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A short blog post on doing cubic interpolation of quaternions:

22,130 Aufrufe • vor 3 Jahren •via X (Twitter)

11 Kommentare

Profilbild von Paul McComas
Paul McComasvor 3 Jahren

Another great post Daniel. FIFA23 uses a very similar technique for cubic interpolation in replay. It makes a huge difference.

Profilbild von Daniel Holden
Daniel Holdenvor 3 Jahren

Nice! Looks brilliant!

Profilbild von Andrea Tagliasacchi 🇨🇦
Andrea Tagliasacchi 🇨🇦vor 3 Jahren

QQ: why quaternions are not exponential maps? Does it boil down to #FLOPS/op? (i.e. yes, it's over-parameterized, but interpolation is cheaper)

Profilbild von Daniel Holden
Daniel Holdenvor 3 Jahren

That's the simple answer: no easy way to compose exponential maps other than converting them to quaternions and back (AFAIK). Full answer is probably a bit more nuanced - definitely pros and cons to both.

Profilbild von Joseph Suarez (e/🐡)
Joseph Suarez (e/🐡)vor 3 Jahren

Applying to the pufferlib mascot when I get some spare time, thanks

Profilbild von echo erick ≫ /dev/null
echo erick ≫ /dev/nullvor 3 Jahren

more like Quackternions

Profilbild von Nikos Patsiouras
Nikos Patsiourasvor 3 Jahren

Are you using raylib?! That ui font seems familiar.

Profilbild von Daniel Holden
Daniel Holdenvor 3 Jahren

Yes this is using raylib!

Profilbild von Fire
Firevor 3 Jahren

We tried, but the cubic spherical interpolate solution in #GodotEngine we derived was ugly. Hope there's a way to improve it.

Profilbild von Aalok Patwardhan
Aalok Patwardhanvor 3 Jahren

This is great! btw, is your visualisation (especially the gui slider) using Raylib or something else?

Profilbild von Daniel Holden
Daniel Holdenvor 3 Jahren

Yes it's raylib, and raygui!

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