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A solo dev spent a year writing a Direct3D 12 engine from scratch so the CRT would be physics, not a shader - You are the King's Surveyor lost far from home - Map a valley & study what its makers left behind - Use your torchlight wisely to... show more
31,263 views • 15 days ago •via X (Twitter)
20 Comments

The CRT look is NOT a filter. The engine copies how a real tube behaves, so the glow fades over time and bright things leave trails. He bought a $35 CRT, got obsessed and built the engine, haha! Looks amazing Wishlist Dev: @AnalogDreamDev

wrote a whole engine just so the CRT could be PHYSICS?? lock in of the year, bro. massive W solo dev 😭

an engine from scratch just for real crt glow 🫡

respect. a real crt never shows a whole frame: the beam paints one line at a time and phosphor glow plus your eyes fill in the rest. emulating that is a lot harder than putting scanlines on top

Thank you Joe, this made my week! Happy to answer anything about the engine or the gamr for anyone curious!

A year on an engine for one effect is a different level of obsession. I don't write any code and still spent hours on every element in my game just to keep them consistent, so I can't imagine doing this by hand.

Love when devs sweat the details nobody asked for

Looks very cool

Pretty cool

A CRT that's physics instead of a shader is the kind of obsession that makes indie games special. A year well spent.

a whole D3D12 engine just so the CRT is real physics. thats the kind of stubborn i respect

Wild to me to see the kinds of rabbit holes people can get sucked down. Definitely tasteful. Also definitely niche 😅

what does that actually mean though

they could've done this in 5 minutes with claude lol smh

A $35 crt turning into a year long engine is the most indie dev purchase ever lol

Pretty exciting visuals!

It' gorgeous! I am a sucker for this look...

That is some next-level autism. I love it!

That is INSANE

Have you ever seen a black hole forming in a game before?


