves around close range combat and defense ▪️The abilities you bring into battle is a strategic choice for each encounter, can be swapped out anytime outside of combat ▪️There are also three equippable Runes, these provide "a variety of control, utility, or additional damage to synergize with your build" ▪️Each class unique customizable abilities, for example warriors have certain abilities that deal fire damage ▪️There are then "Specializations" unique to each class that provide further abilities, including Ultimates ▪️Example: A Warrior specializing as a Grey Warden Champion will gain access to the devastating incendiary Warden’s Fire that launches a flurry of searing strikes that ignite foes like tinder ▪️Combat foundation: Each class has 4 core moves (jump, dodge, light attack, heavy attack) which can be chained together ▪️You can dodge mid-attack, light attacks do light damage and add small amounts of stagger, heavy attacks do more damage and build more stagger ▪️Enemies are more vulnerable fully staggered, Rook can perform takedown attacks ▪️Light and heavy attacks can be held down to deliver more potent versions, ex: a heavy attack can be charged while using a staff to unleash a magical wave of destructive energy ▪️Attacks can also be triggered while sprinting and/or jumping to add depth and fluidity to combat ▪️Each class has ranged attacks, blocks, and two distinct weapon sets that can be swapped seamlessly in battle ▪️Heavy attacks remove armor barriers faster, ranged attacks remove shield barriers faster ▪️You can pause with the ability wheel for more precise control, assign companions to attack specific enemies individually or together ▪️You can bound shortcut keys/buttons for abilities ▪️Different enemy types are weaker vs certain elements (darkspawn are weak to fire damage for example) ▪️You can apply buffs and debuffs (Davrin's "Heroic Strike" ability applies the "Overwhelmed" debuff to enemies which increases stagger) ▪️Area of Effect attacks are also necessary to defeat large groups of enemies, buffs/debuffs are important for crowd control ▪️Abilities require class resources to able to use (Mana, Momentum and Rage). You build these up by dealing damage as well as a secondary way (warriors by taking/dealing damage, rogues by dodging/parrying successfully, mages regain Mana passively over time) ▪️Sword and Shield warriors have access to the Shield Throw Volley: By landing a Heavy Attack on a Shield Throw return, the shield will ricochet, taking out multiple enemies. This sequence can repeat up to three times, causing a "devastating ring of damage around Rook" ▪️Warriors also have the Grappling Spear which can pull enemies closer (helps to dispatch specific enemies on higher difficulties) ▪️You coordinate specific attacks/abilities are primers to "prime" enemies and detonators to "detonate" for extra damage ▪️Ultimates are the most powerful abilities. Doing damage increases your Ultimate Meter and are unique to each class and specialization This looks fantastic, like a more fluid Inquisition. Goddamn I can't wait for this. #DragonAge #DragonAgeVeilguard

Shinobi602

197,282 次观看 • 1 年前

How do you create your payloads in 2025? At MSec Operations we prefer to use DLL sideloading for EDR evasion. This technique allows our malicious code to run within a signed, legitimate executable. Combining this technique with other useful techniques will provide stable execution to fly under the radar. 🛸 The following video demonstrates the use of #RustPack to create such a payload in just a few seconds. The command line usage shows that our input payload is a simple unmodified Apollo C2 executable. We want to clone all the exported functions from the original Windows wininet.dll to create our own library with the same name. The execution of the payload will be delayed by ~5 seconds in this case, without using the Win32 sleep function, but by performing random calculations. ⏲️ Hardware breakpoints are used to bypass the Antimalware Scan Interface (AMSI). Without an AMSI bypass, Apollo would be flagged as a C# assembly when loaded. 🎓 Our payload will only fire on a domain joined system, this basically prevents it from running in e.g. sandbox environments. 🤠 Last but not least, in this example, the encrypted payload itself is stored in a separate file on the target system and not even in the same folder as our malicious DLL. Anyone analysing just the DLL will never be able to find out what the payload is. Automatic sample submissions for cloud analysis usually only upload the executable or DLL, emulators won't see the real payload either. 🤠 Tired of creating such payloads yourself? With #RustPack it's really easy, and payloads always look completely different, even if the same payload is packed twice to avoid signature-based detection Contact us via info[at] for more information! 👍

