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A parametric drone model in nTop generated 100+ simulation-ready configs, zero geometry failures. PhysicsX.ai ran CFD on all of them, trained a surrogate within ~5%, then ran it live inside nTop to predict pressure fields in under a second as geometry changes. AI-accelerated design exploration with nTop + PhysicsX...

44,605 次观看 • 2 个月前 •via X (Twitter)

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Merkaba isn't the vehicle, it's the road. Pleiadians teach us that "merkaba" is the divine geometric structure permeating our reality which can be harnessed to open portals. People in ancient times confused the opening of portals with the crafts traveling through them. Higher beings don't literally travel in sacred geometry flying in the air. Merkaba is the natural force that will allow the portals to open and shift us to Sheen at Elder Ikai's command. ------- #NEIOH - "In ancient dreams, many large crafts were described as wheels within wheels as lights covered the skies in mesmerizing colors. Many of these shapes were Merkaba and this shape is still noted on Earth as sacred geometry. All life forms contain patterns of sacred geometry. Whether a leaf, tree or rock, a pattern of creation is present. Your body, the water you drink and all creatures that live in your world are composed of holographic patterns of beauty. You are not random in your intricate nature of being. You were planned and created with a masterful intent. As you move and live in this moment, find peace in knowing that one spirit holds all life. You only need to shift your awareness to feel the enormity of gifts available. Know that living Merkaba surround everything in a frequency unseen. Merkaba are extremely powerful and are there to shift you into 5-D Sheen. The great portal around the Earth will transport spirit and consciousness in one instant. Merkaba is the frequency that powers the moment of this change."

Kab

96,224 次观看 • 10 个月前

If you think this is just another silly demo made with AI, read this post. You might change your mind, because this demo is about MATH. What you see on the screen is not a render from Blender (obviously, it’s not that good). It’s a three.js app built with Toolcraft. Available on the web and rendered in real time(link in the comments). But Blender still has a lot to do with it. Blender has Geometry Nodes - a powerful node-based system for creating and manipulating procedural geometry. In other words, it’s math. And math is a universal language. And who do you think is pretty good at math? >>> AI. Now you can download or buy Blender files from marketplaces, and when they contain Geometry Nodes for procedural animations, objects, surfaces, or effects, you can transfer that logic to the web. Make it real-time, make it interactive. Materials are a separate story, of course. They can still suck unless you use the right tricks: PBR, HDRIs, material blending, displacement, and faked surface relief. So why is Blender important here? Blender is open source, and many tools around it are open source too. An AI trained on their code. That means it can translate the math from one environment to another quite accurately. If you’ve been struggling to reproduce some idea with AI that you had in your head or seen in some references, and it has something to do with Geometry Nodes, and you can find that idea or a close one in the Blender ecosystem - it means you can transfer it to the web. Thank me later.

Alex Barashkov

28,300 次观看 • 1 个月前

The architecture of this new world model is one of the most interesting things I've seen lately: Let me first explain how most world models work: They predict and render one frame at a time. If you are navigating in one of these worlds, and you look left, the model draws whatever looks right in the moment. Every time you change your viewpoint, the model has to imagine what should be there again, so it's very common for these models to "forget" what's in the world. For example, if you put a toy on the table, look away, then look back, the toy might not be there anymore. Tripo AI is releasing its Project Eden model, which works very differently: The model builds the world first, and then renders it based on that map. That map holds the real state of the world: the geometry, every object, where things are, what's already happened. The picture you see on screen gets generated from the map. This architecture flips the whole thing. Now, you get the following: 1. The world stops forgetting. Leave, come back, and the toy is still on the table because it lives in the map, not in the last frame you saw. 2. You can edit the world, and those changes persist for anyone who enters later. 3. Multiple people and AI agents can coexist in the world and see it from different perspectives. This is early research, but it's looking really promising. They just raised nearly $200M across two rounds to build it out. Tripo will be at SIGGRAPH 2026 (July 19–23, Los Angeles Convention Center). If you work in 3D, embodied AI, simulation, or anything spatial, go connect with them there.

