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A Walk Through Underkeep: Take a short walk through the world of #Underkeep in our first short teaser. Wishlist & Follow, thanks! #dungeoncrawler #CRPG #DRPG #3DダンジョンRPG #ダンジョンRPG #pixelart

25 Comments

Rake in Grass's profile picture
Rake in Grass6 days ago

Underkeep Steam page: Hi-res video:

FREAM ✦'s profile picture
FREAM ✦6 days ago

y'all looking for creators to play 👀👀👀👀

ESGWatchdog's profile picture
ESGWatchdog6 days ago

Looks amazing!!!

Hungry Horrors | Early Access Out Now's profile picture
Hungry Horrors | Early Access Out Now5 days ago

Reminds me of my childhood and Dungeon Master 2!

𝐌𝐒-𝐃𝐎𝐒 𝐂𝐋𝐔𝐁's profile picture
𝐌𝐒-𝐃𝐎𝐒 𝐂𝐋𝐔𝐁6 days ago

Looking awesome!

»»» Steve's profile picture
»»» Steve6 days ago

I need this game already!

Wormwood Studios's profile picture
Wormwood Studios6 days ago

Looking gorgeous! Can't wait.

🎲M_B 🕹️'s profile picture
🎲M_B 🕹️6 days ago

D&D Eye of Beholder vibes. Sign me up!

MontyX's profile picture
MontyX6 days ago

nice

MontyX's profile picture
MontyX6 days ago

xbox please :)

RuneZapGames's profile picture
RuneZapGames5 days ago

Looks great.

Steffen Svendsen's profile picture
Steffen Svendsen6 days ago

ohhhh hecking love me some cheeky dungeon crawling ^^

Ctrekoz's profile picture
Ctrekoz6 days ago

Waiting for this! Jets'n'Guns devs :)

Eric bournat's profile picture
Eric bournat6 days ago

YES 😀😀😀

𝕯𝖊𝖆𝖙𝖍𝖒𝖆𝖌𝖊's profile picture
𝕯𝖊𝖆𝖙𝖍𝖒𝖆𝖌𝖊5 days ago

Also Haptics are extremely important. Where Monsters spawn when you see the min the distance, do they just teleport to your front right side etc. Feedback on hits etc, I feel here is too much AI used?

Rake in Grass's profile picture
Rake in Grass4 days ago

Hi! The monsters move in a similar way as games like classic Lands of Lore, Eye of Beholder, Dungeon Master, Ishar - they move per square, they don't teleport. Everything is handmade.

𝕯𝖊𝖆𝖙𝖍𝖒𝖆𝖌𝖊's profile picture
𝕯𝖊𝖆𝖙𝖍𝖒𝖆𝖌𝖊4 days ago

Sorry if I felt harsh. I felt the haptic was lacking, its hard to define. Since feedback for movement or decisions ingame is so important. I feel even EotB has less pixelation than the goldplated corridor here for example? Also the Kobold "jumped" into frame, soldier too a bit.

Rake in Grass's profile picture
Rake in Grass4 days ago

I understand. We've been fine-tuning the gameplay for several months. We're going to release updated demo soon. Monsters can appear in front of the player, but only if they come from the side. In the game everything looks more natural than in the video.

Raph. D.S's profile picture
Raph. D.S6 days ago

Are there any plans for a Brazilian Portuguese translation? Also, you could create a Japanese translation as well, since dungeon crawlers are especially popular there.

Rake in Grass's profile picture
Rake in Grass5 days ago

We're a very small "garage" team, our resources are quite limited, and there's a lot of text in the game. We'll see about other languages after release. We'd like to include Japanese with the console ports. We'll see with others.

Greg Suburban's profile picture
Greg Suburban6 days ago

Please make the full game beefy. The biggest problem with indie games is when they make the most amazing qualityslop ever that is just a joy to behold and it only has like 5 hours worth of play time

Rake in Grass's profile picture
Rake in Grass6 days ago

I understand. It will take about 15 hours to complete the game. But it could take even longer if you want to see absolutely everything.

Habeeb Adisa's profile picture
Habeeb Adisa6 days ago

When are you planning to release this?

Last Light Interactive's profile picture
Last Light Interactive5 days ago

This looks awesome. Did ya'll do a writeup anywhere of which tools/engine/language you used to create it? Also how big is your team?

Jimbo's profile picture
Jimbo6 days ago

Thank you for having 4man parties. I actually hate 6man parties deeply. Looks great.

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