MSec Operations

26,003 次观看 • 1 年前

Marathon | Ultimate Overview, Gameplay, Hands-On Impressions ▪️Team based extraction shooter set on Tau Ceti IV, scavenge remains of a lost colony for glory and fortune ▪️Launch: Coming to PS5, Xbox and PC on September 23 ▪️Will be a "premium" product, meaning not F2P ▪️"Weapons and movement feels crisp, fluid, and incredibly satisfying in that rarified way that few studios can achieve" ▪️3 maps, 6 runner classes at launch, more to follow post-launch ▪️Plans to support the game with new maps, weapons, characters, and more as it goes on ▪️Ranked play, end game challenges, seasonal storytelling, secrets to discover, community events all in Season One with more content coming ▪️You play as a "runner", cybernetic mercenary who's given up their human form for a bio-synthetic shell with unique abilities and stats ▪️Runner Types: "Locus" is a soldier class for pushing forward, can use a shield, "Void" is stealth, sneak by undetected, use smoke grenades, "Blackbird" is reconnaissance based, find players, positioning, and more ▪️Uncover secrets hidden in the wake of the original Marathon trilogy's events - how and where this overlaps or clashes with the original games "is a story that will unfold over time" ▪️Objective is to get in, get as much loot as you can, and get out alive ▪️If you die, your gear and loot will be up for grabs. Survive and you can take your gear with you on future runs as you grow in power and fill your vault ▪️Fight in a crew of up to 3 players, various map sizes up to 18 players ▪️PvP + PvE, battle other players, security forces, and "otherworldly threats" ▪️Contextual pings, shared objectives, down-but-not-out mechanics ▪️Environments are filled with weapons, materials, items, resources, cores, keys, backpacks, secrets etc to find You can find things like backpacks that expand your inventory, powerful and unique weapons, consumables to heal yourself, ▪️Select your runner, strategically build your loadouts pre-match ▪️Factions in the game can sponsor you and your loadout ▪️You have the freedom to opt out of crew fill and take all the glory for yourself as a solo runner ▪️"This is probably the best-looking, best-feeling extraction shooter ever made", not easy for newcomers to the genre, can be tough to get into, but one previewer was "reluctant to put Marathon down. This is a good sign – the best thing I can say after any preview is that I want more – but big questions remain" ▪️No two matches ever play out the same, dynamic events, variable weather, unpredictable players etc ▪️Customization: Each Runner "brings their own flair", but serve as foundations to customize your playstyle - collect implants and equipment to augment your Runner, like stacking implants/upgrades to reduce heat build-up to allow you to keep running, jumping, sliding longer ▪️Contracts: "Ingenious" incentives, finish contracts you accept for permanent upgrades to your stats, add precious items like grenades, shields, inventory-expanding backpacks, etc to your market. The bigger your market, the better your minimum loadout becomes ▪️Contracts provide "valuable direction", bring welcome diversity and add a "precious hit of semi-permanent progression" ▪️Prestige Cores: Rare items that can "really push the boundaries" (ex: Glitch has an upgrade that turns double jump into triple jump for more manueverability) ▪️Another rare item is a backpack that turns you invisible while interacting with containers (very useful when everyone on the map is hunting you) ▪️Each match "feels like the most important one ever", high stakes, "surprisingly challenging AI enemies" that were "much, much better at surrounding and overwhelming players than the vast majority of AI enemies found in other games" ▪️Having a balanced crew helps in exploring the "dark and forgotten places" in maps - filled with deadly creatures like a species of giant ticks who swarm you frantically ▪️Battles can become frantic as you encounter other crews, stalk them across the map, encounter AI enemies to fend off when others come to claim your loot (one preview battle turned into a 9 player free-for-all) ▪️Downside could be the reward system where skilled players enter fresh matches with high level gear that outmatches less skilled players, though Bungie says it has gone out of its way to try and make it where a poorly equipped squad can still stand a chance if they play well ▪️Even if you die, you can can still get upgrades, improve your reputation with factions, advance in perk trees, etc by completing various quests, looting chests, or fulfilling specific objectives which unlock new bits of story and can grant perks like buying slightly better gear from vendors ▪️"The world Bungie has built is every bit as beautiful as it is creepy and dystopian, and there are moments where they satisfyingly hint at the events of the Marathon trilogy from the ‘90s", though "what little I saw did only slightly more than pay lip service to the world" ▪️Uses the seasonal reset model like in Diablo 4, where players are stripped of their loot and progress at the end of each season to mix things up with new content and new meta ▪️Game is designed to get you killed, Bungie expects average exfiltration rates to be comfortably below 50% ▪️"You will lose a lot, and losing hurts a lot[...]Extracts are snapshots of this unpredictability. That white-knuckle countdown may become a gut-punch defeat, an unforgettable clutch, a desperate last-second dive into the portal as your downed allies watch in envy and horror (couldn't be me), or an unnerving anticlimax. It's not always a pleasant one, but it is a strong emotional hook" ▪️Some previewers worried about variety, weren't impressed with the objectives in the alpha, like hunting computer monitors on the map, sprinting over, marking dropships, sprinting over, and repeating, though random events help spice things up ▪️Not a 20-map game says Bungie, map design "does have that sticky battle royale quality of generating memories", though still worried 3-4 medium sized maps might not be enough ▪️Bungie's "verbiage" on updates sounds like possibly 1 new map a year + refreshing existing ones in between, which could work in its favor pushing players to really learn maps, but will they hold up over hundreds of hours? ▪️Fights are decided by gun skill, clever ability use, map awareness, how strong your shield is, how many healing supplies you have, etc ▪️Example: If you have one bar of shield and enemy has four, you'll lose 1v1, but change it up with powerful grenades, status effects like toxic or overheat, backpacks are "transformative", etc Gameplay Trailer ▶️ Gameplay Overview ▶️ PS Blog ➡️ IGN ➡️ GamesRadar ➡️ ▶️

