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A neat example of the new terrain system interacting with our mesh blending system in Storm! Notice how the roots in the underlying terrain interact with the meshes. See next post for link! #indiedev #gamedev #madewithunity Procedural Worlds Inc

28,063 次观看 • 1 年前 •via X (Twitter)

11 条评论

Adam Goodrich 的头像
Adam Goodrich1 年前

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BattleAxeVR 的头像
BattleAxeVR1 年前

@ProcWorlds Really nice stuff.

Game Dev Bits 的头像
Game Dev Bits1 年前

@ProcWorlds Goooood lord this is beautiful.

Adam Goodrich 的头像
Adam Goodrich1 年前

@ProcWorlds I can't wait to show this off in the context of the entire system. The guys are working on separate parts, and when they all come together in the next month, I think this will be jaw-dropping.

Wondering game maker 的头像
Wondering game maker1 年前

@ProcWorlds its all cool and all but as a gamer im not interested in graphics anymore we all know graphics are awesome this days the problem is now interactivity, the terrains are all flat polygon surfaces so why not switch to voxels? and increase interactivity

Adam Goodrich 的头像
Adam Goodrich1 年前

@ProcWorlds imho games are all about the game play. our tools just happen to make it easier for game developers to create more interesting environments.

Gothicpolar 的头像
Gothicpolar1 年前

@ProcWorlds 😭😭🤍

miccall 的头像
miccall1 年前

@ProcWorlds Using Virtual texture ?

Adam Goodrich 的头像
Adam Goodrich1 年前

@ProcWorlds Yes, we built our own virtual texturing system, making it possible to do things in an extremely performant way. We have a bunch more that we will show in the next month or so—stuff that we prototyped over a year ago and can finally bring to life.

Everlasting.Media 的头像
Everlasting.Media1 年前

@ProcWorlds Super cool. Really wish I could bring myself to trust Unity again. :(

Adam Goodrich 的头像
Adam Goodrich1 年前

@ProcWorlds They can be trusted as much as any other public company. The people who messed up are no longer there. They are cheaper than Unreal, and it's an amazing engine. I have also seen where they are going with the engine, and it's super cool.

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