Santiago

30,244 次观看 • 2 个月前

🚨 AI MAY HAVE JUST SHATTERED A MATHEMATICAL BELIEF THAT STOOD FOR 80 YEARS. A geometry problem posed by legendary mathematician Paul Erdős in 1946 may have just been overturned… by an AI. The problem sounds simple on the surface: How many pairs of dots can exist on a flat plane while all being exactly the same distance apart? For decades, mathematicians believed there was a strict upper limit to how fast those equal-distance pairs could grow. But OpenAI’s internal model found something unexpected: There may be no universal limit at all. Using high-dimensional geometry and abstract number structures far beyond human visual intuition, the AI generated hundreds of pages of rigorous reasoning showing you can create vastly more unit-distance relationships than experts ever thought possible. Why this matters: It challenges one of the longest-standing open problems in discrete geometry. It shows AI isn’t just solving known problems faster it’s discovering entirely new mathematical territory. It raises the real possibility that machines can now explore abstract realities humans never even thought to search for. The deeper implication is almost unsettling: For centuries, mathematics was considered the purest form of human reasoning. Now AI may be helping expand the very boundaries of proof itself finding truths no human mind can fully grasp intuitively. What happens when machines start discovering mathematical realities that feel alien even to the mathematicians who study them?

TheNewPhysics

15,516 次观看 • 3 个月前

TIMED DIALOGUE IN A NIGHTCLUB. THREE WALLS FALL AT ONCE. Nightclub sketch, cut in two halves. Black-and-white first - a couple making out on a couch, someone laughing off-camera. Then color reveals the setup: guy walks up with a drink, delivers a line, she gives him a one-sentence answer that changes the picture, he pauses, then kisses her anyway. None of them exist. It's fully generated, both halves. - What used to be four problems is now one clip Character consistency across a cut - same two faces in B&W and in color. Two-person dialogue with alternating lip sync - three separate English lines, all on time, all matching mouth shapes. Nightclub lighting - low light, saturated color wash, moving sources - was the last hard lighting environment for AI video to render without collapsing into noise. And a kiss - two faces contacting without merging into each other, which has been one of the persistent tells. Any one of these has been solvable for maybe six months. All four in one sketch was still a demo-reel problem in early 2026. - The B&W cut is doing two jobs The editing choice isn't style. It's engineering. Splitting a 15-second sketch into two 5-7 second clips means the model only has to hold consistency inside each segment, not across the whole thing. Monochrome also hides small differences between the two generations - if the girl's face is 3% off between the halves, B&W flattens the delta. Color grading in the second half does the reverse job. Two seams, both hidden by the aesthetic. - The comic beat is the actual craft Generating a kiss is one problem. Generating a kiss that lands as a punchline is a different one. The half-second where he pauses, processes, and decides not to care - that timing has to be prompted specifically. The default output of every current model is a rushed sequence with no beats. Deadpan comic delivery out of AI video means the operator wrote the prompt the way a screenwriter would - pauses, reactions, holds, all specified frame by frame. - What it costs Two 5-7 second clips at $3-5 each with in-model audio. Locked character references for both actors so the faces match across the cut. Prompt structured as a mini-script with beat notation. Realistically 40-60 rerolls to land the timing on all three spoken lines and the kiss. Under $200 in compute. A weekend from concept to publish-ready. - What this actually opens Short-form comedy has been the one segment of content nobody was making with AI video yet, because you can't fake comic timing when your output has drift and glitches. That barrier just came down. Which means every sketch account, every meme page, every stand-up clip factory now has a pipeline that doesn't require booking actors, renting a location, or getting a laugh out of a live crew. That's a real shift in a market that produces billions of views a month.

capONE 💎

82,533 次观看 • 23 天前