Shinobi602

181,424 次观看 • 1 年前

🟥 Silence of the Headlines: When British Predators Don’t Fit the Media’s Favourite Narrative 🔳 Introduction ▪️When a young British white nursery worker named Thomas Waller was convicted of raping and sexually abusing toddlers as young as three, the story should have shaken the entire country. Yet beyond a few short BBC and local reports, there was barely a whisper in the national press. No outrage. No wall-to-wall coverage. No moral panic. 🔳 The Case ▪️ BBC Surrey confirmed that Thomas Waller, a teenage nursery worker, was convicted of multiple counts of rape and sexual assault against nursery-age children. ▪️ His victims were as young as three years old children placed in his care by parents who believed they were safe. ▪️ According to court reporting, sentencing was delayed pending review by the High Court due to the gravity and procedural implications of the offences. 🔳 The Silence ▪️ Despite the horrific nature of the crimes, the story never dominated national headlines. ▪️ Contrast this with the extensive coverage, sensational language, and recurring headlines when the accused in other child-abuse cases are Muslim or from minority backgrounds. ▪️ In those instances, religion and ethnicity are highlighted; in this one, both are quietly omitted. 🔳 The Pattern ▪️ This isn’t an isolated example. British media has a long history of racialising crime treating “Muslim grooming gangs” as cultural phenomena while individualising white perpetrators as “troubled teens” or “lone offenders.” ▪️ This framing sanitises systemic abuse within British institutions from churches to nurseries and deflects accountability away from structures of privilege. ▪️ The government and tabloid ecosystem benefit from this divide, feeding Islamophobia to distract from institutional failures in child-safeguarding and social-service oversight. 🔳 The Impact ▪️ The selective amplification of crimes by ethnicity doesn’t just distort reality it actively shapes public perception. ▪️ It conditions readers to associate certain crimes with “others,” fuelling racism and justifying surveillance, raids, and hostility against minority communities. ▪️ Meanwhile, victims of White British-born predators are erased by the silence of editors and policymakers. 🔳 Final Reflection If the goal is to protect children, then the first step must be truth unfiltered, unpoliticised, and unracialised. Because justice should never depend on a headline, a surname, or a religion. 🔳When a crime is committed, the victim’s suffering doesn’t change with the perpetrator’s background yet our media coverage does. Religion, colour, or creed should never be the highlight of a crime. But this is exactly how governments and media institutions condition public perception by telling you where to look and who to fear. 🔳They amplify one narrative “Islam, Islam, Islam” until it becomes synonymous with violence or predation, while quietly burying stories that don’t serve that script. This is not journalism; it’s psychological conditioning. It divides the public, numbs compassion, and manipulates outrage. 🔳The seven people stabbed in recent attacks including a fourteen-year-old child deserve the same collective empathy, outrage, and visibility as any victim of any background. Anything less is not news it’s propaganda. 🔳If Britain wants to call itself fair, it must first learn to look in the mirror. And to the public wake the hell up. Stop letting headlines drag your conscience by the leash. Stop dancing to the tune of those who profit from your fear. You have a mind. Use it. Before they use it for you.

