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A neat example of the new terrain system interacting with our mesh blending system in Storm! Notice how the roots in the underlying terrain interact with the meshes. See next post for link! #indiedev #gamedev #madewithunity Procedural Worlds Inc
28,063 views • 1 year ago •via X (Twitter)
11 Comments

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@ProcWorlds Really nice stuff.

@ProcWorlds Goooood lord this is beautiful.

@ProcWorlds I can't wait to show this off in the context of the entire system. The guys are working on separate parts, and when they all come together in the next month, I think this will be jaw-dropping.

@ProcWorlds its all cool and all but as a gamer im not interested in graphics anymore we all know graphics are awesome this days the problem is now interactivity, the terrains are all flat polygon surfaces so why not switch to voxels? and increase interactivity

@ProcWorlds imho games are all about the game play. our tools just happen to make it easier for game developers to create more interesting environments.

@ProcWorlds 😭😭🤍

@ProcWorlds Using Virtual texture ?

@ProcWorlds Yes, we built our own virtual texturing system, making it possible to do things in an extremely performant way. We have a bunch more that we will show in the next month or so—stuff that we prototyped over a year ago and can finally bring to life.

@ProcWorlds Super cool. Really wish I could bring myself to trust Unity again. :(

@ProcWorlds They can be trusted as much as any other public company. The people who messed up are no longer there. They are cheaper than Unreal, and it's an amazing engine. I have also seen where they are going with the engine, and it's super cool.
