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A short blog post on doing cubic interpolation of quaternions:
22,130 Aufrufe • vor 3 Jahren •via X (Twitter)
11 Kommentare

Another great post Daniel. FIFA23 uses a very similar technique for cubic interpolation in replay. It makes a huge difference.

Nice! Looks brilliant!

QQ: why quaternions are not exponential maps? Does it boil down to #FLOPS/op? (i.e. yes, it's over-parameterized, but interpolation is cheaper)

That's the simple answer: no easy way to compose exponential maps other than converting them to quaternions and back (AFAIK). Full answer is probably a bit more nuanced - definitely pros and cons to both.

Applying to the pufferlib mascot when I get some spare time, thanks

more like Quackternions

Are you using raylib?! That ui font seems familiar.

Yes this is using raylib!

We tried, but the cubic spherical interpolate solution in #GodotEngine we derived was ugly. Hope there's a way to improve it.

This is great! btw, is your visualisation (especially the gui slider) using Raylib or something else?

Yes it's raylib, and raygui!