shameen suleman

13,379 次观看 • 8 个月前

Death Stranding 2 | Hands-On Details ▪️Press got to play a whopping 30 hours of the game, that is around 40% of the story says Kojima ▪️"Tighter, pacier, more dynamic, more gripping" than the first game ▪️4 difficulty settings: Story, Casual, Normal, and Brutal ▪️Played on base PS5, "impressive photorealistic graphics" that draw you in right away, "hugely increased" level of detail ▪️"Fantastically surreal" bossfights ▪️Takes place 11 months after the first game with Sam living with his daughter Lou in a remote area in Mexico ▪️After connecting America to the chiral network, deliveries are now automated by AI ▪️His peaceful life is disrupted by the return of Fragile, now running the company Drawbridge, who sends Sam on a mission to connect Mexico to the network and then to Australia ▪️Pacing is improved over the first game, swiftly gets players into gameplay ▪️Corpus: In-game glossary similar to Final Fantasy 16 that can be opened at any time, including mid-cutscene, to recap and explain plot points, characters, places etc ▪️Expanding gameplay systems was a major focus, world feels more dynamic and diverse with more opportunities for player expression ▪️Still focused on taking cross-country delivery jobs through hostile landscapes, but much more evolved like going from MGS1 to MGS2 ▪️More streamlined menus, clear info on your objective, equipment, routes, less frustration in traversal ▪️Combat now plays a greater role, Kojima added more options because so many people all over the world were asking him to make another Metal Gear ▪️Sam now has to also contend with extreme weather conditions. Sandstorms can topple you over, intense rain leads to floods, earthquakes shake the ground, avalanches can come crashing down ▪️Tons of environmental diversity, barren mountains, white sandy deserts, lush jungles, cities, etc makes the first feel static by comparison ▪️Time of day (sunlight, nighttime) can impact the temperature of your precious cargo ▪️Asynchronous online connectivity expanded with more structures like ziplines that now curve, safe houses for checkpoints, ramps that can shoot Sam across the air like Sonic ▪️You can level up your abilities through use, like stamina, proficiency with weapons, skill tree buffs like better stealth that gives improved noise cancellation and enemy alerts. Likewise more time in combat unlocks better ammo, scanner range, etc ▪️You can customize your backpack with lots of attachments like extra ammo pouches, shields, and more ▪️You can also customize vehicles like adding an arm to a truck that will automatically grab lost packages, machine guns to auto shoot enemies ▪️Lots of new options to encourage experimenting your approach, like finding extra tools like powerful gloves that let you punch mechs in the face or an otter hat to float in water ▪️"Significant" number of side quests with meaningful rewards: special weapon schematics, narrative payoffs, skill points to unlock footstep dampeners, aim assistance, vehicle recharger, etc ▪️Combat is vastly expanded and improved, in many ways "feels like Metal Gear Solid 6" ▪️Mexico and Australia are filled with enemy bases to infiltrate, ripe for silent takedowns or gunfights that feel "punchy" ▪️There are new human enemy forces such as bandits and armed survivalists ▪️You can wear different camo types to blend in and throw out small puppet "Dollman" into the air to scout out enemies ▪️You can now put down Sam's backpack to allow for more agile movement ▪️Lots of weapon options from pistols to assault rifles, shotguns, sniper rifles, grenade launchers, 'blood boomerang', the rope-firing Bola Gun, and more ▪️Battles against BTs are much more engaging, with new enemy types that can also physically see Sam, not just sense him ▪️You can unlock a music player in the game that lets you play a playlist of tracks you collect at your choosing Full IGN Video ▶️ VGC ➡️ Eurogamer ➡️ #DeathStranding2 #PS5

