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A quick breakdown/tutorial of how I do sprite stacking for my game. #gamedev #pixelart #indiedev #godotengine

288,366 просмотров • 1 месяц назад •via X (Twitter)

Комментарии: 41

Фото профиля zbigniewcebula
zbigniewcebula1 месяц назад

>Tutorial >Look inside >No instructions

Фото профиля BartekDev
BartekDev29 дней назад

Tak wyszło

Фото профиля zbigniewcebula
zbigniewcebula29 дней назад

Yup, however still cool that you use sprite stacks. I think it has unexploited potential.

Фото профиля The Captain | 🐟 fish |
The Captain | 🐟 fish |1 месяц назад

How to make 2d look 3d Step 1: make a 3d model Step-- wait I already have a 3d model, why the fuck would I go back to 2d Step 3: make a 3d game

Фото профиля Aleksandr Kerensky
Aleksandr Kerensky1 месяц назад

That looks really cool, but how much more different is the end result than just using an integer scaled pixel filter on a normal 3D image? Or voxels?

Фото профиля BartekDev
BartekDev29 дней назад

Tbh 3D with a filter would look similar, but I just wanted to experiment. It's fun to fake 3D the way old-school devs had to. The main difference is whole object sorting instead of a depth buffer, more control over the lighting, and just getting that authentic retro jank

Фото профиля Dr. Dad, PhD 🔄🔼◀️🔽▶️
Dr. Dad, PhD 🔄🔼◀️🔽▶️1 месяц назад

I am also making a game with pixel art ships rendered from 3D models. I simply baked 32 headings. Maintain a 45 degree camera angle always, so I can get by with just 32. I also pre-baked shadows and the height of each pixel (for sinking animations).

Фото профиля BartekDev
BartekDev29 дней назад

Woow! Nice work, great minds think alike! Your game seems almost ready and mine is just a little experiment for now, because I barely have any free time right now between work and prepping for my engineering degree exam. Wishing you huge success with the project!

Фото профиля Peter
Peter1 месяц назад

did you just invent voxels?

Фото профиля BartekDev
BartekDev29 дней назад

Kinda, but it has that authentic retro vibe. For example, object sorting works on whole sprites at once instead of per-pixel depth, which gives it that classic 2.5D look and many more little quirks

Фото профиля Peter
Peter29 дней назад

well it looks cool!

Фото профиля Rob Miles
Rob Miles1 месяц назад

This is how Command and Conquer Red Alert 2 and Tiberian Sun etc did their units I believe

Фото профиля Austin Wright
Austin Wright1 месяц назад

There's a great amount of hand-waving going on in "4. A bit of perspective math"

Фото профиля Ryan Lenk
Ryan Lenk1 месяц назад

I made a tool you might like let me know if you try it out! Scores bounded PNG sprites against explainable pixel-craft checks. Builds OKLCH hue-shifted material ramps. Quantizes PNGs against original built-ins or bounded user-owned palette JSON without overwriting existing files. Reports same-hue contrast and palette structure. Measures animation motion and visibility using rendered-pixel math. Exports and directly checks trusted local .ase/.aseprite documents through a separately installed Aseprite CLI. Exposes the same bounded operations to local MCP clients over stdio. Replays user-owned, SHA-256-pinned golden corpora without promoting results to approval.

Фото профиля Jacob Beers
Jacob Beers1 месяц назад

That's fantastic! This kind of reminds me of the marching cubes algorithm. You are basically creating voxels by converting slices of the 3D model into pixel layers.

Фото профиля ∇♢I3∇♢D ∆M∆L3K, Autistic Autocrat
∇♢I3∇♢D ∆M∆L3K, Autistic Autocrat1 месяц назад

this looks extremely overcomplicated.

Фото профиля BartekDev
BartekDev29 дней назад

Maybee, spritestacking is well known retro technic and tbh i thought at the end outcome would look more unique and retro…

Фото профиля MrAzza696
MrAzza69629 дней назад

Why not use 3D in the first place?

Фото профиля BartekDev
BartekDev29 дней назад

Tbh i thought it would look at the end more retro than it looks right now…

Фото профиля 033.eth
033.eth1 месяц назад

soo.. just voxels

Фото профиля ROOT
ROOT29 дней назад

I've used sprite stacking before, but the issue with this is optimization. Maybe there's a way to do it correctly, but it takes way too much effort to do so. The effect is cool though.

Фото профиля Sven Viking
Sven Viking29 дней назад

Seems like there must be existing voxel editing tools that could make editing easier?

Фото профиля robert mine
robert mine1 месяц назад

wouldnt it be easier to just use voxels to model and then collapse into pixel slices after

Фото профиля webXOS
webXOS29 дней назад

Nice I made this similar idea on a custom hybrid 1-bit ecs engine:

Фото профиля kohrabi
kohrabi1 месяц назад

Quick question. Isn't sprite stacking just voxel? Why did you decided to use sprite stacking over voxel?

Фото профиля ilyas
ilyas1 месяц назад

this is very sexy but i think it is a bit undistinguishable in the sea (the features are lost)

Фото профиля *daymare*
*daymare*1 месяц назад

but why? why not just slap a shader onto it

Фото профиля Rysea
Rysea29 дней назад

Isn't this just voxel art with extra steps?

Фото профиля Qps
Qps1 месяц назад

This is like black magic to me

Фото профиля Z
Z29 дней назад

this is like a cat scan sprite renderer 🤯

Фото профиля Adamweishaupt1305.XRP
Adamweishaupt1305.XRP1 месяц назад

That's sick. Nice work

Фото профиля Stefan Eric
Stefan Eric1 месяц назад

This is beautiful, is there a resource you can point me to for more details?

Фото профиля lexobabble 1x10^6 🔞
lexobabble 1x10^6 🔞29 дней назад

So... voxels? Interesting

Фото профиля Lee Penkman
Lee Penkman1 месяц назад

its like a volumetric image... 3d i guess :D

Фото профиля Sash the Soulsmith
Sash the Soulsmith29 дней назад

You don't use this for the rocks and stuff, do you?

Фото профиля Somethingp1
Somethingp129 дней назад

This is such a cool way of doing stuff! I’m exited to see where you go with this

Фото профиля ◻️ Sixthorns ◻️
◻️ Sixthorns ◻️29 дней назад

Oh, Command and Conquer had similar technology, but they were technically more like pixel voxels, which allowed for animated characters, i liked that.

Фото профиля JKMR♂ @Studio JKMR / ゲーム個人開発 / 10月&11月連続リリース予定
JKMR♂ @Studio JKMR / ゲーム個人開発 / 10月&11月連続リリース予定1 месяц назад

とても興味深い 全ての船が積層で描画されているということ?

Фото профиля Lag
Lag1 месяц назад

@3kliksphilip taught me this one

Фото профиля Alberto💫
Alberto💫28 дней назад

how are you “extruding thickness” on a stack of sprites?

Фото профиля crumbraven
crumbraven29 дней назад

@Latiencur this is awesome, really cool stuff man!

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