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A quick breakdown/tutorial of how I do sprite stacking for my game. #gamedev #pixelart #indiedev #godotengine

288,366 görüntüleme • 1 ay önce •via X (Twitter)

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zbigniewcebula profil fotoğrafı
zbigniewcebula1 ay önce

>Tutorial >Look inside >No instructions

BartekDev profil fotoğrafı
BartekDev29 gün önce

Tak wyszło

zbigniewcebula profil fotoğrafı
zbigniewcebula29 gün önce

Yup, however still cool that you use sprite stacks. I think it has unexploited potential.

The Captain | 🐟 fish | profil fotoğrafı
The Captain | 🐟 fish |1 ay önce

How to make 2d look 3d Step 1: make a 3d model Step-- wait I already have a 3d model, why the fuck would I go back to 2d Step 3: make a 3d game

Aleksandr Kerensky profil fotoğrafı
Aleksandr Kerensky1 ay önce

That looks really cool, but how much more different is the end result than just using an integer scaled pixel filter on a normal 3D image? Or voxels?

BartekDev profil fotoğrafı
BartekDev29 gün önce

Tbh 3D with a filter would look similar, but I just wanted to experiment. It's fun to fake 3D the way old-school devs had to. The main difference is whole object sorting instead of a depth buffer, more control over the lighting, and just getting that authentic retro jank

Dr. Dad, PhD 🔄🔼◀️🔽▶️ profil fotoğrafı
Dr. Dad, PhD 🔄🔼◀️🔽▶️1 ay önce

I am also making a game with pixel art ships rendered from 3D models. I simply baked 32 headings. Maintain a 45 degree camera angle always, so I can get by with just 32. I also pre-baked shadows and the height of each pixel (for sinking animations).

BartekDev profil fotoğrafı
BartekDev29 gün önce

Woow! Nice work, great minds think alike! Your game seems almost ready and mine is just a little experiment for now, because I barely have any free time right now between work and prepping for my engineering degree exam. Wishing you huge success with the project!

Peter profil fotoğrafı
Peter1 ay önce

did you just invent voxels?

BartekDev profil fotoğrafı
BartekDev29 gün önce

Kinda, but it has that authentic retro vibe. For example, object sorting works on whole sprites at once instead of per-pixel depth, which gives it that classic 2.5D look and many more little quirks

Peter profil fotoğrafı
Peter29 gün önce

well it looks cool!

Rob Miles profil fotoğrafı
Rob Miles1 ay önce

This is how Command and Conquer Red Alert 2 and Tiberian Sun etc did their units I believe

Austin Wright profil fotoğrafı
Austin Wright1 ay önce

There's a great amount of hand-waving going on in "4. A bit of perspective math"

Ryan Lenk profil fotoğrafı
Ryan Lenk1 ay önce

I made a tool you might like let me know if you try it out! Scores bounded PNG sprites against explainable pixel-craft checks. Builds OKLCH hue-shifted material ramps. Quantizes PNGs against original built-ins or bounded user-owned palette JSON without overwriting existing files. Reports same-hue contrast and palette structure. Measures animation motion and visibility using rendered-pixel math. Exports and directly checks trusted local .ase/.aseprite documents through a separately installed Aseprite CLI. Exposes the same bounded operations to local MCP clients over stdio. Replays user-owned, SHA-256-pinned golden corpora without promoting results to approval.

Jacob Beers profil fotoğrafı
Jacob Beers1 ay önce

That's fantastic! This kind of reminds me of the marching cubes algorithm. You are basically creating voxels by converting slices of the 3D model into pixel layers.

∇♢I3∇♢D ∆M∆L3K, Autistic Autocrat profil fotoğrafı
∇♢I3∇♢D ∆M∆L3K, Autistic Autocrat1 ay önce

this looks extremely overcomplicated.

BartekDev profil fotoğrafı
BartekDev29 gün önce

Maybee, spritestacking is well known retro technic and tbh i thought at the end outcome would look more unique and retro…

MrAzza696 profil fotoğrafı
MrAzza69629 gün önce

Why not use 3D in the first place?

BartekDev profil fotoğrafı
BartekDev29 gün önce

Tbh i thought it would look at the end more retro than it looks right now…

033.eth profil fotoğrafı
033.eth1 ay önce

soo.. just voxels

ROOT profil fotoğrafı
ROOT29 gün önce

I've used sprite stacking before, but the issue with this is optimization. Maybe there's a way to do it correctly, but it takes way too much effort to do so. The effect is cool though.

Sven Viking profil fotoğrafı
Sven Viking29 gün önce

Seems like there must be existing voxel editing tools that could make editing easier?

robert mine profil fotoğrafı
robert mine1 ay önce

wouldnt it be easier to just use voxels to model and then collapse into pixel slices after

webXOS profil fotoğrafı
webXOS29 gün önce

Nice I made this similar idea on a custom hybrid 1-bit ecs engine:

kohrabi profil fotoğrafı
kohrabi1 ay önce

Quick question. Isn't sprite stacking just voxel? Why did you decided to use sprite stacking over voxel?

ilyas profil fotoğrafı
ilyas1 ay önce

this is very sexy but i think it is a bit undistinguishable in the sea (the features are lost)

*daymare* profil fotoğrafı
*daymare*1 ay önce

but why? why not just slap a shader onto it

Rysea profil fotoğrafı
Rysea29 gün önce

Isn't this just voxel art with extra steps?

Qps profil fotoğrafı
Qps1 ay önce

This is like black magic to me

Z profil fotoğrafı
Z29 gün önce

this is like a cat scan sprite renderer 🤯

Adamweishaupt1305.XRP profil fotoğrafı
Adamweishaupt1305.XRP1 ay önce

That's sick. Nice work

Stefan Eric profil fotoğrafı
Stefan Eric1 ay önce

This is beautiful, is there a resource you can point me to for more details?

lexobabble 1x10^6 🔞 profil fotoğrafı
lexobabble 1x10^6 🔞29 gün önce

So... voxels? Interesting

Lee Penkman profil fotoğrafı
Lee Penkman1 ay önce

its like a volumetric image... 3d i guess :D

Sash the Soulsmith profil fotoğrafı
Sash the Soulsmith29 gün önce

You don't use this for the rocks and stuff, do you?

Somethingp1 profil fotoğrafı
Somethingp129 gün önce

This is such a cool way of doing stuff! I’m exited to see where you go with this

◻️ Sixthorns ◻️ profil fotoğrafı
◻️ Sixthorns ◻️29 gün önce

Oh, Command and Conquer had similar technology, but they were technically more like pixel voxels, which allowed for animated characters, i liked that.

JKMR♂ @Studio JKMR / ゲーム個人開発 / 10月&11月連続リリース予定 profil fotoğrafı
JKMR♂ @Studio JKMR / ゲーム個人開発 / 10月&11月連続リリース予定1 ay önce

とても興味深い 全ての船が積層で描画されているということ?

Lag profil fotoğrafı
Lag1 ay önce

@3kliksphilip taught me this one

Alberto💫 profil fotoğrafı
Alberto💫28 gün önce

how are you “extruding thickness” on a stack of sprites?

crumbraven profil fotoğrafı
crumbraven29 gün önce

@Latiencur this is awesome, really cool stuff man!

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