Shinobi602

1,077,995 次观看 • 1 年前

Mullah Zaeef's Deception and the revelation of General Ehsan- too little too late? ​A recent video, posted by veteran journalist Tahir Khan sahab, has finally shed light on one of the most controversial diplomatic incidents of the post-9/11 era. The footage features a long-awaited statement from General Ehsan, the former Director-General of Pakistan's Inter-Services Intelligence (ISI), offering his first public account regarding the disposition of former Taliban Ambassador Mullah Abdul Salam Zaeef. ​General Ehsan's remarks constitute a bombshell disclosure, fundamentally challenging the established narrative. ▪️He revealed that Mullah Zaeef, while enjoying sanctuary in Pakistan, became a major source of friction for the Pakistani govt. ▪️For months - not for days or hours, but months, Pakistani officials, employed a mix of soft diplomacy and extreme persistence, trying to resolve the issue. As Pakistan withdrew their recognition of TTA govt, so legally, technically and ethically it was Zaeef's place to be and he has to vacate the premises of embassy. ▪️The General claims that Pakistani authorities repeatedly implored Zaeef, even to the point of a humiliating display of deference, to simply vacate his embassy residence and assume a low-profile existence as a normal Afghan expatriate anywhere within Pakistan’s territory. ▪️​Zaeef, however, was in non-compliance. Instead of accepting the state’s proposal, he continuously engaged with the international press, effectively using his position to conduct a media campaign that severely embarrassed and vexed the Pakistani government. ▪️This protracted standoff ultimately led to a resolution that contradicts the pervasive narrative of betrayal. ​The former DG ISI definitively stated that Pakistan's final action was to escort Zaeef to the Torkham border crossing, where he was formally handed over to the then existing Afghan authorities. ▪️General Ehsan's key takeaway is unambiguous: Pakistan never carried out a rendition of Mullah Zaeef to the United States. ▪️This refutes the long-held claim of a Pakistani betrayal, propagated widely by Zaeef and his sympathetic elements. ▪️​Adding to the complexity, the book detailing Zaeef’s version of events was reportedly first published in India before achieving wider global circulation. ▪️It is noted that Zaeef's credibility is suspect, as he was reportedly not even fully accepted by the Afghan Taliban upon his eventual return to Afghanistan, yet his operational narrative continues to be leveraged by such entities and certain domestic political and media constituencies to undermine Pakistan's state standing and stature. ▪️​ How there is now a grievance from General Ehsan and the Pakistani officialdom. If this wasn't a strategic communication failure, then what was? Given that the factual matrix of the case was known for nearly a quarter of a century, why was the official counter-narrative wasn't thrown out? ▪️This prolonged information vacuum allowed a false story to be successfully weaponized, contributing to the radicalization of youth and the fomenting of insurgency. This is on us - that we failed to reveal such details and now paying the price or established falsehood as a gospel of truth.

Salman Javed

151,749 次观看 • 8 个月前

Doom: The Dark Ages | New Hands-On Impressions and Gameplay Full Video ▶️ ▪️"Doom 2016 was focused on run and gun, Doom Eternal evolved into jump and shoot, the core combat principle of Doom: The Dark Age is to stand and fight" ▪️The story is very prominent this time, with 'lavishly realized' cutscenes and twisted looking characters ▪️Gothic castles loom over battlefields, enemies use a mix of medieval weapons and sci-fi guns, characters are donned in plated armor, etc ▪️Previewers still found themselves moving and strafing, but the new shield allows you to hold your ground, block or parry attacks and deflect projectiles ▪️You can't deflect every attack (red means you can't, green means you can) ▪️The shield bash attack lets you speed across the battlefield and deliver a powerful crushing blow ▪️You can rev up the shield like a chainsaw and throw it, where it can bounce between lesser enemies such as Imps like a pinball, or lodged straight into stronger enemies to stun them ▪️The shield is also useful against other enemies with shields, where you can hit them with super shotgun rounds to the point their shields are molten, then throw your shield to ignite the entire group ▪️Shield is the center of combat, guns have upgrades but no more alternate fire modes so your choice of guns is "one of build synergy" (examples: rapid-fire bullets can ricochet off an enemy you lodged your shield into or bullet superheat enemies so they explode when you throw your shield at them, etc) ▪️"Seriously satisfying" using the giant Atlan assault mechs to take on Titan demons ▪️Atlan Mech Combat: Use the right trigger to unleash combos, starts to fill up a special meter, at halfway you can deliver a powerful stomp that sends a shockwave that splits open the ground where lava spills out and hurts the enemy. Filling it completely allows you to deal a finishing move ▪️You also use giant airplane hanger sized machine guns with your giant mechs. Perfectly dodging incoming enemy attacks powers up both barrels of the gun for extra power ▪️Doomslayer rides cybernetic dragons complete with twin cannons and laser wings above cities, where he battles Hell Carrier airships ▪️After taking out each carrier's defenses, you can land on them, leap off your dragon and fight through demon hordes to their central power core to bring them down ▪️On top of directed action sequences, there are also large, open ended levels that you can return to at any time that give the player the freedom to tackle objectives in any order and progress at their own pace ▪️Scour the landscapes in different directions where you can discover brand new guns to add to your arsenal, gold to spend on upgrades, health and armor, etc ▪️The large areas but "still dense with breathtaking discoveries and diverse encounters" ▪️There are mini-bosses that are locked behind a 'morale meter', where you have to take out dozens of lesser enemies before your attacks can hurt them ▪️Some areas feature almost no combat at all, like caves that challenge you to use your shield to solve environmental puzzles, and others are super dangerous like a swamp area where a giant tentacle emerges and kills you in an instant ▪️Reaver Chainshot: A new weapon that fires a charged up cannon ball attached to a chain, which you can retract and use again, "deliriously good fun" ▪️6 levels of difficulty to choose from, from Aspiring Slayer to Ultra Nightmare ▪️You can adjust things like parry timing, attack damage, speed, etc Previews IGN ➡️ Gamespot ➡️ Eurogamer ➡️ #DoomTheDarkAges #PS5 #Xbox

