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A true Blender running inside ComfyUI. Viewport preview, rendering — not sure how far this’ll go, but I’ll take it one step at a time.
31,009 Aufrufe • vor 7 Monaten •via X (Twitter)
16 Kommentare

So, i can run comfy inside houdini and blender inside comfy. And i can run houdini inside unreal. i wonder if i can run blender inside comfy inside houdini inside unreal?

I figured it’s the best way to create camera control.

1 stop shop.

At last, AI donut simulation. Today, rotatable basic shapes. Tomorrow, Tracer porn.

Make sure to always use the camera output. This way, you'll take advantage of the render passes from the Compositor output and even from the Video Editor. If you only use the viewport one, you'll lose control of the view and it will be confusing to handle.

This is my personal toy for now, not considering too much details and not planning to open source , but I got your idea

Where to find the custom node ?

ah i want to work on this! so much workflow can be done with this addition - viewport rendering in realtime from basic material to realistic/material preview - specific collection's extraction to glb/stl/obj - camera control (text-to-camera-control too?) - hunyuan3d to blender

Oh Dafuck !!!! So incredible !!!

I would love an agent that if it consider it, it will "render" by AI, but for consistency took normal frames IDK

@hectorVFX tienes que ver esto

Wow wow wooooohooo

~

this is what we need

For me, the idea its good but its inverted, we need small comfyui on blender, like geometry nodes

This is my personal toy for now
