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A tour of the post-processing features in my WebGPU engine. Chaining global passes like blur, bloom, and pixelate, on top of a disturb pipeline with its own options: distortion, black and white, lighten, darken, noise, RGB split, and more. It also supports layer and plane UV isolation. Planes can...

15,953 次观看 • 4 个月前 •via X (Twitter)

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