Shinobi602

141,445 次观看 • 1 年前

🇺🇸🇨🇳🇦🇺 US Senator Tim Kaine Brags About Continuity of Agenda in Australia & Lying to the Australian People ▪️CSIS interviewed US Senator Tim Kaine who talked about ongoing efforts to turn Australia into a Ukraine-style proxy vs. China via AUKUS - a US-led, UK-Australian effort to confront China in the Asia-Pacific; ▪️CSIS is run by the actual interests running US policy (arms industry, oil, pharma, big-ag, big-tech), not senators or presidents; ▪️Senator Kaine bragged about how the entire Australian political class, majority/opposition (he couldn't even bother naming them, it is that irrelevant) help advance US interests through AUKUS by lying to the Australian people it will create jobs, not about Chinese "threats" which are simply made up/provoked by AUKUS itself; ▪️He admits Australia's economy is heavily dependent on China and infers conflict will destroy Australia (just like US proxy war is destroying Ukraine) ; ▪️He's admitting without openly saying it, there is no threat to Australia from China, that Australia and China are working closely together and it is beneficial to BOTH nations, and AUKUS and the US use of Australia as a proxy against China is the only actual threat Australians face. ▪️He's also admitting that no matter who Australians vote for they will get liars who work for Washington's interests instead of Australia's and this confrontation will continue regardless. And if there is an opposition party anywhere in Europe you have hopes for, I have bad news for you - it is the exact same game being played there as well; ▪️Finally - this is all going on - the US continuing to pursue war with China even as many people imagine the US is looking for ways out of prerequisite wars it is waging against Russia and Iran or even seeking a "bargain" with China itself...

Brian Berletic

48,307 次观看 • 1 个月前

Learn more about Boltz-2, the new open source AI model from MIT and Recursion capable of predicting protein binding affinity with unprecedented speed, scale and accuracy. ▪️ Boltz-2 is the first model to combine structure and binding affinity prediction, approaching the accuracy of physics-based free energy perturbation (FEP) calculations while being over 1,000 times faster and less computationally expensive. 💥 The model addresses a critical bottleneck in small molecule drug discovery. ▪️ A powerful tool built on novel machine learning: “By predicting both molecular structure and binding affinity simultaneously with unprecedented speed and scale, Boltz-2 gives R&D teams a powerful tool to triage more effectively and focus resources on the most promising compounds,” says Najat Khan, PhD, Chief R&D Officer and Chief Commercial Officer at Recursion. ▪️ The added power of open source: “Because Boltz-2 is open-source, including its training code, scientists can easily adapt it for specific types of molecules, making it even more powerful as a tool to accelerate discovery," says Regina Barzilay, PhD, MIT School of Engineering Distinguished Professor for AI and Health, AI faculty lead at MIT Jameel Clinic for AI & Health and MIT CSAIL principal investigator. 👉 Learn more, read the preprint, and access Boltz-2 here: 📅 Join us for live presentations, demos and discussions: 📎 MIT Presentation (Cambridge) – Monday, June 9. 📎 NVIDIA #GTC25 (Paris) – Wednesday, June 11. 📎 Molecular Machine Learning Conference - MoML (Montreal) – Tuesday, June 17.

Recursion

15,593 次观看 • 1 年前