Loading video...
Video Failed to Load
A quick Three.js experiment exploring an infinite carousel of liquid glass tiles, rendered in real time with WebGPU and TSL. Each card is a thick refractive slab sitting on a curved grid that never ends. Short explanation of how the glass is rendered in the thread 👇
57,935 views • 1 month ago •via X (Twitter)
0 Comments
No comments available
Comments from the original post will appear here
